Eurogamer's Rob Fahey provides a couple new details on some of the online features of the PlayStation 3.
Fahey asks a key question, but unfortunately never gets around to answering it: "Can a company whose online strategy in the last generation was so patchy, and their actual service so weak, really turn things around on the online front in time for the PS3's launch?"
Here's a summary of the write-up, lorry-loads of fluff removed:
- The core OS of the system can be updated by Sony online [we knew this; it's expected in any online system]
- Both PS3 SKUs include a hard drive, critical for downloading content [we also knew this, but it's worth repeating as an advantage of the lower-priced PS3 bundle versus the Xbox 360's lowest-priced system]
- The system stores the profiles of different users within the household. Select a profile and the system logs that profile in, setting system configuration details according to the data stored with that profile. [We knew this.]
- Settings are managed via an interface that looks like the PSP's settings interface. Configure network settings, passwords, and so on. [We knew this.]
- "Fully-functional" web browser that will allow users to access "any site" on the internet. [We knew this.]
- The system tracks the online status of the people on your friends list. Users can send friends text messages (via a PSP-style text messaging system or via USB keyboard), engage in voice and video chat [no voice mail?], and view pop-up notices as friend status changes. The system doesn't allow one to respond to these in-game status pop-ups, so you'll have to exit your game if you want to read the message you just received. [New detail?]
- Account management: there are two types of PlayStation Network account: master accounts are like administrator accounts, while "associated accounts" can be restricted in some unspecified way. [New detail?]
- Global sign-in IDs: like Xbox Live, global IDs make the process of finding and adding friends to your friends list an easier task than, say, punching in an obfuscated alpha-numeric code. [We knew this.]
- PlayStation Store: obtain demos, purchase downloadable PSone and PS2 games, purchase downloadable extras (horse armor FTW), and pay for subscriptions to certain (premium) online games in local currency. Sony avoids getting eaten alive by transaction fees by requiring deposits of cash into a virtual wallet. Once cash is deposited to the wallet, it's spent the same way MS Points are spent. [Does this mean that credit cards are required for online purchases?] Game-specific mini marts will show premium content for a specific game only. [We knew this.]
Overall, the piece gives very few genuinely new details and raises more questions than it answers. Even the information that the service appears to be running in a controlled fashion inside the Sony fortress isn't new. Journos got the same demo weeks ago at the Tokyo Game Show.
Still, Fahey implies that what he saw wasn't finished, writing, "We're not going to talk in much depth about PlayStation Store, because what we saw was still undoubtedly being worked on frantically to prepare for the November launch."
No word either on how this whole friends system will interface with Xfire.
It's not clear whether this limited demo buttresses or undermines Sony's claim that the PlayStation Network will be ready for the North American launch of the console on November 17th. Regardless, we're looking forward to testing it.
[Post image shows the PlayStation 2 network adapter. No clunky adapter needed for the PS3, as it's all built right in.]
[Update 1: The correct launch date of the PS3 is November 17th. The post has been corrected.]
[Update 2: Split the post and clarified the information on demo downloads.]












(Page 1) Reader Comments
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And, i dont think demos are gonna be charged; no one in the history of video games have ever charged for a demo. Its accessed via the Store to force you to browse the store (and maybe buy something along the way).
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Yikes. That's annoying.
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Th points thing does make sense. MS points suck. I don't have a problem with nintendo's version since each point corresponds to a cent. $20=20 points.
I notice they still didn't talk about gameplay. Or how it is even remotely going to compete with Live without charging.
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So all the almighty super powerful Cell processor cant handle this? Thats a shame.
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nahhh, they're been doing this online forever now (and the sony online store is just hmtl, its not hard coded into the OS like xbl); so no big wup. The whole points thing is about branding; nothing to do with making it simpler for anyone.
"So all the almighty super powerful Cell processor cant handle this? Thats a shame."
Thats just stupid; its like saying the 360 isnt powerful enough to render basic html since it doesnt have a web browser. If you read the article it clearly states that it completely viable to implement in game status responding in future firmware updates.
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One feature I'd love to see, and one that seems easily possible, is using the PS3 as an online go-between for PSP games. I start looking for an multiplayer WipeOut Pure game, the PSP connects to the PS3, which then connects to the larger PSN and finds games. Whilst developers could cut this out by releasing patches for older PSP games, this would remove the hassle (at least for some)
When did I get a star, all of a sudden? :/
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That is my favorite part of live, it's so seamlessly integrated into the 360.
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There is still a lot I want to hear about and hasn't been answered.
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Where's the beef???
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Of course you can use your bluetooth keyboard. BT keyboards are not that common yet. But yeah wireless BT keyboards FTW.
"if you would pay attention....its only free for one year"
Were does it say that PS online is free for only a year?
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NO, it's FREE FOREVER, read the article. You only get charged for downloadable content ONLY, you do not pay to play online; JUST LIKE THE PC, not a new concept.
From article:
"Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming."
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Most people probably just want a cheap usb keyboard.
That - or a regular wireless one (usb dongle). Since those work fine with xbox 360, I'd assume they'd work on ps3 too.
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ie, not $50 a year. ($200 for the life of the console if the 360 is also yanked in 4 years).
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It's got 4 USB ports, you can use either USB or BT, you're choice.
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Never charged for demos? I dont buy too many games, but I remember I used to see PS1 demo packs for $8 in some stores...dont know if they do that anymore.
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if you would pay attention....its only free for one year
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Also, what about game matchmaking? Was that discussed?
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I've had a bluetooth keyboard for two years. You can buy em for PDAs.
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And, its free because Sony is a media company, they have way more media assets (in addition to game assets) to distribute online than MS or Nintendo. The sale of these assets will (in their business model) offset the cost of servers and then some.
And, server intensive games like mmo will be charged.
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Yeah sure, except for a wi-fi adapter and memory card reader adapter for the $500 PS3, and a PS2 memory card reader adapter if you want to transfer your PS2 game saves on the PS3 hdd. And what about Guitar Hero? Wont you need an additional adapter to play games that require a physical DualShock 2 controller slot?
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I would not be surprised if the media was in some proprietary format knowing Sony.
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With respect to dedicated servers, that has nothing to do with Live or Playstation Online.
For instance, when you host a Halo 2 Live game, _you_ are the server. Live gives clients your IP address, they connect to you, and after that all the game-specific traffic goes between you and your clients. The are no Microsoft dedicated servers.
Games that run dedicated servers (eg EA's Battlefield 2: MC) run linux servers for PS2 and XBox and XBox 360. Has nothing to do with Live.
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I know when I played Burnout, it seemed like I was logging into EA's servers.
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"Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming. There's no equivalent of the Xbox Live Gold account, where you're expected to pay extra for a further tier of services - the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games."
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As opposed to abnormal multiplayer gaming? Unless some weird qualifier is to be dropped on us by Sony, why can't they just say "multiplayer gaming" and be done with it. But oh no, we're just told that "normal" or "basic" online is free, implying a non-normal, non-basic service that may not be free.
And people saying that PNP fre for X number of years equals X number of dollars savings over Live for the same period better wait to see what ALL of their costs are and ALL of their services are over that same period before making that claim. Will you get demos a year before the launch of a game (Lost Planet)? Will you get downloadable updates from E3 and TGS? Two small examples, but if you're declaring equal value I want EQUAL service.
My understanding is will take a while before PNP is fully functional and all games are supporting all features. Multiplayer gaming is still one of the least talked about aspects of the service, even though most PS3 owners will care about this more than downloading the new Michael Jackson jam for $1.99. The majority of the article was spent talking about everything but playing games online. I guess Son's leaving it up to the developers themselves to forge that part of the online empire. That way, if it fails to materilaize in a big way, they can say "well, we built this amazing hardware/service, but unfortunately the developers let us down by not geting the most power out of it."
I have to say as a 360 owner I hope Sony DOES acomplish what they say, and deliver a substantial portion for free. That'll put pressure on Microsoft to change their own pricing structure. They'd obviously prefer not to, but are in a better position to do so than Sony after the profit draining PS3 launch.
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read the rest of the line:
"there's no equivalent of the Xbox Live Gold account, where you're expected to pay extra for a further tier of services"
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I agree, there isn't a whole other tier (at the moment), but look at the above quote. Maybe I'm reading too much into it, but saying premium services LIKE MMORPGs again indicates (to me) that they won't be the ONLY service that charges. If so, why not say "you'll only get charged for MMORPGs". What are the other "premium services" that are LIKE MMORPGs that will have fees?
Ill admit, nowhere does Sony say they indend to charge for something like maintaining a persistent online avatar in the PS3 SOCOM, but they're the ones being vague on online gaming, not me. The wording, including qoutes direct from Kaz HIrai in Game Informer, leave open a saftey hatch for Sony. Again, I'm not saying that they weill use it and starting dropping a bunch of crazy charges on their users. But then why not tell us exactly what we'll get for free, and what MAY be fee-based, game-by-game?
Maybe they still don't know exactly themselves. That's the safest bet.
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If they was free, they would just write "Download Demos", not purchase demos...
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And as far as purchasing demos, I think it may only be a matter of time before we see it happen. However, is there anyone out there who WOULDN'T pay $5 to play a level of MSG4, Twilight Princess, Gears of War, or Halo 3 right now? I would in a second. It would be better for free, but that wouldn't stop me. Whoever does it first will definitely get some heat, though, as we all download the sweat MSG4 goodness anyways.
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Now Sony has not had as much time and the large scale public testing, yet its reached alot of the Core features for its Online Platform...
Alot of the main must have features are there...Im sure it will be an on-going project...which is a good thing as it allows a platform to be built on with the aid of user input...from what we know and have seen there is something there to be built on so bring it on...
Best of all its FREE...so very good job so far...let hope they can keep up the efforts...I will be suprised in a good way if Sony can manage something substantial to rival XBL in such a short period of time...
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