
Traveller's Tales was on to something when they decided to take the popular LEGO brand of Star Wars toys and make a video game based on our favorite bricks. The resulting LEGO Star Wars was a novel, family-oriented romp through the galaxy far, far away. LucasArts was more Force sensitive this time around and assumed publishing duties from Eidos for the sequel, LEGO Star Wars II: The Original Trilogy. Overall marks are only slightly higher than the first game, but critics agree the stronger source material makes The Original Trilogy worth its weight in galactic credits.
- GameSpy (90/100) thinks the sequel's enhanced "born to build" features will appeal to the kid in all of us: "There are a lot more LEGO elements scattered throughout each stage than there was in the first game. By blowing up LEGO objects, you'll often be able to rebuild the scattered bricks into new items that can be used to reach otherwise hidden areas. It really gives you the feeling that you're playing within a living LEGO world."
- 1UP (80/100) knows the only substitute for a good blaster is a good ship: "While the vehicular stages vary in terms of quality, the mere fact that so many exist really adds to the scope of the game. Lego Star Wars II offers a surprising amount of playtime, and is much larger and longer than the original game (which was one of its biggest criticisms)."
- GameSpot (77/100) discovered that fancy next-gen visuals not make one great: "The current-gen console versions all look slightly better than the original Lego Star Wars, while the PC version looks a bit better than those, since it can run at much higher resolutions. The Xbox 360 version has the most graphical flair, with better reflections, better explosions, and a cool lens-focus effect. It's definitely the best-looking version, but it's also got a very minor frame rate problem that crops up when there are a lot of particle effects."



















(Page 1) Reader Comments
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the game is fun overall, but the level design isn't as good as in the first game. also, the lightsaber hit detection is spotty.
I'd rate is slightly below the first. I think the first game actually made the subject matter better (maybe because the prequels were underwhelming films) but the second game can't really improve on the content we get in the films, and so it doesn't feel exhilirating like the original Lego Star Wars did.
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I'd say grab the PSP version if you're going handheld to be honest. The DS version has an entirely different build, and in turn every level is completely unique / dramatically different from the console and PC versions... So if you really want a variety of level, go with it... Just be forewarned, major bugs (graphics disappearing, getting stuck in floors/walls, and major slowdown at times).
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The psp version is excellent as well, what surprises me is that it's the exact same game, not watered down at all.
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But really, the acting isn't terribly bad (for the most part) in 1-3, you just have to look at it from an acting point of view, and not a "oh my god, George Lucas is going insane with old age" point of view. /endrant
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I don't know if this coolness will translate into other Lego projects, but I like the idea of a rogue license out there with a devil-may-care attitude, taking the piss out of other licenses. Sic'em, Lego!
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Because they are Star Wars characters turned into Lego and not Lego turned into Star Wars characters.
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I purchsed the 360 version on launch day, and I am unsure of this framerate problem comes into play. I have yet to experience any, and I have finished the game already. I even played the Character challenges (1 million in a specific time lenght), there is a lot happening in those levels, and there was still no framerate issues.
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The guy was obviously uninterested in putting effort out.
I got the game on my 360 and it's a blast (lawl) to play.
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I'm thinking about trying to return it and getting the GBA version instead...
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