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Reader Comments (45)

Posted: Sep 27th 2006 10:02PM (Unverified) said

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I count down the days...
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Posted: Sep 27th 2006 10:02PM (Unverified) said

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WTF is pop-and shoot?

I believe you mean pop-and-stop. Makes alot more sense..
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Posted: Sep 27th 2006 10:02PM ill trooper said

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"My only major gripe with the game as it stands now is the ability to come back from the brink of death just by kneeling behind some cover for a short period of time."

DUDE, THANK YOU for mentioning my main gripe about today's videogames... They are EASIER than they used to be. This 'regenerating health' thing is CORNY, it's in Halo, FarCry and now you're saying it's in Gears of War... I can begrudgingly accept it because there's some sort of as-of-yet to happen technology or whatever that can explain it in those games... But to have your health regenerate in a game like Call of Duty, a WWII game? Magic? You can just sort of bully your way through a situation and then hide out like a little bitch...

I guess it's here to stay.

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Posted: Oct 4th 2006 1:46AM (Unverified) said

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Yeah, the thing with difficulty though is trying not to make it frustrating rather than hard for me.

God Of War was Hard, while Call of Duty 2 was frustrating.
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Posted: Sep 27th 2006 10:08PM (Unverified) said

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I prefer the health regeneration to the absolute nonsense that was in Prey - you die, but come right back to the same spot without any trouble? I just started running through that game to watch cut-scenes (which were okay and all, but I thought I was going to play a game, not watch it)
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Posted: Sep 27th 2006 10:11PM (Unverified) said

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btw Kyle - is it 3am there or what? Is that event open 24 hours? Do they have bar service?
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Posted: Sep 27th 2006 10:11PM (Unverified) said

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To Ill Trooper...correction, out of the Halo games, it's only in Halo2(regenerating health). Not the first, and better Halo:CE, IMO. Having to stay alive til the next health pack mad playing the 1st Halo more challenging.
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Posted: Sep 27th 2006 10:11PM (Unverified) said

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@ Nter

Actually, he means pop-and-lock.

http://www.youtube.com/watch?v=7EfSqmpOmik
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Posted: Sep 27th 2006 10:24PM (Unverified) said

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Hey Ethan, according to the text, the timer's early by 2 days.

And the picture's all wrong. :)

Cheers!
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Posted: Sep 28th 2006 10:48AM (Unverified) said

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Sounds like the trade off of difficulty for just on the edge fun will be the aim just like with Wind Waker.
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Posted: Sep 27th 2006 10:32PM (Unverified) said

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They should have health regenerate only a certain percentage, and the more times you need to regenerate, the slower it happens, and regenration slows as health aprouches the limit. So you never get back to full life, and if you are at, say 10%, you can only get back to maybe 35-40%, unless you find med kits. Oh, and you can only regenerate if shit isn't going on all over the place. You should have to find a safe spot.

Man, I should be a game designer.
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Posted: Sep 27th 2006 10:42PM (Unverified) said

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I got fresh news from an other gamingmagazine (who got to play more than just the simple demo and over a month ago) and actually described the whole start.
It's not just regeneration. But your teammate have to "revive" you.
When you're dowm, you ain't down for real, just can't move. If you your teammate gets to you first he can "heal" you so you can run and take cover. If the enemy gets you... shit happens dude.
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Posted: Sep 27th 2006 10:43PM (Unverified) said

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Hey Fuzz, a really hyped game was recently released with a system very similar to that. Ever hear of Perfect Dark Zero?

Yeah, a good health system isn't everything these days. Although, it's great to see someone with a constantly thinking mind for game desin. Can you drop me a line? My Gmail account is BlinksTale.
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Posted: Sep 27th 2006 10:53PM (Unverified) said

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Alex(#11): Are you serious?!? That's if you die... in multiplayer...
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Posted: Sep 27th 2006 10:58PM (Unverified) said

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Posted: Sep 27th 2006 10:59PM ill trooper said

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Fuzz and Blink, in Splinter Cell Chaos Theory, versus mode, if you get hurt you can get a up to half of your health back by waiting for it to slowly rise (meaning 'slowly' as in comparison to Halo2), but it won't go higher than 50%. Also, if your teammate can get to you, they can heal you. Or if you can make it, you can use a first-aid kit on the wall.
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Posted: Sep 27th 2006 11:14PM (Unverified) said

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Sorry Ethan, but the first countdown is the best.

http://www.bleacheatingfreaks.com/makeacountdown/?id=1
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Posted: Sep 27th 2006 11:15PM (Unverified) said

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"who cares if you don't have to restart a level 50 times just to finish it?"

Unlike COD:2 on Veteran *shudders* I still have nightmares from that game.
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Posted: Sep 27th 2006 11:31PM jasonlynx said

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this game is going tO RRROCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted: Sep 27th 2006 11:38PM (Unverified) said

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Geeears of War!

/sorry
#13: If you go down in Multiplayer, your teammates have the option to get to you and revive you with a "Stim Shot". If the enemies get to you first, they can take you out with a nasty foot-to-face stomp.

At least, that's what OXM said.
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Posted: Sep 27th 2006 11:40PM (Unverified) said

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BRING. IT. ON.
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Posted: Sep 28th 2006 1:32AM (Unverified) said

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I really can't wait for this game to be released! I can't wait to see the unreal engine 3 in all it's glory. This game is not going to disappoint. CliffyB has poured his creative energy into this game as well as the novel writer for the Halo IP, and I see this game easily being just as popular if not more than Halo was/is in it's day.
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Posted: Sep 28th 2006 7:41AM Anticrawl said

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Fuzz, Blink and ill trooper.

See Men of Valor.

Yep
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Posted: Sep 28th 2006 12:32AM (Unverified) said

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"... But to have your health regenerate in a game like Call of Duty, a WWII game? Magic? You can just sort of bully your way through a situation and then hide out like a little bitch..."

Riiiiight. Cause picking up a box with a red cross to "heal your life bar" is true to life immersion. (sarcasm) Who knows how WW2 might of turned out if only the Germans had gotten hold of our pattended magic box technology! (more sarcasm)




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Posted: Sep 28th 2006 1:32AM (Unverified) said

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LaughingMan > ill trooper

Maybe the break allows your character the opportunity to catch a breather. Maybe the characters are surgeons. Maybe they're part super-saiyan(i think thats how its spelled). Maybe they're related to 50Cent.

All of those games you mentioned have something in common, THEY'RE GAMES. As in not real, therefore natural laws DO NOT apply!

You want some FPS reality then join the army
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Posted: Sep 28th 2006 2:02AM ill trooper said

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"Riiiiight. Cause picking up a box with a red cross to "heal your life bar" is true to life immersion. (sarcasm) Who knows how WW2 might of turned out if only the Germans had gotten hold of our pattended magic box technology! (more sarcasm)"

See, at first your post hurt my feelings but then I ran and hid and my ego magically healed!

Of course some guys come on the internet and can't see any grey area between black (auto-healing) and white (actual WAR in Iraq) - I KNOW these are games, no need to tell me 'join the army...' Did I offend you by saying 'Halo' isn't perfect or something? Both of you guys (LaughingMan, Reaver) are sort of missing the point - I'm not looking for a simulator that shocks me if I get shot, and if I die, it erases my character from the hard-drive (like Steel Battlion did). So let me spell it out:

I'm saying that having to get to some sort of health station or meet up with a medic (like in Battlefield:2, etc) involves some sort of ACTION, a change in your mission, something a little more than holding still.

...Something that might make you consider doing the level a little differently next time, rather than taking a bunch of shots, hiding in a cove, magically healing, then doing it all over again.

That type of play is showing up more often, and I think it's an industry-wide shift towards making games easier because they've often gone the easy route to make them harder, that is, throw more and more enemies at you, and auto-healing is the quick answer. Maybe people complain about these things in beta testing because they're so used to Halo2 online. I don't know, but it's here.

Take the one-player version of GoldenEye, however; it was unforgiving. If you took hits, you stayed that way and it required some judicious use of 'run-and-gun.' Ghost Recon is the same way, there's just no healing in the middle of battle, if you get hit, your aiming suffers - there are consequences to being shot, therefore, you want to avoid it. I doubt you'll understand what I'm getting at, but it's generally been more satisfying to me when a game does NOT have auto-healing, unless you just want to finish the game or get those microsoft acheivements...
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Posted: Sep 28th 2006 2:42AM (Unverified) said

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Hey Kyle,

Just thought i'd drop a message to let you know the link to the Gears website is wrong (simple typo from the looks of it).
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Posted: Sep 28th 2006 2:57AM (Unverified) said

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@1. I believe you mean "stop-and-pop." Makes much more sense.
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Posted: Sep 28th 2006 4:12AM (Unverified) said

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Wow, um yeah... because they were really going to make the X06 demo HARD.


"Lemme play this little show demo and judge the entire game's difficulty off of it."

LMAO!
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Posted: Sep 28th 2006 4:27AM (Unverified) said

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so, from that we learnt we can shoot and throw grenades while taking cover, while looking at a pretty environment? go next gen!

i need to be really impressed here. dont get me wrong, it looked amazing, but i just got half way through and skipped through the rest to see if anything happened.....
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Posted: Sep 28th 2006 6:39AM (Unverified) said

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Has anyone thought for a second there could be multiple difficulty levels?

If you played Veteran Call of Duty 2 and you were getting shot 9/10 you were going down

While a Medic may be more realistic we didn't play the game and we don't know how this auto heal works

Don't forget he said the enemy is smart and comes to you unlike Call of Duty 2. So while your taking a breather (sp) the enemy is surrounding you to kick your ass.

How many of you wouldn't pick up Call of Duty 2 if you had known you could regenerate health

Btw Halo 2 regenerating makes sense ala the shield. In actuality (the books say) machine gun rounds and stuff just bounce off of just the armor itself.
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Posted: Sep 28th 2006 7:16AM (Unverified) said

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I was thinking that this would be the great system-seller killer app that the 360 needs, but after watching the X06 video I'm not so sure anymore.

They need to show more, that was a very unimpressive demo. Standing in a small circle, waiting for 1-or-2 enemies to spawn out of holes.
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Posted: Sep 28th 2006 8:09AM (Unverified) said

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As bad as regeneration is, medkits lying around on a battlefield, a sewer, a long abandoned building from an alien civilization, middle of a jungle, etc, etc is even worse. The best option would be to have a field medic with your crew to patch your backside up during the mission. You'd have to keep him safe, because if he got smoked, then you're out of a medic for a while and had better be careful.

Regeneration is acceptable in futuristic games. Halo didn't have health regeneration, but shield regeneration. The idea that in the Gears of War world having nano-robotics in their blood constantly working to heal wounds ins't beyond reason.
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Posted: Sep 28th 2006 9:51AM (Unverified) said

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I actually like the regenerating health. As long as its balanced properly and enemies know to pursue you, it will balance fine. I don't like the idea of some medic following me around in an FPS. I've always hated "protect and escort" missions, mostly because the characters are as dumb as the enemy AI and get themselves killed constantly.
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Posted: Sep 28th 2006 11:25AM (Unverified) said

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And my only grip is that you call it a FPS when the camera is third person.
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Posted: Sep 28th 2006 11:57AM (Unverified) said

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Anyone thinking this will be the 360's killer app will be disappointed. It's gonna be a decent shooter and that's about it.. the frame rate still isn't even stable at this late stage, IGN have a hands on with it and they question if it's gonna hold interest over 10 hours of play. If the duck/cover mechanic isn't working properly then that scuppers the entire game.

Lost Planet looks a much better bet.
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Posted: Sep 28th 2006 12:24PM (Unverified) said

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shaking camera?! Joystiq probably haven't played Shadow of Colossus and approached the giants as they smash the ground with a giant mace...
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Posted: Sep 28th 2006 2:58PM (Unverified) said

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The "shaky cam" is also known as Roddy run...well, when you are in roddy run (hold A to run), the camera goes all shakey.

At "Unwrapping Holiday 06" in NYC in August, CliffyB liked to call it the CNN camera angle.
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Posted: Sep 28th 2006 1:09PM DeathChimp2000 said

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Everyone involved in the making and marketing of GOW knows that one way or another, expectations have been raised to the point of this game absolutely NEEDING to be the one of the defining experiences of the 360's first year of life. Anything less than that will be a failure of proportions even greater than Brute Force. This is much like the situation faced by Sony's flagship titles like Heavenly Sword or Resistance.

Given the importance of this title, I'd be very suprised if it doesn't meet expectations in most departments. I know most of the 360 owners I talk to are buying it on day one, even before reviews, so on the remote chance that it doesn't deliver, our anger will burn with the fury of a thousand suns.
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Posted: Sep 28th 2006 1:28PM (Unverified) said

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@ #1

I think you meant stop-and-pop, cause to stop behind cover 1st, and THEN you start shooting.
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Posted: Sep 28th 2006 6:29PM KyleOrl said

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@3, yes it was 3 a.m. when I finally posted that from my hotel room. The after-party went until 1:30 a.m. local time, and the next day's events started at 8 a.m. Yowza!
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Posted: Sep 28th 2006 6:08PM (Unverified) said

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@ ill trooper

Ok I get ya. Good follow up post.
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Posted: Sep 28th 2006 10:04PM (Unverified) said

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Well if you want it real then here it is.

Starts playing
gets to last level
dies
games blows up cause its over u died move on
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Posted: Oct 3rd 2006 3:33PM (Unverified) said

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stop and poop
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