X06: Gears of War impressions

At the X06 post-conference party, Microsoft showed off the first public (meaning not behind-closed-doors) demo of Gears of War. The over-the-shoulder camera work immediately stands out. By simply shaking the perspective as you move (and shaking it more severely as you run for cover), the game takes on an added cinematic feel unmatched by most other shooters. The shaky-cam doesn't get in the way of gameplay nearly as much as I expected, either, thanks to a well-designed tracking system that follows you around corners perfectly.
Using the A button as an all-purpose run, duck and dive button based on the context makes is a welcome change from the usual mishmash of FPS button functions, though the game did occasionally have some trouble detecting when I wanted to duck behind some pylons. This is pretty key, because the entirety of the single player demo consisted mainly of ducking behind things and popping out to shoot wave after wave of enemies as they pop out of emergence holes. The fact that this pop-and-shoot gameplay doesn't get immediately repetitive is a testament to the enemy AI, which utilizes cover and team strategies surprisingly well, and a testament to the visceral thrill generated by the game's graphics, which are detailed enough to show off every scar on the soldiers' necks.
My only major gripe with the game as it stands now is the ability to come back from the brink of death just by kneeling behind some cover for a short period of time. Between this feature and the frequent checkpoints, the game may not prove much of a challenge for FPS veterans. But the joy of playing Gears of War doesn't really come from the challenge of playing any more than the joy of an action movie comes from the challenge of watching. When everything flows this smoothly, and the details are all handled just right, who cares if you don't have to restart a level 50 times just to finish it?










Reader Comments (Page 1 of 1)
Nter @ Sep 27th 2006 10:02PM
WTF is pop-and shoot?
I believe you mean pop-and-stop. Makes alot more sense..
ill trooper @ Sep 27th 2006 10:02PM
"My only major gripe with the game as it stands now is the ability to come back from the brink of death just by kneeling behind some cover for a short period of time."
DUDE, THANK YOU for mentioning my main gripe about today's videogames... They are EASIER than they used to be. This 'regenerating health' thing is CORNY, it's in Halo, FarCry and now you're saying it's in Gears of War... I can begrudgingly accept it because there's some sort of as-of-yet to happen technology or whatever that can explain it in those games... But to have your health regenerate in a game like Call of Duty, a WWII game? Magic? You can just sort of bully your way through a situation and then hide out like a little bitch...
I guess it's here to stay.
Nick @ Sep 27th 2006 10:02PM
I count down the days...
Jeffers @ Sep 27th 2006 10:08PM
I prefer the health regeneration to the absolute nonsense that was in Prey - you die, but come right back to the same spot without any trouble? I just started running through that game to watch cut-scenes (which were okay and all, but I thought I was going to play a game, not watch it)
Ethan @ Sep 27th 2006 10:09PM
http://www.bleacheatingfreaks.com/makeacountdown/?id=215163
Jeffers @ Sep 27th 2006 10:11PM
btw Kyle - is it 3am there or what? Is that event open 24 hours? Do they have bar service?
Usedtabe @ Sep 27th 2006 10:11PM
To Ill Trooper...correction, out of the Halo games, it's only in Halo2(regenerating health). Not the first, and better Halo:CE, IMO. Having to stay alive til the next health pack mad playing the 1st Halo more challenging.
Dr.Swiss @ Sep 27th 2006 10:11PM
@ Nter
Actually, he means pop-and-lock.
http://www.youtube.com/watch?v=7EfSqmpOmik
Moogle @ Sep 27th 2006 10:24PM
Hey Ethan, according to the text, the timer's early by 2 days.
And the picture's all wrong. :)
Cheers!
Fuzz @ Sep 27th 2006 10:32PM
They should have health regenerate only a certain percentage, and the more times you need to regenerate, the slower it happens, and regenration slows as health aprouches the limit. So you never get back to full life, and if you are at, say 10%, you can only get back to maybe 35-40%, unless you find med kits. Oh, and you can only regenerate if shit isn't going on all over the place. You should have to find a safe spot.
Man, I should be a game designer.
Alex @ Sep 27th 2006 10:42PM
I got fresh news from an other gamingmagazine (who got to play more than just the simple demo and over a month ago) and actually described the whole start.
It's not just regeneration. But your teammate have to "revive" you.
When you're dowm, you ain't down for real, just can't move. If you your teammate gets to you first he can "heal" you so you can run and take cover. If the enemy gets you... shit happens dude.
Blink @ Sep 27th 2006 10:43PM
Hey Fuzz, a really hyped game was recently released with a system very similar to that. Ever hear of Perfect Dark Zero?
Yeah, a good health system isn't everything these days. Although, it's great to see someone with a constantly thinking mind for game desin. Can you drop me a line? My Gmail account is BlinksTale.
FreeCajunLove @ Sep 27th 2006 10:53PM
Alex(#11): Are you serious?!? That's if you die... in multiplayer...
Geoff @ Sep 27th 2006 10:58PM
@Ethan...
Sorry, dude.
http://www.MakeACountdown.com?id=222606
ill trooper @ Sep 27th 2006 10:59PM
Fuzz and Blink, in Splinter Cell Chaos Theory, versus mode, if you get hurt you can get a up to half of your health back by waiting for it to slowly rise (meaning 'slowly' as in comparison to Halo2), but it won't go higher than 50%. Also, if your teammate can get to you, they can heal you. Or if you can make it, you can use a first-aid kit on the wall.
FreeCajunLove @ Sep 27th 2006 11:14PM
Sorry Ethan, but the first countdown is the best.
http://www.bleacheatingfreaks.com/makeacountdown/?id=1
Highpower @ Sep 27th 2006 11:15PM
"who cares if you don't have to restart a level 50 times just to finish it?"
Unlike COD:2 on Veteran *shudders* I still have nightmares from that game.
Jason Lynx @ Sep 27th 2006 11:31PM
this game is going tO RRROCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jonn @ Sep 27th 2006 11:38PM
Geeears of War!
/sorry
#13: If you go down in Multiplayer, your teammates have the option to get to you and revive you with a "Stim Shot". If the enemies get to you first, they can take you out with a nasty foot-to-face stomp.
At least, that's what OXM said.
atomicpondula @ Sep 27th 2006 11:40PM
BRING. IT. ON.
LaughingMan @ Sep 28th 2006 12:32AM
"... But to have your health regenerate in a game like Call of Duty, a WWII game? Magic? You can just sort of bully your way through a situation and then hide out like a little bitch..."
Riiiiight. Cause picking up a box with a red cross to "heal your life bar" is true to life immersion. (sarcasm) Who knows how WW2 might of turned out if only the Germans had gotten hold of our pattended magic box technology! (more sarcasm)
Reaver @ Sep 28th 2006 1:32AM
LaughingMan > ill trooper
Maybe the break allows your character the opportunity to catch a breather. Maybe the characters are surgeons. Maybe they're part super-saiyan(i think thats how its spelled). Maybe they're related to 50Cent.
All of those games you mentioned have something in common, THEY'RE GAMES. As in not real, therefore natural laws DO NOT apply!
You want some FPS reality then join the army
WASD John @ Sep 28th 2006 1:32AM
I really can't wait for this game to be released! I can't wait to see the unreal engine 3 in all it's glory. This game is not going to disappoint. CliffyB has poured his creative energy into this game as well as the novel writer for the Halo IP, and I see this game easily being just as popular if not more than Halo was/is in it's day.
ill trooper @ Sep 28th 2006 2:02AM
"Riiiiight. Cause picking up a box with a red cross to "heal your life bar" is true to life immersion. (sarcasm) Who knows how WW2 might of turned out if only the Germans had gotten hold of our pattended magic box technology! (more sarcasm)"
See, at first your post hurt my feelings but then I ran and hid and my ego magically healed!
Of course some guys come on the internet and can't see any grey area between black (auto-healing) and white (actual WAR in Iraq) - I KNOW these are games, no need to tell me 'join the army...' Did I offend you by saying 'Halo' isn't perfect or something? Both of you guys (LaughingMan, Reaver) are sort of missing the point - I'm not looking for a simulator that shocks me if I get shot, and if I die, it erases my character from the hard-drive (like Steel Battlion did). So let me spell it out:
I'm saying that having to get to some sort of health station or meet up with a medic (like in Battlefield:2, etc) involves some sort of ACTION, a change in your mission, something a little more than holding still.
...Something that might make you consider doing the level a little differently next time, rather than taking a bunch of shots, hiding in a cove, magically healing, then doing it all over again.
That type of play is showing up more often, and I think it's an industry-wide shift towards making games easier because they've often gone the easy route to make them harder, that is, throw more and more enemies at you, and auto-healing is the quick answer. Maybe people complain about these things in beta testing because they're so used to Halo2 online. I don't know, but it's here.
Take the one-player version of GoldenEye, however; it was unforgiving. If you took hits, you stayed that way and it required some judicious use of 'run-and-gun.' Ghost Recon is the same way, there's just no healing in the middle of battle, if you get hit, your aiming suffers - there are consequences to being shot, therefore, you want to avoid it. I doubt you'll understand what I'm getting at, but it's generally been more satisfying to me when a game does NOT have auto-healing, unless you just want to finish the game or get those microsoft acheivements...
IHateFrasierCrane @ Sep 28th 2006 2:42AM
Hey Kyle,
Just thought i'd drop a message to let you know the link to the Gears website is wrong (simple typo from the looks of it).
Fulcan @ Sep 28th 2006 2:57AM
@1. I believe you mean "stop-and-pop." Makes much more sense.
manxor @ Sep 28th 2006 4:12AM
Wow, um yeah... because they were really going to make the X06 demo HARD.
"Lemme play this little show demo and judge the entire game's difficulty off of it."
LMAO!
Peter Davis @ Sep 28th 2006 4:27AM
so, from that we learnt we can shoot and throw grenades while taking cover, while looking at a pretty environment? go next gen!
i need to be really impressed here. dont get me wrong, it looked amazing, but i just got half way through and skipped through the rest to see if anything happened.....
Cdaghostie @ Sep 28th 2006 6:39AM
Has anyone thought for a second there could be multiple difficulty levels?
If you played Veteran Call of Duty 2 and you were getting shot 9/10 you were going down
While a Medic may be more realistic we didn't play the game and we don't know how this auto heal works
Don't forget he said the enemy is smart and comes to you unlike Call of Duty 2. So while your taking a breather (sp) the enemy is surrounding you to kick your ass.
How many of you wouldn't pick up Call of Duty 2 if you had known you could regenerate health
Btw Halo 2 regenerating makes sense ala the shield. In actuality (the books say) machine gun rounds and stuff just bounce off of just the armor itself.
Jo @ Sep 28th 2006 7:16AM
I was thinking that this would be the great system-seller killer app that the 360 needs, but after watching the X06 video I'm not so sure anymore.
They need to show more, that was a very unimpressive demo. Standing in a small circle, waiting for 1-or-2 enemies to spawn out of holes.
Anticrawl @ Sep 28th 2006 7:41AM
Fuzz, Blink and ill trooper.
See Men of Valor.
Yep
LaughingTarget @ Sep 28th 2006 8:09AM
As bad as regeneration is, medkits lying around on a battlefield, a sewer, a long abandoned building from an alien civilization, middle of a jungle, etc, etc is even worse. The best option would be to have a field medic with your crew to patch your backside up during the mission. You'd have to keep him safe, because if he got smoked, then you're out of a medic for a while and had better be careful.
Regeneration is acceptable in futuristic games. Halo didn't have health regeneration, but shield regeneration. The idea that in the Gears of War world having nano-robotics in their blood constantly working to heal wounds ins't beyond reason.
Epic @ Sep 28th 2006 9:51AM
I actually like the regenerating health. As long as its balanced properly and enemies know to pursue you, it will balance fine. I don't like the idea of some medic following me around in an FPS. I've always hated "protect and escort" missions, mostly because the characters are as dumb as the enemy AI and get themselves killed constantly.
ninx @ Sep 28th 2006 10:48AM
Sounds like the trade off of difficulty for just on the edge fun will be the aim just like with Wind Waker.
Austin @ Sep 28th 2006 11:25AM
And my only grip is that you call it a FPS when the camera is third person.
maximus @ Sep 28th 2006 11:57AM
Anyone thinking this will be the 360's killer app will be disappointed. It's gonna be a decent shooter and that's about it.. the frame rate still isn't even stable at this late stage, IGN have a hands on with it and they question if it's gonna hold interest over 10 hours of play. If the duck/cover mechanic isn't working properly then that scuppers the entire game.
Lost Planet looks a much better bet.
foobob @ Sep 28th 2006 12:24PM
shaking camera?! Joystiq probably haven't played Shadow of Colossus and approached the giants as they smash the ground with a giant mace...
chimp o death @ Sep 28th 2006 1:09PM
Everyone involved in the making and marketing of GOW knows that one way or another, expectations have been raised to the point of this game absolutely NEEDING to be the one of the defining experiences of the 360's first year of life. Anything less than that will be a failure of proportions even greater than Brute Force. This is much like the situation faced by Sony's flagship titles like Heavenly Sword or Resistance.
Given the importance of this title, I'd be very suprised if it doesn't meet expectations in most departments. I know most of the 360 owners I talk to are buying it on day one, even before reviews, so on the remote chance that it doesn't deliver, our anger will burn with the fury of a thousand suns.
Knoxximus @ Sep 28th 2006 1:28PM
@ #1
I think you meant stop-and-pop, cause to stop behind cover 1st, and THEN you start shooting.
Matt @ Sep 28th 2006 2:58PM
The "shaky cam" is also known as Roddy run...well, when you are in roddy run (hold A to run), the camera goes all shakey.
At "Unwrapping Holiday 06" in NYC in August, CliffyB liked to call it the CNN camera angle.
LaughingMan @ Sep 28th 2006 6:08PM
@ ill trooper
Ok I get ya. Good follow up post.
Kyle Orland @ Sep 28th 2006 6:29PM
@3, yes it was 3 a.m. when I finally posted that from my hotel room. The after-party went until 1:30 a.m. local time, and the next day's events started at 8 a.m. Yowza!
SirPasta117 @ Sep 28th 2006 10:04PM
Well if you want it real then here it is.
Starts playing
gets to last level
dies
games blows up cause its over u died move on
botdeluxe @ Oct 3rd 2006 3:33PM
stop and poop
Nick @ Oct 4th 2006 1:46AM
Yeah, the thing with difficulty though is trying not to make it frustrating rather than hard for me.
God Of War was Hard, while Call of Duty 2 was frustrating.