This footage of touch-screen Starcraft (greatest real-time strategy game ever, by Blizzard, naturally) sizzles.
Lest ye doubters think it fake, consider: (a) this isn't the game's replay interface, (b) the mouse pointer teleports to the exact location of finger touches.
Looks real. Looks rad. Also looks a tad clunky. With an RTS game that's been coded from the ground up for touch-screen interface, we'd be converts. Blizzard, make it happen in SC3!













(Page 1) Reader Comments
Reply
Reply
Reply
http://www.ggl.com/news.php?NewsId=2738
Reply
Reply
Reply
SC2 is probably already well into its development schedule. (Just conjecture on my part.) It's probably too late to add touchscreen features. Plus, we'd need consumer operating systems that utilize touch features before a major developer codes a game to use that interface. Games won't drive touch adoption. Mass market applications will.
Reply
As far as what to buy I've used Elo 15" screens and the models that Dell puts out (rebranded 3M Microtouch screens). The Dells are obviously cheaper and I've yet to see any real problems with them. The WCIII video is more like a smart whiteboard which uses projectors/cams to display the image on a table or wall and detect your hands near the display rather than an active surface that picks up where you press.
Reply
Reply
http://www2.smarttech.com/st/en-US/Products/SMART+Boards/default.htm
Touchscreens:
http://search.dell.com/results.aspx?s=gen&c=us&l=en&cs=&cat=prod&k=touchscreen
Reply
Reply
Yes, on the DS. ;)
PORT IT OVER, BLIZZARD!!! AND BRING WIFI WHILE YOU'RE AT IT!
Reply
Reply
Reply
Eitherway, That starcraft demo won't be anywhere near the final version, I can see a lot of problems with that interface... and the warcraft demo won't be coming anytime soon, because non-single input touchscreens are still in research stage. However, it would be possible to use dual-input (and more complex input, for that matter) with the Wii, if one uses two remotes, but you've to be REALLY hardcore to try that.
In reference to more complex inputs, additional stuff that the Wii would be able to do: (I'm assuming remote only, and directional buttons)
Forward/backward: zoom in/out.
Shifting remote outside boundary box (not pointer): scrolling map.
Trigger: hold map (for rotations).
Up/left/right: configurable: attack, move to and defend, special.
Down: select. (like on mouse-based RTS, selecting a single unit twice in succession selects all units of the same type)
Throw in a headset for voice commands, and it should be reasonably versatile.
Reply
Oh, I know! Starcraft DS, that's what I was waiting for Blizzard to make.
Hopefully this shows them how awesome that would be, and how much more money they would make offa us gamers.
Reply
Reply
Nice work getting it working though!
Oh and 1+ for StarCraft DS...SC64 is sitting there just waiting to be ported. ;)
Reply
Reply
Touchscreen features? All they need to add is a new interface and voice commands for hotkeys (just rip motorola razr voicedial software, it works).
Anyway, any tablet with touchscreen can do this natively, they would only being supportive to the users. Go for it, I say.
Reply
Reply
Reply
Reply
Reply
Drool...
(scurries off and performs a strange ritual involving goats)
Reply
Take "Touchscreen" out and that statement is still perfectly true. Amazing.
Reply
but as the summary above the warcraft vid said, the best warcraft and starcraft players are VERY fast with their mice and keyboards.
myself included. now im not one of the best players. but having been playing RTS games since i was 5, i think i have gotten pretty good and pretty fast.
i think any good RTS player understands that.
anyway...its a cool idea and im sure could be fun, but unless that kinda stuff goes mainstream, i wouldnt want blizzard to do that. its too risky.
Reply
Reply
... But seriously StarCraft only belongs to PC where a Mouse and a Keyboard rules the world.
Reply
Reply
Reply
Reply
Reply
It's really a matter of time, 2-5 years maybe, its up to Nintendo, but anyone would be naive to think that the DS is the last version of their handheld division. Once we see Microsoft's zune, maybe Nintendo will decide that multimedia would be a nice add on for the DS2. I just wish I was one of Miyamoto's peeps, sigh.
Reply
Dem's fightin' words...What about Total Annihilation? It was way better than Starcrap!
Reply
also concerning the resolution of the ds and starcraft...what was starcrafts resolution? wasnt it less that 800x600??
Reply
On my Lite, playing Advance Wars and Age of Empires, I don't even like using the touchscreen because it and the stylus are so tiny.
On any console, including the Wii, you'll need a precise enough control (be it analog stick, mouse or motion controller) to make it work. And I mean PRECISE. The higher the resolution and more units you have on the screen, the better your selection tool needs to be, especially when time is of the essence.
Reply
btw how is age of empires? i thought about picking one up a while ago? do you recomend it?
Reply
Reply
Reply
Now, back on topic. Using a touchscreen to play SC would put you at a HUGE disadvantage. There is no way it would be close to as fast as a keyboard/mouse combo. Experienced players hotkey everything anyways, and I can use my mouse almost as fast as I can think of things to do. So...no thanks.
Reply
(It was a computer control system for a chemical plant designed by Honeywell)
Reply
Reply
BTW, TA fans, check out http://aa.planetannihilation.gamespy.com/
and http://www.supremecommander.com/
Anyway, back on topic...
Yeah, multi-touch interfaces would be wonderful because I know I'd be tripping over myself any time I tried to do something quickly with a normal touch screen. Using a (only) normal stylus would solve the problem but slow you down a bit.
RTS DS: To address the lack of high-rez on DS, the game would just have to be designed to a scale appropriate to the information space available. It wouldn't be exactly equal to whatever your favorite RTS is, but it'd be fair and balanced. I'd like to see some novel interface design there. Design it so it can be held like Brain Age, like a book. Press either shoulder button to have the touch screen swap from world view to build menu so that doesn't clutter your interface. Allow custom hotkeys on the ABXY and directional pads [1] for your stylus hand to press. The DS could be a wonderful interface. Hmm... Anyone have any experience with homebrew DS development? :)
------------
[1]: Idea: shift to build menu, press a key and the currently assigned build commands highlight. Next tap on a build command reassigns that key to whatever you selected. Hotkeys could then be unique to the type of unit selected, or you could have the dir pad be global, ABXY be unit specific. Or, of course, dir pad could map scroll.
Reply
Reply
anyway RTS on the DS would be interesting, but its one of things which you just cant 'port'. you need to rebuild the interface to suit.
Reply
Reply
And for DS RTS's 128 MB yeah a single map maybe possible really with sound animation and stuff, well we can atleast play with SimCity DS to quench our thirst.
Ameen,
http://www.gamebot.co.nr ,
http://tech.jhatkaa.com .
Reply
Reply
I'm all for some touch-screen Starcraft on the DS, or some Wiimote controlled Starcraft on the Wii.
Reply