Off the Grid: Digital killed the analog star
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor.
It is an awesome time to be a gamer! We're already being wowed by the Xbox 360's impressive online integration, as we (im)patiently await the coming of the powerhouse PS3, and the très chic, über-unique Wii. Our PC's constantly need upgrades to handle the latest and greatest titles, but we happily oblige. It's worth it when we see the footage online, promising us the fully immersive experience we've come to feel we deserve. And when we're tired of being grounded by our consoles and computers, we can go anywhere with our PSPs or DSs. Even our mobile phones are slowly proving themselves to be viable platforms for our playing pleasures.
As gamers, we are drowning in new technology, and we are loving every minute of it.
And why shouldn't we? In a little over a decade, the video game industry has defined itself as an international influencer. Its games are constantly pushing the envelope, inspiring technological innovation and sparking paradigm shifts in this plugged-in, net-ready culture.
For the latest generations of gamers, it's no longer even a question: To be a gamer is to stare at a screen; Board games are laughable, and passé at best; When we think of our roots, we think of a joystick. But why did this happen?
Why did digital kill the analog star?
To be clear, I'm not against the current generation of games. I'm just as excited by the Wii as anyone else, but as a community we've turned our backs on anything non-digital, on anything analog in nature.
"But dude," you may say, "analog games just aren't cool."
I say that we just haven't given them a chance. We take for granted the obvious but important differences between analog games and their digital brethren. So I say let's go back. Let's remind ourselves why an analog experience is still valuable in our oh-so-digital age.
1) Rules are bitchin' - I know that ever since you were a toddler, you've felt that rules are what old people tell young people to follow. But all forms of games are fun because of the rules imposed on them. Dodgeball is fun because when you get hit, you're out; that's what makes you dodge. Video games follow extremely complex sets of rules in order to function, and as a player you're only privy to a small set of those rules. With analog games, however, the rules are part of the experience, and understanding them can add an extra level of enjoyment to a game. What does it mean in Chess when the king is only marginally more powerful than the lowly pawn?
2) You can actually touch them - Video games contain entire universes that are always just out of reach. It's hard to explain, but there's just something nice about having a tangible experience. Any seasoned Go player can tell you that a great deal of the game's satisfaction comes from handling and placing the pieces properly. And no, the DS and Wii don't count as touching, although they're closer than anything else.
3) Real human contact - All this online stuff is really great, but it can't replace the feeling of actually being in the same room as someone. Instead of text-chatting, audio-chatting, or (gulp) video-chatting with someone over a round of Texas Hold'Em, play with real cards, real chips, and real people. They're guaranteed to be friendlier than most internet folk, and you might even have a better time.
4) Fun for less - Any way you look at it, it's an expensive time to be a gamer, and it's only going to prove to get more expensive as time goes on. You might be planning on throwing down between $300 and $600 USD in the coming months, so why not head over to Cheapass Games right now and spend a paltry $7.50 USD on a killer app like Kill Doctor Lucky? Dig through your old board game collection and find a classic that you haven't touched in ages, like Backgammon. Or better yet, head outside and play a few rounds of Calvinball.
5) All the good designers do it - You better believe that a lot of great game designers work in analog games as much as they do in digital. We already know that when games go digital, the number of rules expand, and they become increasingly complex and difficult to create. For this reason, game design courses at NYU and USC often focus on board games before moving to computers. Gamelab -- makers of the addictive Diner Dash -- have been known to hold game nights for their staff, where they break out Settlers of Catan instead of Guitar Hero or Katamari. And paper prototyping is becoming commonplace in a number of studios. For all those aspiring game developers, here's some sound advice: Don't jump right into C or Maya -- start with pens and paper, dice and cards.
We have a lot of ground to cover, and we've only barely scratched the surface. In the coming weeks and months, I'll be looking at classic and modern marvels of board game design, as well as speaking with developers about their non-digital distractions. We've already taken a look at Crossroads, a truly mobile game, and hopefully we'll have a chance to check out similar projects as time goes on. In the meantime, let's together try to remember our true roots.
Let's remember that gaming's not just about screentime anymore.
It is an awesome time to be a gamer! We're already being wowed by the Xbox 360's impressive online integration, as we (im)patiently await the coming of the powerhouse PS3, and the très chic, über-unique Wii. Our PC's constantly need upgrades to handle the latest and greatest titles, but we happily oblige. It's worth it when we see the footage online, promising us the fully immersive experience we've come to feel we deserve. And when we're tired of being grounded by our consoles and computers, we can go anywhere with our PSPs or DSs. Even our mobile phones are slowly proving themselves to be viable platforms for our playing pleasures. As gamers, we are drowning in new technology, and we are loving every minute of it.
And why shouldn't we? In a little over a decade, the video game industry has defined itself as an international influencer. Its games are constantly pushing the envelope, inspiring technological innovation and sparking paradigm shifts in this plugged-in, net-ready culture.
For the latest generations of gamers, it's no longer even a question: To be a gamer is to stare at a screen; Board games are laughable, and passé at best; When we think of our roots, we think of a joystick. But why did this happen?
Why did digital kill the analog star?
To be clear, I'm not against the current generation of games. I'm just as excited by the Wii as anyone else, but as a community we've turned our backs on anything non-digital, on anything analog in nature.
"But dude," you may say, "analog games just aren't cool."
I say that we just haven't given them a chance. We take for granted the obvious but important differences between analog games and their digital brethren. So I say let's go back. Let's remind ourselves why an analog experience is still valuable in our oh-so-digital age.
1) Rules are bitchin' - I know that ever since you were a toddler, you've felt that rules are what old people tell young people to follow. But all forms of games are fun because of the rules imposed on them. Dodgeball is fun because when you get hit, you're out; that's what makes you dodge. Video games follow extremely complex sets of rules in order to function, and as a player you're only privy to a small set of those rules. With analog games, however, the rules are part of the experience, and understanding them can add an extra level of enjoyment to a game. What does it mean in Chess when the king is only marginally more powerful than the lowly pawn?
2) You can actually touch them - Video games contain entire universes that are always just out of reach. It's hard to explain, but there's just something nice about having a tangible experience. Any seasoned Go player can tell you that a great deal of the game's satisfaction comes from handling and placing the pieces properly. And no, the DS and Wii don't count as touching, although they're closer than anything else.
3) Real human contact - All this online stuff is really great, but it can't replace the feeling of actually being in the same room as someone. Instead of text-chatting, audio-chatting, or (gulp) video-chatting with someone over a round of Texas Hold'Em, play with real cards, real chips, and real people. They're guaranteed to be friendlier than most internet folk, and you might even have a better time.
4) Fun for less - Any way you look at it, it's an expensive time to be a gamer, and it's only going to prove to get more expensive as time goes on. You might be planning on throwing down between $300 and $600 USD in the coming months, so why not head over to Cheapass Games right now and spend a paltry $7.50 USD on a killer app like Kill Doctor Lucky? Dig through your old board game collection and find a classic that you haven't touched in ages, like Backgammon. Or better yet, head outside and play a few rounds of Calvinball.
5) All the good designers do it - You better believe that a lot of great game designers work in analog games as much as they do in digital. We already know that when games go digital, the number of rules expand, and they become increasingly complex and difficult to create. For this reason, game design courses at NYU and USC often focus on board games before moving to computers. Gamelab -- makers of the addictive Diner Dash -- have been known to hold game nights for their staff, where they break out Settlers of Catan instead of Guitar Hero or Katamari. And paper prototyping is becoming commonplace in a number of studios. For all those aspiring game developers, here's some sound advice: Don't jump right into C or Maya -- start with pens and paper, dice and cards.
We have a lot of ground to cover, and we've only barely scratched the surface. In the coming weeks and months, I'll be looking at classic and modern marvels of board game design, as well as speaking with developers about their non-digital distractions. We've already taken a look at Crossroads, a truly mobile game, and hopefully we'll have a chance to check out similar projects as time goes on. In the meantime, let's together try to remember our true roots.
Let's remember that gaming's not just about screentime anymore.











Reader Comments (Page 1 of 1)
Foppe @ Oct 12th 2006 3:04PM
Video killed the radio star, video killed the radio star!
32_Footsteps @ Oct 12th 2006 3:07PM
What does it say that even before I read the article, I got excited about a "Kill Doctor Lucky" photo? Nothing beats the Monkey's Paw, baby.
One thing I've found in discussions with various industry folk is how much everyone involved in the industry loves all sorts of games. I've had plenty of discussions about Catan at E3. So many developers play D&D that it's comical. The prospect of a Monopoly game (especially with the new Mega Monopoly out there) hangs out there like the blink scenario - who would wuss out? The more literary amongst us laugh when the less literary think that Scrabble is just about luck of the tile draw and that the game lacks strategy.
And the above list forgets the primary reason to play analog games - because a good game is worth playing no matter what the format is.
Scott @ Oct 12th 2006 3:08PM
I'm turning Japanese
I think I'm turning Japanese
I really think so
dantebk @ Oct 12th 2006 3:08PM
I don't know why you'd say analog games are dead/dying. Whenever I get together with my closest friends, it's a struggle to even get them to agree to Mario Kart. They always want to play Cranium, or Monopoly, or Scattergories, or any of a half-dozen card games.
Maybe it seems like analog games are dead/dying because there aren't any worthwhile new games. I don't buy as many games as a lot of people on this site I'm sure, but I'll still get 10-15 new games a year, but when was the last time I bought a new board game? Maybe a year ago? And even the "new" games I buy are just new to me... the last one I bought was Taboo, and a Game of Life-variant before that.
Maybe we can compromise. I have Super Mario Bros. themed Uno cards.
crono141 @ Oct 12th 2006 3:09PM
THis is a great article with a very good point.
Nintendo is right, touching IS good, and I can't stand playing chess on a PC when I've got a board set up on my table. It is so much more fun to be able to touch the pieces.
Digital games will never have this kind of "force feedback" until 50 or 100 (or 10 to 20) years from now, when VR hits the mainstream. And I mean REAL VR, holodeck style interactions.
White Rose Duelist @ Oct 12th 2006 3:09PM
Amen to all that. Video killed nothing for me. I have a master rank in bridge (though my membership has lapsed, my rating is waiting for me if I decide to re-up). I play pen-and-paper roleplaying games regularly and miniatures games when I can. Put a board, card, dice, alternate reality or - yes - video game in front of me, and I'll play it. My DS and PS2 are getting the majority of my time share right now, but Perplex City has my mind share, and I'll throw down in Othello, Apples to Apples or plain old touch football any time.
White Rose Duelist @ Oct 12th 2006 3:11PM
Foppe, I hate you. DDR SuperNOVA decided I needed to play that song twice in a row this morning while I was doing random selections - once on beginner and once on challenge, just for the sheer WTF of it all. No, I don't know why the post or writing my comment didn't stick that back in my head, but your comment did.
RiskyChris @ Oct 12th 2006 3:14PM
How absolutely bizarre. I'm currently grinding through Purdue University's School of Electrical and Computer Engineering, and a few days ago I was musing about the digital versus analog world (effectively computer versus electrical engineering, digital versus analog circuits).
And interestingly enough, Digital Killed the Analog Star popped into my mind. Hm. I need to study less.
Caravan @ Oct 12th 2006 3:21PM
Another big advantage to tabletop/human-run games is the "HOuse Rules" factor. My friends and I played Kill Doctor Lucky with a soundtrack of songs we picke,d one for each room. If you were in the room ready to make the killing blow with your room's song on the stereo, you got a bonus to your weapon. It's little (or in our case, involved and dorky) things like that that make tabletop games so much fun to play.
tad @ Oct 12th 2006 3:28PM
What's this generalization about us turning our backs on board games? What the hell? Try some Carcassone or Ticket to Ride. Board games can be awesome. I never turned my back on "analog." I'm sure many other gamers stay true to their "analog" roots as well.
Alkaiser @ Oct 12th 2006 3:29PM
I agree with 32 and WhiteRoseDuelist.
Board gaming's as alive as ever for me and my group of friends. We have a weekly board game/pen & paper RPG session. 4 of us are former Squaresoft testers, 1 of us is currently a developer, as is one of our other guys who's just too swamped to show up anymore, and another who moved up north to work at Namco Bandai.
If you haven't played Puerto Rico, Alhambra, Ticket to Ride, Carcassonne, Arkham Horror or Twilight Imperium, you guys are missing out on a lot of fun.
Gimbal @ Oct 12th 2006 3:43PM
Digital has expanded upon the analog to me. Why am I being presented with a false choice? I don't have to pick one or the other. The Dawn of War series is just another way for me to play Warhammer with friends (Besides, the smoking hot Sisters of Battle have yet to be properly represented in this series, and even when they are, It won't stop me from enjoying the tabletop game one bit). I can also read Warhammer novels (preferably by Dan Abnet). They even have Warhammer card games. All these things compliment each other.
And board games are so much better now than before. Most people wouldn't know that because nobody looks for them any more, but they have matured. Check out boardgamegeeks.com and you'll find way more than just Monopoly there.
And since you jerks had to go put those damn songs in my head, here's is one for you:
http://anthems.zdnet.co.uk/anthems/infogrames.mp3
At first you will laugh...but then you will cry when it gets stuck in your head.
x876543 @ Oct 12th 2006 3:48PM
Number 10: I AGREE! Carcassone and Settlers of Catan are some of the best board games. I love board games and slowly meeting more people (adults) who enjoy them too. Thanks to my gf, she has a crap load more board games than I ever had and she loves to kick my ass in them. Board games FTW, socialize, chat and have fun!
jharr @ Oct 12th 2006 3:49PM
Settlers of Catan is a fairly new board game and I play that with my friends every once in a while. Now it is coming out on Xbox live so we will probably just play it there.
32_Footsteps @ Oct 12th 2006 4:24PM
When you say Catan is new, you mean compared to games like Monopoly or Scrabble, right? I first played Catan about 7 years ago, and I believe the game is older than a decade (although the first few years, the game was only available in German).
Man, this thread is reminding me of how many good games there are out there that aren't video games - I can't believe I didn't think of Arkham Horror until Alkaiser mentioned it.
Though we've got to throw out a few more classics that definitely are appreciated by gamers of all stripes. I haven't yet seen anyone mention Fluxx, and that's a game that all gamers should be familiar with. As is the much mroe creative, random, and DIY version, One Thousand Blank White Cards. And for all that people talk about Chrono Trigger being the best game to ever handle time travel, nothing stands up to Chrononauts (especially if you pick up the Alternate Identities and Early American versions and combine them for a game of Uber-Chrononauts).
Jarrett @ Oct 12th 2006 4:39PM
I think the primary reason that video game culture has eclipsed boardgame culture has been overlooked: A video game is fun with only one player.
I'm sure there are exceptions in the analog game world (like solitaire, I suppose). But no analog technology can make a single-player game as engaging as interacting with a computer.
White Rose Duelist @ Oct 12th 2006 4:47PM
I'd rather play video games than board games alone, but almost always, when in a group, I'd rather play board games.
Of course, you could compromise on the video/board game issue with either the upcoming Catan on Xbox360 or:
http://boardgamegeek.com/game/20899
Also, anyone who is a fan of Tetris (and who isn't?) should check out Blokus. Simple to learn, but lots of fitting oddly shaped blocks together-related strategy.
SuperChuck @ Oct 12th 2006 4:56PM
Poker is more popular than ever. Completely analog and simple game.
Video gaming is usually a solitary act these days, making it very convenient. If I get home from work and my girlfriend is running late or making dinner, I can pop something in the Xbox.
James Anderson @ Oct 12th 2006 6:35PM
Jesus christ, first retro and roguelikes, now board games. Way to rip off http://www.etoychest.org AGAIN.
Ford Dent @ Oct 12th 2006 7:39PM
Personally, I just got back from a tabletop gaming session (playing a cockroach is more fun than you think), and I have to say analog gaming doesn't seem dead to me.
I think the thing is that analog gaming is just quieter--i.e. you don't hear about it because most of the newer stuff isn't out to nab anyone who isn't already in their established user base. Tabletop RPGs in particular don't really chase after new customers with any sort of reckless abandon because there's already a fanbase out there large enough for them to cater to. Word of mouth keeps the fanbase at a steady size, and everyone's profitable.
Jonathan @ Oct 12th 2006 11:36PM
There's a tactile necessity at times when playing games. Further, the social aspect of table-top games (Carcassonne, Runebound, Settlers of Cataan, Uno) brings people face to face. An aspect of gaming that is largely lost in the online-multiplayer frenzy found in today's gaming industries. My wife and neighbor both play digital and analog games with me.
jugglingfool @ Oct 14th 2006 9:19AM
I feel that board games are making quite a resurgence. Now you can't be playing many of the games that are available at Wal-Mart most of them just are not that fun. Roll a die and move around a board...Snore. However there are at least 20 or more board games I am looking forward to buying and playing. Yet my list of video games that capture my attention is extremely small. Wait I don't think there is one video game I want right now. I don't want to spend $400 or more on a new system. All the games seem like more of the same with flashy graphics. Yet the board games that are coming out seem to be trying new things and seem much more vibrant and excitting than any of the video games I have seen. Then again maybe I am getting old.
Mark Slater @ Oct 16th 2006 2:12AM
To use your terms, "analogue" gaming is just as fun as "Digital" gaming. You would be suprised how many people actually enjoy a good boardgame. Ive Introduced at least half a dozen of my work collegues to boardgames they would never have otherwise played, and they loved them, Ticket to Ride being the most popular(one even wanting to know where he could get a copy from)
Since I bought it nearly a month ago, Ive played it 12 times, and have never won a game, I still enjoy playing it, that is the mark of a good game.
Another bonus is my girlfriend would rather play a board or card game with me of an evening than a console or PC game, now that has to be a better incentive than any amount of gamer points.