Not content with preparing seven titles
for the Wii's upcoming and still nebulously dated
launch, Le Ubisoft has announced that Splinter Cell: Double Agent
will also join the arm flailing fray. IGN reports
that the Wii version is based on the PS2 and Gamecube builds and that it will fully utilize the system's unique control capabilities. The exact control specifics have yet to be divulged. One of the examples cited is using the Wiimote to pick locks, though there's arguably more appeal to be found in the the thought of slashing a hapless guard's throat with one swift and decisive motion.
Curiously, the game will be missing "some" of the missions present in the Xbox 360 version (and less curiously, an online component). The Wii launch will likely fall after Double Agent
debut, so the cause doesn't appear to be an unreasonable restriction in development time. A few missions for a different control scheme -- is that a fair trade? While it's certainly possible that Ubisoft will include extra missions more closely designed with the Wii controller in mind, that seems unlikely given the platform differences in past Splinter Cell
titles. After all, there are seven other motion-sensitive games that need to be bitten off and chewed before the Wii's launch later this year.
[Thanks AssemblyLineHuman and Jeremy.]