Assassin's Creed, Ubisoft's erstwhile PS3 exclusive, has finally been confirmed for the Xbox 360 and, just a few short weeks later, they were even showing off gameplay at Microsoft's X06 event, with nary a PS3 in sight. When they weren't enjoying the fun and sun in Barcelona, Ubi producers, like Jade Raymond, were doing walkthroughs of the game and even comparing platform strengths. From IGN:"While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI."
We're not sure what this means? Is it that the triple-core processor in the 360 is more powerful than Sony's Cell (we don't think so) or that it's simply easier to extract power from the 360 due to a more streamlined development environment? John Carmack says it's "a really sweet development system," and in the game development community, that's like money in the bank. So, since the crowd is going to be such a major part of Assassin's gameplay, can we expect a better experience on 360? Or is this just developers nitpicking over the minutiae of cross-platform development?
[Via 360stuff]

