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Reader Comments (10)

Posted: Sep 6th 2006 3:13AM Rourkey said

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Its not so bad, you can print it off and read it on the train/bus etc

I'll give it a go cheers for the heads up!
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Posted: Sep 6th 2006 3:16AM (Unverified) said

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I blogged about this a while back, but then i'm an indie dev. Nice to see Joystiq giving it some publicity, well done.

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Posted: Sep 6th 2006 3:22AM (Unverified) said

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Does it come with a free bucket hat? Indieness ftw
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Posted: Sep 6th 2006 3:22AM epobirs said

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Now if the PSP had a PDF reader, the possibilities would be many.

Microsoft sponsors a number of magazine for its developer community. A magazine for XNA work on the 360 is something I'd really like to see. I kind of miss those days 25 years ago when you could learn by typing in BASIC game listings. It would be cool for the current generation to have a magazine with some of that feel.

Anybody else remember Pac Invaders, the impossible game listing? This was in an early issue of ANTIC magazine, named for one of the co-processors int he Atari 800. Atari BASIC had a limit of how many characters could be in a line of code. One way to get around that was to use all of the supported abbreviations. The problem was, if you printed out the program listings, every command was listed in its full version, which meant several lines of code could not be entered as listed. Since they were only publishing every other month at that point, it was a long time before an issue arrived with an explanation to restore sanity.
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Posted: Sep 6th 2006 4:30AM (Unverified) said

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Oh and joystiq - don't forget that all important "PAL PS3 Delayed" story, just a tip off to my favourite gaming blog ;)
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Posted: Sep 6th 2006 5:01AM (Unverified) said

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I guess it's in PDF format because if it wasn't, it'd merely be yet another gaming website in a huge, writhing sea of wannabe-journalists spoutings. In PDF, it can pretend it's 'weally-weal big boy magathine!'.
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Posted: Sep 6th 2006 8:49AM (Unverified) said

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Great stuff, my only complaint about the design is that the cover is really bland. they should have gone with some of the really striking imagery from the previews section like the stuff in Buccaneer, DefCon or Mr. Robot.

The previews were the best part - we rarely hear much about indie games that have been released, let alone upcoming ones.
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Posted: Sep 6th 2006 9:12AM (Unverified) said

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People complain about advertising... incessantly and without thought. One of the positive motivations of advertising is simply informative - to let the public know a new product is available and a bit of what it does. This magazine gives the indie gaming scene what it has lacked for too long - advertising. The motivation to use PDF is probably either, as was said earlier, to distinguish themselves from being 'yet another game site' as well as possibly an appeal to dead-trees publishers. If they went to a real paper format, I'd certainly buy it if they kept their spirit and didn't just try to be 'The Indie PC Gamer' with all glitz and glam and no substance.
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Posted: Sep 6th 2006 10:35AM (Unverified) said

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Wait, so the complaint is that it is in PDF? I would take a pdf file over an article broken up over 10 different web pages like 1up does any day. The PDF is one download, can be viewed offline, and is easily printed for an easier read.
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Posted: Sep 6th 2006 11:01PM JHarris said

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Seconded, on the PDF rant. (Please forgive me, Gamer's Quarter guys!) It's on the web people, you can do a lot more, and a lot more easily, with a website than you can with a PDF. It's better for all things except layout (and even that's not really true these days) and printing. (And really, who prints those PDFs?)
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