Q&A: Dr. Ruth Aylett, Heriot-Watt University
Ruth Aylett is a professor of Computer Sciences in the School of Maths and Computer Science at Heriot-Watt University. She is also leading up a group of nine universities in developing a game virtual drama to help children cope with bullying.Dr. Aylett was kind enough to answer some of our questions about the project. Among other details, Aylett confirms that the project is in no way a reaction to Rockstar's upcoming title Bully, and that plans for their anti-bully simulation have been in motion since an earlier work starting in 2002. Full interview after the break:
What are the nine universities involved in the program?
They are:
- United Kingdom: Heriot-Watt, Sunderland, Hertfordshire, Warwick
- Germany: Bamberg, Augsburg, Wuerzburg
- Portugal: INESC-ID
- Italy: a small company called Interagens
Will you be seeking any outside help from game developers?
Our funding is from the EU and for research; it doesn't allow us to pay for any external effort. However, though what we are doing is not in fact a game (rather it's a virtual drama) we do, whenever we can, talk to people in the games world for whose technological capabilities we have the greatest respect.
When you describe it as a simulator, to what extent will it be interactive? (i.e. what will its interface be, how will imagery / graphics be tackled?)
It's a simulator in that intelligent graphical characters interact in a virtual school: one of the characters is bullied by one or more of the others in an unscripted dramatic episode that is generated by interaction between the graphical characters.
The child user is asked to act as the 'invisible friend' of the victim and between episodes interacts using free text to give advice about how to deal with the bullying. This advice influences the behaviour of the victim in the next scene, so that the drama acts as a means of exploring anti-bullying strategies in an unthreatening environment.
We use 3D cartoon-like characters and stories that we have collected from children themselves as the basis for our scenarios. We have already shown that this approach does allow our target users -- children aged 8 to 12 -- to empathise with our victim characters.
When do you estimate completion of the project?
We are funded to end February 2009.
Why make an anti-bully simulator now?
In fact we started this work in an earlier project 2002-2005, motivated by the seriousness of the problem and a desire to apply our AI and graphical skills to a worthwhile application domain. In this project we aim to take our first research prototype into evaluation in schools so we can see if it has the desired educational effect.
Does the project have any relation to the Rockstar title Bully, which is due out next month (now renamed Canis Canem Edit)?
None whatever. We aim to educate against bullying; the game aims to make money - and in our view by trivialising in a fairly thoughtless and tasteless way a serious problem that ruins the lives of many thousands of children.
Are you aware of the game, and have you read about any of the mainstream press reactions, which have described the game as surprisingly calm?
Yes, of course: we keep a close watch on software relevant to our domain. I suspect it will fall between two stools: not violent enough for those who like violence and minus the characterisation and narrative drive that might allow it to be appreciated dramatically.
Good shock-value and lots of free publicity of course...










Reader Comments (Page 1 of 1)
NarmaK @ Sep 7th 2006 6:41PM
Say Heriot-Watt 5 times fast.
sockatume @ Sep 7th 2006 7:13PM
Yes, that joke got old about thirty seconds into Fresher's Week. Regrettably nobody informed the Comedy Club.
Much as I like the place, Heriot-Watt isn't the university I think of first when I think "videogames". Abertay really pioneered game design education in the UK, so it's depressing to see it's not part of the coalition of universities working on the project.
Zachary Hinchliffe @ Sep 7th 2006 7:19PM
@ #1: http://webspace.idiotstudios.net/heriotwatt.wav
cheese @ Sep 7th 2006 7:54PM
did you guys really have to post "her" picture? I say "her" with great reservation..
me @ Sep 7th 2006 8:02PM
what a mugshot. what was the famous john stewart line bout hillary clinton again...paraphrased: "the face that kills erections." could apply here as well.
Tony @ Sep 7th 2006 8:05PM
I don't understand why we need to train kids to be bullies. It seems fairly intuitive already. You punch smaller kids when nobody is looking. Typical academics, making things more complicated than they really are.
dcw @ Sep 7th 2006 9:02PM
2009??? At that rate, Duke Nukem is gonna be realeased before this work.
This reeks of "me too"ism. Oh? Your project has no relation to Rockstar's game? Then why has a "game" that has been in development for 4 years never been heard of until now? Yet another example showing that academia is so far removed from the real world.
Put up or shut up.
Pal @ Sep 7th 2006 10:29PM
Can't you just talk to the children and their parents? Nothing hurts a child like shame. Physical punishments and simulators will leave the mind when the rod/screen is out of sight; shame will stay in your mind even after the parent leaves the room.
Doesn't anyone read Locke anymore?
n8dogg @ Sep 7th 2006 11:12PM
Hey, at least Dr. Aylett was courteous enough to actually reply with informative answers, rather than just blowing the gaming press off like many politicians and officials like to do.
And she is right about Bully, although the way she put it made it seem like it wasn't very obvious. It's supposed to entertain. No one has ever said otherwise.
Savok @ Sep 7th 2006 11:58PM
While I appreciate the fact she's talking to the gaming press, I don't see how any adult can understand the schoolyard dynamic, especially in this day and age when students seem to have little hesitation in attacking a teacher let alone another student. I pity the child who "learns" something from the game and then has reality bite them on the ass.
That it's got a SEVEN year development cycle and funded by the EU worries me even more.