The headquarters of Rockstar Games, a thin 6-story building squeezed between Best Buy and Adidas, stands just north of where Broadway cuts through Houston Street flowing downward into a mecca of trend -- or shopping for trends -- known as SoHo. A few blocks away Sony has erected one of the world's largest PSP displays (seen here), which towers over the intersection of Lafayette and Houston. But it's not just neighboring downtown-Manhattan real estate that connects Rockstar and Sony. "Rockstar + Sony" boils down to "Grand Theft Auto + PlayStation 2," or its derivative, "Grand Theft Auto + PSP." Few formulas have been as eagerly consumed by gamers and as critically accepted as this one; and none have been subjected to as much political scrutiny and subsequent demonization as Rockstar's Grand Theft Auto series, which has debuted on Sony's platforms since its modern inception (GTA III). Combined, the series has sold roughly 50 million units (including those sold on non-Sony platforms).
So popular and prolific is the GTA brand that it was almost unnecessary for Rockstar to announce that it would dole out another incarnation for PSP this fall. Even before Liberty City Stories launched last October, we'd already anticipated the conceptual sequel. This, despite our disappointment in the inherent staleness the franchise has developed since 2002's Vice City. A condition that Rockstar has surely noticed and perhaps seeks to remedy by revisiting its version of a volatile Miami circa the mid-1980s.

While this staleness could indicate of our growing disinterest in ganster-gansta dramas -- they mad played out, yo -- the stagnation is more a sign that Rockstar has maxed out the current hardware. Perhaps our criminal fantasies, compelled by suspended disbelief, could be rejuvenated with the potential built into the oncoming waves of newer, more promising consoles and computers. But that will have to wait until next year.
This season, it's Grand Theft Auto: Vice City Stories, exclusive to the PSP (until the eventual PS2 port), starring Vic Vance, an ex-marine, who hesitantly plunges into the throngs of corruption, ultimately leading to his death in Vice City (jump to: 1m45s). Aside from the boilerplate plot, VCS looks to be rife with pop culture inferences, a pleasing hallmark of the series, but simply not as cool as it used to be. And of course, VCS will ooze M-rated content, though this has similarly lost its edge. Critics and fans will praise VCS if and when it delivers with a coherent backstory that satisfies those of us who have a vested interest in the GTA universe, and, on the flipside, a tale that coerces newcomers to investigate the original Vice City. Professional voice acting and a licensed, time-stamped soundtrack will certainly help that cause.
Narrative aside, VCS is a mixed bag. Both impressive, and, for the already initiated, ho-hum, the game is an outstanding technical feat for the Leeds team, and when compared to LCS, VCS features twice the polygon count (translation: twice as many on screen characters & cars), double the draw distance (a helicopter tour of the city is "wowing"), and almost double the size (Vice City's map with more indoor environments). Unfortunately, few gameplay elements, besides a Jet Ski and Ferris Chunder wheel, are franchise novelties. Frankly, a botched drug deal turned kidnapping, turned high-speed boat 'n' car chase, turned gang massacre aboard a smuggling vessel, all amounting to a big-time cocaine score for Vic and his brother, is, well, kinda boring these days. Also working against VCS is the simple truth that the technical wizardry can be entirely disregarded, however unfairly, by considering that older versions of the GTA series (on consoles and PC) have already surpassed what VCS has to offer.
Our hopes for VCS have been stifled because of the sense that Rockstar is caught up in the babblings of naysayers -- the sense that the company is stuck trying to prove it can bring a complete version of GTA to PSP. While coming damn close, the PSP versions are always going to be at least a step behind current console standards. Just imagine the rift once GTA IV is on the market.
So why not venture beyond the PS2's shadow? Perhaps, with the few VCS details Rockstar is still withholding (hint: one's allegedly related to the save system), it will become clear that Leeds has been focused on making a uniquely PSP game, not just importing a PS2 experience. Oh, and for the record, multiplayer is still limited to ad hoc play.
There is another reason for extending the GTA series again this holiday: $money$. To be clear, it's not just greed, fed by the arrogant knowledge that VCS will be a bestseller no matter how tired the execution. There will be money going towards the lease on trendy Manhattan office space, but the VCS release is just as much about banking dollars to insure the risks a company is willing to take to further our imaginations and the boundaries of video games.
Enter: Bully.

The drawn out controversy surrounding Rockstar Vancouver's Bully has been well documented (see related links below), and we won't dwell on it here. With news that Bully has received a T-rating, the fire has been extinguished. But it will be interesting to watch the effects of media sensationalism on the game's sales. Is it true? Is there no such thing as bad PR?
It's delightfully peculiar that for its last PS2 hoorah Rockstar will step down from the grandiose stage of big budget action cinema-gaming and take it back to school. High school. Halls in which we've all walked (or will walk). Inspired by the likes of Rushmore, Napoleon Dynamite, Donnie Darko, Mean Girls, Heathers, Grange Hill (UK show), and even Saligner's Catcher in the Rye, Bully's roots are grounded in significant cultural works, but the game ventures into new territory within the realm of interactive entertainment. This is obviously no "Columbine sim." Will gamers be disappointed when they can't decapitate the tormenting jock or set the ruthless headmaster ablaze? Are we interested in playing a clever, but light high school drama?
We say, "Yes!" Bring it on! Sure it's sorta like J.V. GTA, with cliques (defined by Rockstar as: Nerds, Preppies, Jocks, Greasers & Townies/Dropous, plus the Bullies) instead of gangs, eggs instead of grenades, trips to the grocery store instead of dealings at shady waterfront warehouses, rumbles instead of shootouts. But it's got intimate elements, like an original score that creates a stark, but surprisingly effective contrast against the Rockstar licensed-soundtrack standard and dynamic relationships with roughly 80 unique NPCs. You'll be forced to follow a linear story arc leading to a single ending, but Rockstar claims there aren't any generic character models. We didn't spot any on the school grounds as we experimented with some throwback fighting humiliation moves, which were a blast. When's the last time you administered the dreaded snake bite? Or grabbed a kid by the wrists and made him slap himself?
But here again, as with other Rockstar titles utilizing a modified RenderWare engine, graphics have been sacrificed for the sake of the sandbox, what PR reps describe as the "living, breathing world." Bully is prettier than other Rockstar efforts, but also not nearly as big (comparisons to GTA III are generous) and the AI remains typically flaky, with awkward character interactions; and not because we're dealing with adolescents, but because hit detection is awry. It takes us half a dozen attempts to slug an unsuspecting nerd, but he's quickly back on his feet and aimlessly circling the lobby, with no apparent memory of our assault. Elsewhere, a make-out session with a fat girl demanding chocolates works better.
We've come to expect certain limits and wonkiness in the "Rockstar + Sony" formula. But, given the overall sales figures and high review marks for GTA titles, it seems that both consumers and critics accept these flaws. If Bully is approached with these same standards, then the game will sell and critics will applaud. But Rockstar isn't all that concerned with Bully's success. Bully is merely an experiment. An attempt at improving the formula. Rockstar's simply wondering, can fresh settings counteract GTA's staling universe?
Rockstar's real concern is GTA IV, which will gauge the effect of next-generation hardware on an exhausted theme. GTA IV will succeed, and, if Bully fails, given the costs of next-gen development, Rockstar will be inclined to abandon innovative framework in favor of newer, and staler versions of GTA. Our hope is that Bully succeeds. Our hope is that consumers and critics encourage Rockstar and others to invest in broadening the scope of our virtual worlds with material that provokes and provides fun.
Bottom line: Should I buy it?
1) Vice City Stories - It will be one of the better offerings on PSP, but shouldn't we judge this game against its predecessors? Ask yourself, are you bored with Grand Theft Auto? If the answer is "yes," then save your money and allow your actions to dictate industry trends.
2) Bully - Support it. We can't guarantee it's gonna be a classic, but it's the first mainstream title to grapple with schoolyard society. That's dope. Again, your money -- $39.99 -- can persuade publishers to consider funding original games.
[The preceding article is based on a demonstration of "Grand Theft Auto: Liberty City Stories" and a playtest of "Bully," which took place on Friday, September 22 at Rockstar Games in New York City. While both were near complete, neither build was final.]
Related links:
- Jack Thompson to bully Rockstar over Bullny
- March against Bully
- Mainstream media: Bully relatively tame
- Wal-mart stops Bully pre-sales under pressure
- Peaceaholics protest Bully, Best Buy













(Page 1) Reader Comments
I can wait on next gen GTA, already had enough of the series. I want to see something truly innovative, looking at you online play, and a whole slew of new features. As always with the GTA series i hope graphics come second and gameplay is the main focus.
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All we want is more GTA action. It never gets old. Like it or not it will be a good seller because IT IS A GREAT FRANCHISE.
You might as well say the same thing about the new super mario DS
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Also, i cant believe people still dont think that GTA:SA was waaaaay better than VC.
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I agree SA was the shit. VC was only the bigger hit because of all the 80's music and vibe. San Andreas was the one i was witing for scince GTA III. West Coast early nineties, it was the shit.
@ #2
I will be buying VC stories just because i am a fan of the franchise and am a sucker for sucker-punching hookers :)
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"I'm always down!"
"Let's do this!!"
The biggest shame was that the ending mission was not as spectacular as Vice City. Oh yeah I can give Vice City credit for the best ending. Memorable.
More because I never lived in the seventies. I just couldnt stomoach the fact that ppl actually liked wearing weird pants, those high collared things, blown up hairdos and don't even get me started on the music! I played Vice City with my own radio station and only the talk station and will probably do so with this one.
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Andrew, they said the same thing about LCS. So.... Many people should just wait till they bring it out on PS2.
And as for Bully, does anyone not remember that GTA is about the only good game Rockstar has put out on the PS2. Did everyone seem to forget State of Emergency, which had all this huge hype (just like bully) and turned out to bomb. I am not saying Bully is going to bomb or suck, all I am saying is saying Rockstar+Sony= Win is completely false.
GTA+PS2 is Win but Bully isn't GTA.
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http://www.cduniverse.com/search/xx/music/pid/6712473/a/I+Ran-Best+Of+Flock+Of+Seagulls.htm
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I don't. I think VC was the high point of the series so far (and I'm not just saying that because my name is in the credits :) )
I mean the series is not just about how big the world is or how many different vehicles you can ride. It's all about vibe and tone and yeah, the mission gameplay. I thought SA was way off in all of those areas. It was totally missing the series' sense of humor, for one thing - and that's part of what has always made the violence kind of acceptable and fun. SA was just a dark, depressing, ugly game with missions that were supremely frustrating.
I'll probably pick up VCS when it inevitably makes its way to the PS2.
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Look at the street date...
http://www.cduniverse.com/search/xx/music/pid/6712473/a/I+Ran-Best+Of+Flock+Of+Seagulls.htm
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This review bugs me quite a bit. What, exactly, is stale about GTA: San Andreas? Can you pin-point what features in it don't work as well? The only thing about SA that is tough to swallow is how HUGE the game is...you feel dwarfed. So much land to see, that you never really get familiar with it (I know the map of III or VC like the back of my hand, but despite spending more time on SA, does anyone know the layout of, say, north Las Venturas by heart?). But the sheer diversity of viechles, of missions, of sights to see, different ways to play the game, gameplay improvements, swimming, climbing, airplanes, epic buildings....you can go on and on about how many things in SA just have not been topped by any video game since.
The worst thing about this "preview" (a dubious thing to call it, since this guy doesn't know anything special about the game to share with us. it should have been termed some random fellow's opinion about Rockstar games), is that he dismisses the otherwise unmatched accomplishment of putting such an advanced game on a portable device. Is there any other game that has GC/Xbox sized space and quality in a portable fashion? If there was a portable version of Halo, wouldn't that impress just about everyone, even if the gameplay wasn't improved? And Liberty City Stories had lots of improvements. They skimped on the story and cutscenes, but NOT on the effort....improvements from VC and SA are in. Lots of great map changes (including even more jumps). I thought the game was more than worth it simply for the chance to play in the fantastically vertical map of Liberty City with motorcycles. And the sidequests were some of my favourite yet....the dirt track races were the best racing minigames in any GTA yet, the railshooting games were lots of fun...there is no other portable game yet out that can even be in the same ballpark as terms of having amount of quality gameplay as LCS. In most respects it was a fast IMPROVEMENT over GTA3, a PS2 game. Given the ambitions they have with VCS....I might have to buy a PSP just for this (I'm hoping they do eventually release it on the PS2, but we'll have to see).
"Frankly, a botched drug deal turned kidnapping, turned high-speed boat 'n' car chase, turned gang massacre aboard a smuggling vessel, all amounting to a big-time cocaine score for Vic and his brother, is, well, kinda boring these days"
What? Why? What is your justification for that? Since when have GTA games depended upon the quality of the opening hook? GTA3 just had one bank robbery, Vice City was just about a drug deal gone wrong....to anyone who enjoys these games, it is clear that this article is written from the perspective of someone looking for something to criticize, and trying to make a narrative contrast to Bully. Not a good review of the recent GTA games. This "this forthcoming game I haven't played sure is stale" angle is just making me angry.
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Either GTA SA wasn't as good as the other two, or I was just tired of the series... either way, I didn't enjoy playing GTA SA.
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One of my favorite things about GTA:SA? I was heading back to the third city from a bit of exploration in the early morning game-hours, and lacking a car, I grabbed the first thing available: A pedal-bike. The feel of those things is almost spot-on, and the sound -is- spot-on. Biking along an almost-deserted highway with the morning sun lighting things up, the occasional car running by, buildings starting to show up in the distance... An utterly random moment, not even affecting the goals of the game, that just struck the right nerve.
This is why I put up with those goddamned airplane missions, and those with a similar frustration level due to design that punishes you unfairly.
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I hope.
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The Bully controversy "fire has been extinguished" with the game's receipt of a "T" rating? Hardly. That rating makes it clear that this Columbine/school violence simulator will be sold to any kid, regardless of age. Today's review of Bully at ign.com makes it very clear that the game is just as violent as I have been saying. Congressional testimony recently proves that the entire rating system is a sham (see testimony of Harvard's Kimberly Thompson).
We are going to have a hearing here in Florida to stop release of the game to minors. But you all wouldn't know that at Joystiq, because all you apparently can read is cheat code books. Duh.
Jack Thompson
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IN AND FOR MIAMI-DADE COUNTY, FLORIDA
JOHN B. THOMPSON ON BEHALF
OF THE STATE OF FLORIDA,
Plaintiff,
v. CASE NO. 06-16311, Judge Ronald Friedman
WAL-MART STORES, INC.,
TAKE-TWO INTERACTIVE
SOFTWARE, INC., and GAMESTOP, INC.,
Defendants.
NOTICE OF HEARING
YOU ARE HEREBY provided notice that Judge Ronald Friedman will hear
plaintiff’s Motion for Temporary Restraining Order to stop the sale of Bully to minors, per the complaint filed herein, on Wednesday, October 11, 2006, at 1:30pm in Room 1304, Dade County Courthouse, 73 West Flagler Street, Miami, Florida.
I HEREBY CERTIFY that on September 29, 2006, the undersigned provided this Notice to counsel for defendants Take-Two and GameStop, to Steve Lessne at Blank Rome, 1200 North Federal Highway, Suite 417, Boca Raton, Florida 33432 (fax #561-417-8101) and by e-mail to lessne@blankrome.com and to defendant Wal-Mart by fax to its outside counsel, Robert Baugh, at (205) 930-5101, 2311 Highland Avenue South Birmingham, AL 35205.
_____________________________
JOHN B. THOMPSON, Attorney
Florida Bar #231665
1172 South Dixie Hwy., Suite 111
Coral Gables, Florida 33146
Phone: 305-666-4366
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http://jweb.flcourts.org/pls/docket/ds_docket?p_caseyear=2006&p_casenumber=1113&psCourt=FSC&psSearchType=
From 09/07/2006:
"To the extent petitioner is seeking mandamus relief against The Florida Bar, the petition is dismissed for lack of jurisdiction. See Tyson v. Florida Bar, 826 So. 2d 265, 267 (Fla. 2002). To the extent petitioner is seeking mandamus relief against the Governor, the petition is denied because petitioner has failed to show that the Governor has a ministerial duty to appoint a special prosecutor to investigate the claims set forth in the petition. See Migliore v. City of Lauderhill, 415 So. 2d 62, 63 (Fla. 4th DCA 1982) (stating that mandamus "is [not] proper to mandate the doing (or undoing) of a discretionary act"), approved, 431 So. 2d 986 (Fla. 1983). All motions are hereby denied."
Awwww, poor baby. And let me guess, those additional tid bits afterwards were your usually temper tantrum because you lost? Based on your prior actions when you loose, I'd say it's possible (readers: Look up his responses to not being the center of attention to the Joshua Robida case or to being tossed off the Alabama case, among others).
Of course, the Superior Court case that preceded the aforementioned case you had voluntarily dismissed, after having the judge recused. Was he a liberal too? After all, you suggested to Louisiana's Governor and State AG that they have the judge in the Louisiana legislation case be recused because he is a liberal.
But, yes John Bruce, we knew about that case some time ago. PACER is a wonderful thing. And many folks have been laughing about you for the past week over this case. It's nothing new. Your typical display of a tin-pot-dictator-wannabe activities is absolutely nothing new. No more than your lying and deceiving individuals, organizations, and government officals about anything to do with video games. Making your claimed "expert" title no more true than any claim you might make about being an honorable, ethical Christian. And based on your worship of a demon pretender to the throne of heaven, I'd say the chance of you truly being an honorable, ethical Christian is... oh... nil, zero, ziltch, nada.
nightwng2000
NW2K Software
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I'm used to you only reading the parts of a story that say what you want them to, but you're completely making stuff up here! Name one sentence in that preview that proves the game is HALF as violent as you say it is.
While you're at it, wanna provide a link to that Kim testimony? Considering your last display, she could endorse the ESRB completely and you'd still say she claimed it was a sham.
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I think it's under utilized. In the sense that engines such as that one, in combination with a story web approach to storytelling could make stories like GTA and Bully some seriously replayable material. Right now, the replayability comes from the free roam modes. But if playing the storylines in different ways sould produce different results and even go as far as creating major different storylines within the single game, it would go a long way to advancing story telling technologies.
Many games have used a story tree method. Follow the main branch. If you veer off a little, you might play a wee bit more, but it ends up a dead end loss (take Wing Commander or True Crime: Streets of LA).
But in a story web, actions throughout the game might lead to other paths that are still vaild, major good endings.
Imagine if, based on Gameplay, you could have had Sonny in GTA VC end up as an undercover agent for the FBI. Or the owner of VC. Or a corrupt politician in VC. Or even a good politician in VC. Perhaps you're a major bad guy who actually finds a way to get the cops to help you in your criminal activities. The stories change through gameplay and continue, but it's the same game.
Or suppose you're playing CJ in GTA SA. Instead of following the brutal path of a gangster, you are still a criminal who doesn't use violence yourself. Imagine a gameplay (not cutscene) event where a single NPC cop is chasing you. You stop, turn around, hit auto-aim, which raises the weapon... but you hesitate. Depending on the programming of the NPC cop, he may shoot you... or maybe he hesitates too. Maybe the story programming takes this into account. The story changes and stays changed so long as you aren't violent. It's not a loss, it's a change in the nature of the story. Maybe the story let's you give orders to other gangmembers to be violent instead of you. Or maybe you merely take over only the drug dealing business of the cities. Or maybe... just maybe... the character actually finds himself helping cops... or becoming one. I'm not talking about replacing the storylines. Just give advanced possibilities for the storylines to follow. Storylines that don't end as a "loss".
nightwng2000
NW2K Software
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that just makes me laugh.
continue...
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Congressional testimony recently proves that the entire rating system is a sham (see testimony of Harvard's Kimberly Thompson).
Wrong!
Kimberly Thompson has repeatedly said she is a supporter of voluntary regulation she has never claimed the system is "the entire rating system is a sham"
In fact here are some quotes directly from her Kidsrisk site http://www.kidsrisk.harvard.edu/
3. Media ratings provide important information
Whether you like the current media ratings systems or not, they offer an important tool to help parents make good media choices for and with their children. Currently several different industry rating boards separately rate media using an "alphabet soup" of age-based rating categories, and some also provide content information. Even if you find the ratings confusing, you need to know the rating boards and their systems and instantly recognize the rating symbols used to label media products
10. Do your part to make media self-regulation work
Our current system of media self-regulation depends on everyone making responsible choices.
So let review it is an important tool that you both need to know about and help work. Look up sham in dictionary and you will see this does not meet the definition yet this lovely case study has convinced himself that she some how said something she never said and some how also managed to convince himself that his repeated unsuccessful effort to dismantle the ESRB are some how in line with her views even thought it completely contradicts the explicit message of making self regulation work.
Tune in next time as we watch our lovely case study fail at yet another case and then continue to blame his failings on evil liberal judges and incompetent attorneys other then himself.
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But what most excites me is the idea of GTA 4. I don't know if anyone brought this up yet, by but calling this #4, Rockstar is basically saying Vice City and San Andreas were expansions of #3 and not unique games.... so how DIFFERENT is GTA 4 going to be??
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The judge will see that as well. As 'Bully's' release date approaches, expect to see Mr. Thompson lose a noticeable amount of hair.
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As for Bully, this game I'm interested in. Getting back at the bullies sounds good to me, and I want to see how well R* does the school enviroment. Yup, defenatly one to rent and maybe even buy.
As for Jack Thompson, I dont know why your insulting us on our reading skills when your saying that IGN's *preview* proves that the game is a "Columbine/school violence simulator". Seriously, go back to school and learn how to read all over again, I think you need it. And while your at it, start booking a place in your nearby home, I think your going senile already Jack! ;p
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