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Reader Comments (6)

Posted: Oct 30th 2006 4:06PM (Unverified) said

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Games can teach, certainly.... but not as directly as most people think. GTA doesn't teach you how to fire a weapon, it teaches you how to navigate the world represented by the GTA game...

A problem that the DoD must consider is that any misrepresentation of reality that takes place in their games is a misrepresentation that might get people killed. When the soldier assumes he can hit someone 50yds away with a handgun while he's running, he's much more likely to get himself killed than anything.

Posted: Oct 30th 2006 4:16PM (Unverified) said

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"High profile games, like America's Army and FSW.

The potential of bla bla bla"

Excuse me, but where is a reference to Operation Flashpoint? OFP was a game originally, but BIS (Bohemia Interactive Studios) later decided to update the game's engine to be used by the military (the simulator is called VBS1). Unlike AA which was produced to be used as a US Army campaigning tool and FWS which was eventually discarded by the military, OFP is a dead hardcore game about simulating warfare. BIS has even opened a new studio in Australia (BIA, Bohemia Interactive Australia) to develop new versions of VBS.

Their customer list:
1st Marine Expeditionary Force
Australian Defence Force
College of the Canyons
Canadian Armed Forces (Article)
Israeli Defence Forces
Joint Simulation Systems
Land Force Quebec Area (Article)
New Zealand Defence Force
United States Army National Guard
United States Coast Guard
United States Marine Corps , School of Infantry
United States Naval Academy
United States Secret Service
USMC, Deployable Virtual Training Environment (DVTE)
USMC, Training and Education Command (TECOM)
West Point

As you can see, the gaming industry is already doing business with the army.

More info:
http://en.wikipedia.org/wiki/Operation_Flashpoint
http://en.wikipedia.org/wiki/VBS1

Posted: Oct 30th 2006 4:40PM chaosrabbit said

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I can't wait to see "PWN" in some goverment manuals.

:D

Posted: Oct 30th 2006 4:42PM Dirtyboy said

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LOL, my first thought also was about BIS and VBS1 and VBS2.

Can't wait for release of Armed Assault, btw.

Posted: Oct 30th 2006 8:39PM cppcrusader said

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"While military officers are used to having their orders followed to the letter, game developers are used to questioning directions and looking for different ways to do things."

This is exactly why more game designers/programmers should start looking to Serious Games. I joined the industry just a little over a year ago, and with my background being games this is how I thought.

The military needs game designers to question them. It gives them a fresh perspective on the end user's experience.

Posted: Nov 16th 2006 2:40PM (Unverified) said

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Games are good simulations but I doubt how effective this kind of training would prove out in the field. This is just a good practice and a relaxed way of keeping yourself alert. But this doesn't teach anything with regards to actually being out in battle and using actual weapons. The fact that it has been commercialized means that it is not exclusive for training use and cannot be said to serve that purpose effectively. A 14 year old kid can excel in this game but doesn't mean he can go into battle can he?

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