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Reader Comments (4)

Posted: Sep 7th 2006 4:57PM AoE said

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I'd like to hear the actual keynote; he's not giving me any warm fuzzies.

"Gaming, Landau explained, is an increasingly important part of the entertainment industry."

Wha?! really? When did you realize this Mr. Landau? Before or after it began pulling in more money than hollywood?

"And there's a lot in common with a good game and a good film -- they're both about creating compelling characters and stories, told in an equally compelling setting."

Really? Because I thought Luminies, Marble Madness, [Insert name of your favorite racing and sport games here], PacMan, Tetris, Geometry Wars... should I continue? I mean granted Tetris has a really compelling story, and PacMan sports a truely compelling setting... But c'mon dude, games aren't about creating compelling characters and stories, they're about creating compelling gameplay experiences. I (and I would suspect most gamers) can think of a long list of truely great games that were partially/completely lacking in the compelling character/story department, but were still extremely compelling games.

"The difference is that a film tells a single story, while a game (specifically an MMO) can tell countless stories."

Or no story at all, unless MMOs, RPGS, movie license titles, and linear "action" games are the only things you consider video games... If that's the case then, what is Tetris? A construction industry educational tool?

"...as well as how we might see further integration between the cinematics on the big screen and the games we play at home."

Yes, I've played movie license games, and I realize that your dying industry (and by that I mean specifically big Hollywood) is trying whatever they can to syphon fans from video games back into theatre seats, the problem is you games are rarely fun and your movies rarely amusing. Better character models won't solve the issue.

"The visuals the filmmaker uses to shoot a movie can literally be in the game. And the game can provide an in-depth and sustaining experience that the film cannot -- the filmmaker can present his own story in film, while the game developers can tell myriad stories and provide players with new characters to interact with and locations to explore. Together, they complement each other."

And here's where he's missing the point, again. We're just talking about a graphical upgrade to movie-license games. This doesn't even address the core problem with most movie license titles; they're not fun to play. Generally the graphics in these games are pretty good already and guess what? Lightening the load on the art team isn't going to have an effect on engineering, which is where this genre famously breaks down.

Perhaps I'm jaded, but to me it sounds like someone who knows his industry is on the way out, and is trying to find ways to make himself and/or his industry remain relevant. Understandable, but still rather sad.
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Posted: Sep 7th 2006 5:15PM (Unverified) said

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Elizabeth? I didn't know there was an Elizabeth on Joystiq's staff. Welcome to the madness. I look forward to your future posts (a feminine touch is what this place needs).
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Posted: Sep 7th 2006 5:33PM (Unverified) said

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I usually write for sister-blog WoW Insider, but I happen to be at the Austin Game Convention this week, and am (obviously!) posting coverage for it. Not part of the regular staff here, but thanks for the warm welcome, anyway. :)
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Posted: Sep 7th 2006 5:58PM (Unverified) said

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Well, that's a shame. Thanks for helping them out with the coverage.
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