
- A jerky frame rate that frequently slowed down when something happened, no matter how small (e.g. reloading your pistol)
- Very low polygon count. We're pretty sure we've seen GameCube titles use more horsepower, which is not a good sign for a PS3 game.
- Cheap-looking explosions.
- Bullets and grenades left paths in the air that can best be described as "a line of sprites."
- Horrendous load times (about 43
Mississippisseconds) - Unresponsive camera controls that had only two speeds (stop and spin wildly).
Here is a video of the demo:
Here are some shots of the Coded Arms Assault booth:


