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The change of video games over the years

GameDaily explores the transformation of video games including online play, downloadable games, tech specs, and controller innovations (or lack thereof) in a then versus now fashion. From the retrospect: "What started as a 'cool craze' in the early 80's leading into the 90's has now become one of the most popular sources of entertainment to date, surpassing even television and movies ... [here are] a few examples as to how much the changes have affected us- and what has managed to stay the same in the conversion."

Which begs the question: How does the change in video games compare to the movie, music, or even automobile industries? More advancement in terms of entertainment value at the product level? No change? Less? While I wish there was a definitive answer, it's difficult to measure the enjoyment experience as a young gamer compared to older gamers with very different priorities.

But I digress ... the fact of the matter remains that, for whatever reason and despite intensity, games have changed, and they have grown up. But so have the gamers that play them.

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