IGN previews Wii's interface menu system
Wii Fanboy suggests that IGN editor Matt Casamassina must have slept with Nintendo VP Perrin Kaplan, because the game site got their hands on a Wii development kit without being developers. Regardless, the IGN video previews the Wii menu system for a good 10 minutes including the options screen, sound settings, screen settings, parental controls, and sensitivity options. It also looks like the console will support one friend code per system as opposed to the cumbersome one friend code per game used on the DS's Wi-Fi network. Mind-blowing info this is not, but a good look at what to expect come November 19.



















(Page 1) Reader Comments
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48 in all, I think he said. Thats alot of room for growth :)
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NOW 480P is HD ?????????????. hahaha. c'mon nintendo!
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Surpisingly, there are more options that I would have expected from a "simple" console. It seems like adding DVD-playback could be a downloadable option in the future if rumors of a forthcoming Panasonic Q-like Wii are to be believed (for Japan only).
So it seems WiiConnect24 is working to update the system, just not the whole api package for developers is ready for games to start being "online-enabled". I believe the Batalion Wars and Super Mario Strikers demos were running in WiFi LAN mode...in August.
From the screenmode settings, it seems like a future update could support "higher" resolutions... If Wii could output 540p, then a good upscaling (with image enhancement) HDTV player could make things look nice on a 1080p television.
A Nintendo patent uncovered in September alludes to the gpu being able to do this image enhancement natively despite the frame being originally rendered as some lower resolution... Kinda like taking your final frame to be outputed to the display and doing a texture-stretch up the the desired resolution with an effect like some sort of bump-map but as to what effect happens around the color edges where 2 different pixels meet when scaling...
That's the best I can describe it. Sorry for going a little off-topic.
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i was just thinking, they said the DS can use the Wii to connect to wifi at one point, that way people can autoconnect to the wii, and the wii can use WPA, there goes everyones hatred for WEP.
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-ebob9
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480p is part of the HDTV spec you moron. Can you watch 480p on a SD TV?
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I know R-Racing Evolution's resolution on the GC was crap. It was more like 240p. Looks like a PS1 game with more polygons and slightly better textures.
Personally, I think that if a game engine is efficient, programmers can opt to increase resolution at a loss in polygon count and/or texturing.
As an example...look at Resident Evil 4 on the Gamecube. The game runs in a psuedo-widescreen mode on a 4:3 display. But has an excellent polygon count and textures. What really happened it they lowered the horizontal resolution by about 10 or 15% in order to increase the texturing and polygon count. It's an oldschool trick really. And when it comes to video games, I'm exceptionally old school (35 years old, started with an Odessey 2).
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Typical grown-up-wannabe attitude
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"480p is part of the HDTV spec you moron. Can you watch 480p on a SD TV?"
can u use google, or wikipedia?
480p es standart definition. SDTV or EDTV enhanced-definition. Do some research before asshole.
i have a 480p EDTV (progresive 60fps) and its not HDTV
HD- High definition.
i can't explain more simple. if u dont understand. just go back to school.
to Grant. yeah,u light me xD
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But... "If you have the component cables, and good luck finding them" That dosent't fill me with alot of confidence... Why does Nintendo hate HD owners? Please, We know you used to rule in the 80s, but this is the year 2006... while less tan 10% of the world population own HDTVs, that's still almost 100 million people.. and those have a higher chance of buying your console.
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I believe they were sued into putting that on everything from now on, if memory serves me right. Probably related to the Pokemon seizures. But, don't quote me on that.
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480P IS HD.
480i is standard old NTSC.
Even when the stations "switch to HD"...alot can switch to just 480P which allows for more channels over the same amount of bandwidth. The HD specs are a mess.
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"480p es standart definition. "
This comes the the guy who is telling me to use google and wikipedia.
480p is part of the US "HDTV" specification. Thats what people know 480p, 720i/p, 1080i/p as and thats why it says HD where 480p is listed.
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HDTV is a mess because of the variation in terms. Where the old one was just TV and all tv were all the same resolution, the introduction of resolution and progressive/interlaced is more things for people to know. Look at the people here claiming that 480p is SDTV and you see that there is at least some confusion.
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The HDTV standards are a mess...
Japan initially adopted a 1035i standard for high-definition. Early HDTV camera and recorder hardware was based on 1035i. Later, the "Grand Alliance" of U.S. companies announced the [incompatible] 1080i standard. Japan adopted the new resolution... even though many Japanese consumers had already bought now-obsolete 1035i televisions.
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Can you use the D-Pad to do this, or did I miss it?
The text-messaging component looked awkward as all jazz, too. I loved how the guy in his biased love for the Wii tried to say how it was so easy, and then struggled to click the letters by following with "well, it takes some practice."
A for design, C for implementation. I just can't get over how obnoxious the wii-mote may become in the long-term.
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I know theres a lot more features on wii than the GC to tack on a 3D cube, but they should come up with something just as nice to present the menu system. But it currently dosen't seem to be as bland as the PSP-PS3 interface, therefore theres no incentive to make it better, too poor competition over interfaces to bother with.
shame...
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buttons are soooo big and that horrible clicking noise when you go through the channels. :$
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The interface is nice and it gets to the point. No rotating cube is needed, just a nice neat interface.
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hahaha
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