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Reader Comments (28)

Posted: Sep 24th 2006 11:54PM knowWhatYouTalkAbout said

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This game looks good. Crap, thats another game i gotta buy now for the 360.

Posted: Sep 24th 2006 11:59PM (Unverified) said

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Visually looks good, but they really should turn on FSAA before showing off screenshots. The jaggies aren't pretty.

Posted: Sep 25th 2006 12:05AM (Unverified) said

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Forza Motorspot II

Posted: Sep 25th 2006 12:07AM (Unverified) said

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How was the wheel?

Posted: Sep 25th 2006 12:16AM chanmanx2k said

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Is forza still getting delayed?

Posted: Sep 25th 2006 12:39AM CB said

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What's the big deal with car manufacturers not wanting to have their cars take on much damage? Anyone care to educate me on it?
All I can really see is it's a way for one manufacture to state "Haha, my car doesn't take as much damage" and boast but besides that, nothing comes to mind.

Posted: Sep 25th 2006 12:54AM (Unverified) said

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Retrofied,

Did you even read what was said? Car manufacturers don't want their cars to "flip over" and nothing was said about taking on damage.

Posted: Sep 25th 2006 1:00AM Sjohn said

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I notice they had the Pioneer 360 inspired surround sound kit set up, could you give us a little review on that? Or did they not really use it too much?

Posted: Sep 25th 2006 1:08AM (Unverified) said

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@Retro: Typically it's bad coverage if your car flips over and takes on massive damage in a video game.

People may begin comparing a car's ability to take damage, roll over rate, and other things based solely on the video game's physics. People may see that a certain car flips over often in-game, and they may associate that with real-life and opt out of buying that particular car.

They're just cowards, really.

Posted: Sep 25th 2006 1:17AM (Unverified) said

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Ditto on 'how was the wheel ?'. Im never impressed by wheel peripherals but this one looks to change that. Based on what I've seen so far.

Posted: Sep 25th 2006 1:24AM StatusUnknown said

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The shots on their site are using anti-aliasing. It's just some of the texture effects are appearing alaiased.
The exception is shot 3; the orange 'vette. This is one of those massivly oversampled PR shots that are becomming annoyingly common nowdays. Either that or it's a photomode shot. The motion blur has more samples too.

Posted: Sep 25th 2006 3:25AM Rourkey said

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The cars suffer damage and bit lie around on the track!

Sony and GT developers take note! We want that in our next gen game too!

Posted: Sep 25th 2006 4:20AM daveosaur said

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I never tried the first, but this one is looking pretty good, visually, and gameplay wise. The big thing that always bugged me in the Gran Turismo series is the complete lack of damage. I could slide sideways into a wall at 40 mph (that is, 40 sideways, 120 forwards ;) ) with not a real penalty, except a minor loss in speed.

Of course, I was a perfectionist in GT, and would restart if I hit a wall ;)

Posted: Sep 25th 2006 6:09AM BIGGEN said

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i just hope it wows me like GT3 did the first time i played it. i remember racing on the track in GT3 where the light shined through the trees and was like woooooow, light comes through the trees. LOL i want to see detail like in a racing game again. hope this one has it.

Posted: Sep 25th 2006 6:15AM Nuisance said

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I really want a 360 now. Forza was my favorite game for the original box. Sounds like its going to be good. Was it possible to flip in the first one? I never managed to do that before I sold it.

Posted: Sep 25th 2006 6:48AM (Unverified) said

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I'm not bothered if the cars do end up looking too "clean" or fake. This ISN'T real life and there is always something very alluring about computer generated cars that look clean. Realism is great up to a point but I still want games to include elements of fantasy in any way they can.

If I want dirt and grime I will go outside and look at my poor car and consider washing it.... but I would then say "nah" and go back inside to play PGR3! ;)

Forza 2 is high on my must have list. Hope they deliver the goods!

Posted: Sep 25th 2006 6:55AM (Unverified) said

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"i remember racing on the track in GT3 where the light shined through the trees and was like woooooow, light comes through the trees."

Yeah, except that GT2 did that on the *PlayStation One*. On the same course.

It obviously looked better in GT3 just because of the resolution bump, and there were a lot of new effects in GT3 too, but that wasn't one of them.

The GT series has definitely gotten stale at this point, though. GT4 was basically GT2 with GT3's graphics. Other games are pushing the driving genres a bit further, though they still don't have the same number of cars. (And one of the charms of the GT series is racing the clunkers, which is something I think the makers of a lot of other racing games miss.)

Posted: Sep 25th 2006 6:58AM (Unverified) said

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Paragraph five, sentence two. "Intimate"?

Posted: Sep 25th 2006 7:12AM falcomadol said

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"intimate" to say in confidence, suggest, or imply.

The "a" vowel sound is the same as in "mate" not the same as in "mat."

Posted: Sep 25th 2006 8:47AM (Unverified) said

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I'm a Wii lover, but those graphics make me drool!

Posted: Sep 25th 2006 9:46AM AirIntake said

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Manufacturers probably don't want to allow vehicles to roll because there are SUV's in the game. If they used anything near realworld physics, you would be flipping your SUV on every second corner in the game. That would make SUVs look really bad to consumers. The funny part is, they're just trying to hide the truth. You shouldn't be racing in an SUV, as they most definately will flip. But car manufacturers don't want you to know that, because their SUV "Handles just like a car!" right......nice BS.

Posted: Sep 25th 2006 10:35AM (Unverified) said

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Hopefully it doesn't suck as much as Forza does and hopefully the wheel is actually decent.

Posted: Sep 25th 2006 10:48AM (Unverified) said

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This game looks good. I can't wait for the wheel. To me, the GT series got stale while playing GT2. The game encouraged you to build your car as fast as possible then ram everyone else out of the way going into a corner. Forza wasn't like that. I also enjoyed the paintshop, but hated the fact that you couldn't apply decals to the whole car, only onto one body panel at a time. designs as simple as racing stripes took a long time to get perfect.

Three unrealistic little details that took away from the game: tires- when you equipped your car with racing slicks, the car model still showed tread on the tires; exhaust- changing the exhaust on your car did not change it on the car model; wheels- after your car got up to a certain speed, most wheels looked 2d and just didn't look right.

Posted: Sep 25th 2006 1:02PM (Unverified) said

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Thanks for finally giving this game some coverage. Please keep it up! This is the game that will have me break down and finally buy a 360.

Posted: Sep 25th 2006 1:05PM KTXL said

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My first thought regarding physics and flipping cars-

I wonder how many people in Aston-Martin's boardroom are concerned that their target audience for their V12 Vanquish (read: Bloated fatcat millionaire) will be turned away when they flip the simulated model in Forza?


Posted: Sep 25th 2006 4:03PM (Unverified) said

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I hope the wheel has a nice feel to it, those old racing wheels with the gear-driven force feedback never felt right. Thats the one of the big things that separates current driving sims from actually driving, no matter how good the graphics get. Feedback from the steering gives you all kinds of information when driving that you need to have to get a truly great driving simulation. In a car, the tug from the wheel tells you when you're on the brink of under/oversteering or how good your grip is as a road's surface changes. Past wheels have taken a stab at this but its still not even close. Logitech's most recent wheel helps some by using 900 degrees of rotation, but the force-feedback still just blindly puts up resistance, I bet it would show up as a perfect curve if you graphed it. I'm interested to see if Microsoft does any better. I'm annoyed that I'm still waiting for the day I see one of these with a clutch pedal, but I suppose I'll have to wait for game-makers to go after true realism first. No good having one without a clutch feature in the game.

Posted: Sep 25th 2006 6:17PM Smacksmackums said

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I agree with #23.

The paintshop in the first one ROCKED HARD, but if they could make it easier and better then it would rock so much harder. Some of the designs that people came up with were insane.
Designing your own logos was so much fun, but I do wish that it was a bit easier.

And the wheel comment is correct too. I never thought that the spinning wheels looked as good as they should have, slow or fast. They were just not 3d enough I guess. The wheels in Rallisport Challenge 2 were so much better! Forza should look to that game for inspiration.

Posted: Sep 25th 2006 6:55PM Crazy Goat said

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Too bad it'll cost $99.99

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