Video: New Zelda: Twilight Princess Wii trailer
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In addition to announcing a Wii launch date and price this week, Nintendo unveiled a new Zelda: Twilight Princess (Wii) trailer. The game -- arguably the most anticipated launch title for the next-gen platform -- features motion-sensing controls and updated visuals adapted from the originally planned GameCube title. Those wanting to play the the old directional pad way will have to wait even longer, however; Nintendo has delayed the Cube's version until December 11.
You can download the .mov file here (right click to save).
Reader Comments (61)
Posted: Sep 26th 2006 1:06PM (Unverified) said
In link to the past, link used his right hand to swing his sword when facing east.that never rined the game of course.
Posted: Sep 17th 2006 5:35PM (Unverified) said
#34
Why are you still bashing on the cell shaded look? It didnt make a difference in the gameplay and could you imagine how hard it would have been to animate wind in a photorealistic game? Think before you spout.
Why are you still bashing on the cell shaded look? It didnt make a difference in the gameplay and could you imagine how hard it would have been to animate wind in a photorealistic game? Think before you spout.
Posted: Sep 17th 2006 5:55PM (Unverified) said
Doesn't anybody else care that they are delaying TP on the cube to try to get more people to buy Wii? I think it is a bit underhanded and manipulative.
Cheers!
Cheers!
Posted: Sep 17th 2006 7:07PM skipjimroo said
Thanks for the clarification there #51. It's great that people as enlightened as yourself grace this fine site with such nuggets of information as the reason Nintendo took the cel-shaded route with Windwaker was to make it easier to animate wind... Allow me to appologise in advance if this comes across sarcastically, it is meant to be read with the most sincere of overtones.
*cough*retard*cough*
*cough*retard*cough*
Posted: Sep 17th 2006 7:33PM vidguy said
From http://www.zelda.com/gcn/
"Mr. Miyamoto: Actually, for a long time we've wanted to be able to use wind in games. We've had windy stages in the Super Mario games before, but really it wasn't until we were able to use the technology of the Nintendo GameCube and some of the visual styles possible with it that we were able to really show wind blowing in a videogame. So, that was one of the things we decided to challenge ourselves with, which made it a driving force behind The Wind Waker."
"Mr. Miyamoto: Actually, for a long time we've wanted to be able to use wind in games. We've had windy stages in the Super Mario games before, but really it wasn't until we were able to use the technology of the Nintendo GameCube and some of the visual styles possible with it that we were able to really show wind blowing in a videogame. So, that was one of the things we decided to challenge ourselves with, which made it a driving force behind The Wind Waker."
Posted: Sep 20th 2006 8:24PM (Unverified) said
All I know is I'm buying a wii a launch to play this game. I am in no way worried about the controls I mean they have been working on the wii controls for Twilight Princess over a year, there gonna rock. I'll buy a $40 wiimote to play two player wii sports. Than I top it off with 20000 virtual points. All a the affordable price of $360. Can't wait, This is gonna be one heck of a launch.
Posted: Sep 23rd 2006 2:32PM (Unverified) said
This game was the very first and the only reason (in the beginning) why I wanted a Wii. This trailer only makes me poo my pants.
Posted: Sep 17th 2006 10:17PM (Unverified) said
I think it looks great, and well-polished for any system and generation. I especially love that part where they're riding in the snow and a white wolf-like thing pops out. I'm really excited to play this. The music, as with all Zelda games, is moving.
People really don't like Wind Waker, eh. Years later and they still complain about it. I absolutely adore that game and found it sadly underrated. The story, even though predictable, drew me in and I really enjoyed the look of the game. They took a chance with the cell-shading and it worked very well. When I first heard about it, I thought it wouldn't be as good. The first screen shots looked like crap, but the more I read about the game and the more I saw I got more excited. It became the first game I pre-ordered.
I have no doubt Twilight Princess will be an amazing game, and I'll be right at the head of the line to buy it.
People really don't like Wind Waker, eh. Years later and they still complain about it. I absolutely adore that game and found it sadly underrated. The story, even though predictable, drew me in and I really enjoyed the look of the game. They took a chance with the cell-shading and it worked very well. When I first heard about it, I thought it wouldn't be as good. The first screen shots looked like crap, but the more I read about the game and the more I saw I got more excited. It became the first game I pre-ordered.
I have no doubt Twilight Princess will be an amazing game, and I'll be right at the head of the line to buy it.
Posted: Sep 18th 2006 8:13AM (Unverified) said
I downloaded the high quality version from IGN and I have to say that it's stunning. I'm pretty sure they upped the graphics, even if they did just slightly, I still notice a big difference from earlier builds (ie GC version) I have to say that in spots it does challenge some 360 games right now, I'm not talking about oblivion or anything but definitly some others, ie Saints Row, maybe even Kameo. Probably going to be the best Zelda game ever, looks a lot more cinematic than any Zelda before it, and the music is epic.
Posted: Sep 18th 2006 9:51AM (Unverified) said
RayRay:
"Sony's magazine says Okami is PS2's Zelda."
I'd have to disagree: PS2's Zelda is known by the name "Shadow of Colossus".
It's like a mature Zelda, with a Celt-like sword-and-bow-yielding grownup main character rather than a point-eared elf of sorts, a true stallion (Agro) rather than Epona, no annoying mini-games, no redundant battles with skeletons, spiders or anything other than the colossi themselves, no towns and annoying tasks to make NPCs tell some important info or hand items, no dungeons other than the elaborate and massive colossi bodies, no puzzles other than finding the colossi spread through the vast and varied landscapes and figure out how to bring them down.
I like the minimalistic approach and the fantasy-less world. The only supernatural choices are Mormin, the God speaking to you -- which can actually be just a hallucination or the voice of your conscience -- and the colossi themselves, which are really just personifications of forces of nature.
Oh, yes! And the same straightforward and simple plot as Zelda: save the princess. Yet, none of the convoluted and stupid excuses to explain the relation of the characters and plot of the current game to past games. I think Nintendo should just go the Square way and assume each game is different from the other, that just share some common elements, including characters vaguely resembling previous ones and sharing the same name.
Don't get me wrong: i love Zelda games, specially LttP and OoT. But Shadow was a nice spin to the genre...
"Sony's magazine says Okami is PS2's Zelda."
I'd have to disagree: PS2's Zelda is known by the name "Shadow of Colossus".
It's like a mature Zelda, with a Celt-like sword-and-bow-yielding grownup main character rather than a point-eared elf of sorts, a true stallion (Agro) rather than Epona, no annoying mini-games, no redundant battles with skeletons, spiders or anything other than the colossi themselves, no towns and annoying tasks to make NPCs tell some important info or hand items, no dungeons other than the elaborate and massive colossi bodies, no puzzles other than finding the colossi spread through the vast and varied landscapes and figure out how to bring them down.
I like the minimalistic approach and the fantasy-less world. The only supernatural choices are Mormin, the God speaking to you -- which can actually be just a hallucination or the voice of your conscience -- and the colossi themselves, which are really just personifications of forces of nature.
Oh, yes! And the same straightforward and simple plot as Zelda: save the princess. Yet, none of the convoluted and stupid excuses to explain the relation of the characters and plot of the current game to past games. I think Nintendo should just go the Square way and assume each game is different from the other, that just share some common elements, including characters vaguely resembling previous ones and sharing the same name.
Don't get me wrong: i love Zelda games, specially LttP and OoT. But Shadow was a nice spin to the genre...
Posted: Sep 18th 2006 10:36AM SAgreatn said
Uh, that sounds nothing like Zelda at all.
Now as for Link being right handed. Well firsto f all he's a Hylian, and that may be some offshoot of the Elven race based on how he looks. Check your D&D players handbook. Elves are ambidextrous.
Now even if he isn't an elf, take a look at his skillset. He's quite a fighter who seems to have the ability to easily befriend animals, and at higher levels in the game he gains the ability to use magic. That makes him a Ranger. And everyone knows that rangers can use either hand in combat, and even dual weild without penalty.
Now as for Link being right handed. Well firsto f all he's a Hylian, and that may be some offshoot of the Elven race based on how he looks. Check your D&D players handbook. Elves are ambidextrous.
Now even if he isn't an elf, take a look at his skillset. He's quite a fighter who seems to have the ability to easily befriend animals, and at higher levels in the game he gains the ability to use magic. That makes him a Ranger. And everyone knows that rangers can use either hand in combat, and even dual weild without penalty.
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