| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (46)

Posted: Nov 1st 2006 8:23AM (Unverified) said

  • 2 hearts
  • Report
Cheating in single player is your own choice but in multiplayer it shouldn't be done. Point being in Halo for example you get to rank 40 through hacks your an empty level 40. Get it without hacks and you truly deserve it.
Reply

Posted: Oct 31st 2006 4:03PM (Unverified) said

  • 2 hearts
  • Report
I fully respect any professor that can use "be an ass" in an academic context.

I fall under the Code Is Law group myself - the code defines the rules, so anything within that code is fair game.

One thing I find interesting are those who are actually more strict than the Purists, which I suppose could be called Idealists. They're the ones that view abilities that make the game unbalanced even if you can get them in the normal course of the game as bad.

These are the people who think only pansies use the golden gun in Goldeneye. These are the people who wouldn't think of using Knights of the Round in FF7. These are the people who wouldn't dream of using the Fierce Diety mask in Zelda: Majora's Mask even if they've earned it on their own.

They are, quite possibly, the most sanctimonious group I've seen - particularly if you don't like a game in part because of an element like those I mentioned above.
Reply

Posted: Oct 31st 2006 4:07PM (Unverified) said

  • 2 hearts
  • Report
I use cheat codes if I'm stuck on a game and I'm to the point where I'm no longer having fun playing through to get the storyline. Case In point, the FPS game XIII, the game mechanics were crap, but I wanted to see how the story played out.

I see it as a last resort to get my money's worth out of a game when it is unbalanced.
Reply

Posted: Oct 31st 2006 4:07PM Crono141 said

  • 2 hearts
  • Report
I sit somewhere between "purist" and "code is law". I don't consider using codes to beat doom 2 actually beating the game, but I don't mind looking at a guide or getting advice from friends.

If you are a speedrunner, you must fit in "code is law". See Super Metroid runs, in particular (New Single Segment record, 32 min!)
Reply

Posted: Oct 31st 2006 4:09PM (Unverified) said

  • 2 hearts
  • Report
Im a "Code is Law" kind of guy.

Most of my CS:S matches boil down to:
"get out of the wall nub!"
"Hes hacking!"
"voteban"
"teach me plz"
Reply

Posted: Oct 31st 2006 4:10PM s1ckn1c said

  • 2 hearts
  • Report
Not to be a dick, but if I was a professor in college, I certainly wouldn't waste 5 years of my life studying cheaters in videogames. No offense to Mia, I just think I could find better things to study...
Reply

Posted: Oct 31st 2006 6:16PM (Unverified) said

  • 2 hearts
  • Report
In the beggining of a game, im a "purist". Later on after beating it and doing everything i switch to "code of law" most of the time
Reply

Posted: Oct 31st 2006 4:12PM (Unverified) said

  • 2 hearts
  • Report
Cheating in single player = your business

Cheating in multiplayer = height of assitude
Reply

Posted: Oct 31st 2006 4:26PM (Unverified) said

  • 2 hearts
  • Report
I use a variation of "Code is Law."

I don't believe that using a strategy guide or faq is cheating. For single player games, on the first playthrough, I have no problem using any exploit that I find myself. After the first playthrough, once I've had the experience I was meant to have, then anything is game.

Multi-player games, I also tend to fall under Code is Law, but with a stricter interpertation. I try to play with the "spirit of the design" rather than the actual design. So if I run across an exploit, I'll try to avoid using it. Unless the exploit is getting widespread use. In that case, I'll just go with the flow, rather than play by a stricter set of rules than the mass is.
Reply

Posted: Oct 31st 2006 4:37PM (Unverified) said

  • 2 hearts
  • Report
I think cheating in a game is great unless it can affect other players such as in online games. A great example is when I play the Grand Theft Auto games! I hate doing the missions but can spend many hours just wandering around sniping, driving tanks and cheating to get to other islands! I also like turning off the cops and having much fun with flying cars! With me, it extends the playing time alot! Sonic 2 is another great example! You play it once and its over but with debug mode turned on there is so much more! You can find glitches, turn super sonic, see what happens if you get over a thousand rings by becoming supersonic in Sonic 3 many times etc if those cheats disappeared, the games would be boring!
Reply

Posted: Oct 31st 2006 4:15PM (Unverified) said

  • 2 hearts
  • Report
I think cheating in a game is great unless it can affect other players such as in online games. A great example is when I play the Grand Theft Auto games! I hate doing the missions but can spend many hours just wandering around sniping, driving tanks and cheating to get to other islands! I also like turning off the cops and having much fun with flying cars! With me, it extends the playing time alot! Sonic 2 is another great example! You play it once and its over but with debug mode turned on there is so much more! You can find glitches, turn super sonic, see what happens if you get over a thousand rings by becoming supersonic in Sonic 3 many times etc if those cheats disappeared, the games would be boring!
Reply

Posted: Oct 31st 2006 4:18PM (Unverified) said

  • 2 hearts
  • Report
Consalvo really forgot to mention what's between "Code is law" and "Purists". Which is using a walkthrough just when you're stuck and you've had enough. I agree with crono. Using codes to beat a game isn't really beating it.

But well, cheating in single player doesn't affect anyone. The only problem is.. well... most games are already quite easy. Where's the challenge in cheating? Gamers are already becoming pansies as it is. Cheating gamers are... well... what's bellow pansy? Well... that of course changes if you happen to be like 10 years old or a casual gamer. Then it's forgivable and understandable.
Reply

Posted: Oct 31st 2006 4:18PM (Unverified) said

  • 2 hearts
  • Report
#6 White Rose Duelist hit the nail on the head.

If you're playing a single-player game, nobody really cares if you cheat. You know in the end whether you beat the game legitimately or not. Nobody really cares.

If you're playing an online game, people care, and it's really rude of you to do. I don't quite get the point of using cheats in online games. I mean, most of them don't have goals to achieve. MMOs? You get to the max level and it's over. You get to be as strong as possible, then what? What will you do? You'll quit. Counter Strike. You'll win a lot. Congratulations. You won a lot. What does that get you?

That being said, I do cheat in single player games all the time. Once I've played enough of a game to realize "OK, this is just getting boring.", I pop in the cheats.

Take Oblivion for example. I played through the game legitimately without doing the main quest. I was the head of all the guilds. Level 40-something. I go back to Martin and he suddenly wants me to close like 15 gates one after the other. Screw that. I popped in god mode and no clip.

After that experience I turned them off again and continued to play normally. So, she's right in one thing. One concept behind cheating is to get you through tedious sections of games.
Reply

Posted: Oct 31st 2006 4:21PM (Unverified) said

  • 2 hearts
  • Report
I would love to see if there is any correlation between age and cheating. Overall, I have to believe that, at least for online multiplayer, younger people are more likely to cheat.

I'm 28. At my age, I can't imagine getting any sense of fulfillment, accomplishment, or even entertainment by cheating in online games. Cheating in SOCOM 3 single handedly caused me to stop playing. I'll never understand why it is fun for someone to run around invisible and invincible killing people who are legitimately trying to compete. And I'm certain the people who do this are all generally from the same demographic. Are there any online cheaters here who are at or around my age? I would love to hear their thoughts on this.

I would also like to see a study on exactly what people think qualifies as "cheating." There is a lot of argument over this online.
Reply

Posted: Oct 31st 2006 4:20PM (Unverified) said

  • 2 hearts
  • Report
Oh yeah, I forgot to say

up up down down left right left right b a start
Reply

Posted: Oct 31st 2006 4:42PM (Unverified) said

  • 2 hearts
  • Report
Ummm... In Battlefield Vietnam, it's considered cheating to use the m40 machine gun, a gun that COMES WITH the game.
Reply

Posted: Oct 31st 2006 4:24PM (Unverified) said

  • 2 hearts
  • Report
Ah.. forgot to mention cheating for "funsies". Now that's different. God mode in any game can be pretty fun. Kinda like fast forwarding the boring part of a movie.
Reply

Posted: Oct 31st 2006 4:33PM (Unverified) said

  • 2 hearts
  • Report
What the hell do you need an Ace for with that shit hand? I mean, even with the Ace the best you can get is a pair of Kings, Ace high. Stupid!
Reply

Posted: Oct 31st 2006 4:25PM Antibot said

  • 2 hearts
  • Report
Where would someone like Jane Pinckard fall? I remember her posting about a problem she had in Animal Crossing where she hadn't played in a while and decided to set the clock back to the last time she played. But she set it to the wrong time and her town was still in bad shape.

When a commenter teased her about getting caught cheating by the game, she came up with what I thought was a novel response.

"Time traveling is just a natural thing to do in a game that actually rewards you by the passage of time."

http://www.gamegirladvance.com/archives/2006/05/25/soft_punishments.html

Nintendo didn't really code in the ability to time travel, but the game does allow it in a sense. (And one could argue that since Nintendo does punish those who travel forward in time, they know about going backward and didn't prevent it, thereby allowing it.)

I guess in short, I wonder where others think glitches fall?
Reply

Posted: Oct 31st 2006 4:39PM (Unverified) said

  • 2 hearts
  • Report
No need to Wiipost your comment GazzyC, we saw it the first time
Reply

Posted: Oct 31st 2006 4:41PM kelekod said

  • 2 hearts
  • Report
I'm in that inbetween Purist/code of law group. There's just a few titles that I convince myself not to look at cheats/strategies. Few such examples are the Zelda/Metriod games. I enjoy starring at something for hours till it clicks. Then there's games I need to look at to complete because it bothers me, recently it was Mario Sunshine. Sure I found the actual Shines and beat the bosses without the guide, but finding every last blue coin? fuck that. I wandered around thinking of most possible ways to find them and couldn't get some of them.

On that cheating note, I gave up on Mariokart DS because of cheaters doing that stupid snaking thing. I don't know why its on there, but I did manage to have (what I think to be) the best non-snaking record. Only taking 4 losses to non-snakers I thought to be good. rest assured if they are putting it on Mariokart Wii and I can't figure it out, then I won't be online with that.
Reply

Posted: Oct 31st 2006 4:41PM (Unverified) said

  • 2 hearts
  • Report
Probot,

My opinion on glitches is that exploiting them is still "cheating." I don't know anything about Animal Crossing, so I'm not expressing an opinion on what you wrote about, but what it boils down to is that there is a way the developers intended the game to be played. In 99% of the games played, there is absolutely no question as to what was intended and not intended by the developer.

Going back to my SOCOM online example, nobody can reasonably say that the developers intended people to "glitch" their way into the walls where they can not be seen or killed, but can still kill others. Clearly, the developers are against it because they try to eliminate it through patches. But some people claim, "well, it's in the game. I'm not doing anything that isn't allowed by the game code." I hate these people.

Another situation (which some people think is more acceptable) is when people were accessing unaccessible rooftops in SOCOM 2 by (I believe) standing in one precise location in one particular map, planting C4, and blowing themselves up onto the roof. Yeah, it's creative and interesting. But the rooftops were clearly designed to not be accessible.
Reply

Posted: Oct 31st 2006 4:46PM (Unverified) said

  • 2 hearts
  • Report
For single player games: Code is Law
For Multiplayer Player vs. Player: Purist
For MMO: total hackzor (I loved PSO GC)
Reply

Posted: Oct 31st 2006 4:47PM (Unverified) said

  • 2 hearts
  • Report
This is actually a huge problem (the "code is law" idea) in online games.

Look at Mario Kart DS. Most people consider snaking "cheating". But then why is it so easy to do, and so effective? Was it an oversight, or overpowering of a technique that Nintendo didn't think would be this powerful? Did they intend this to be possible if you had enough skill?

To tournament Melee players, what about wavedashing? To those who don't know, if you airdodge into the ground in a certain way, you will end up sliding along the ground briefly. Many characters can end up moving faster (and consequently, do various ground-based moves all around the map with blazing speed) than perhaps originally intended. But frankly, Melee without wavedashing would not be the same to me. When Brawl goes online, if it keeps the wavedashing mechanic, would people who use this technique be considered cheaters? It is hard to do, hard to master, and even harder to incorporate into normal play to use effectively in battle. But for people, like myself, who put in the time to get good at it, should we be punished?

What's the difference between wavedashing and snaking? Most people hate snaking, but most people will accept wavedashing.

I'm honestly curious.

Oh, by the way, if you meet me online in Brawl, I'm going to be wavedashing all around you. Deal with it. :)
Reply

Posted: Oct 31st 2006 4:52PM Crono141 said

  • 2 hearts
  • Report
That snaking thing really isn't "cheating" in the pure sense of the word. But I suck at it, and I don't play online because I know I'll get my butt kicked by someone is is good at it.
Reply

Posted: Oct 31st 2006 4:56PM (Unverified) said

  • 2 hearts
  • Report
"code is law" I've cheated in alot of RTS games if they had cheat codes ,more so to make the game go faster.But I never messed with anything on muiltiplayer ,just because i like to cheat the AI but i like having a fair game with humans.....
Reply

Posted: Oct 31st 2006 8:37PM (Unverified) said

  • 2 hearts
  • Report
"Code is law" is horseshit. I'm sure that because you used to be able to launch from a spinning tank turret to the inside of a wall where you could kill but were untouchable was put into BF2 just so it could be used. Cheating in multiplayer whether using a exploit in the code or not is CHEATING and makes you a douche for using it. Then again, some people on the internet need all the ego boost they can get. I find that online cheaters are usually losers in life to begin with.
Reply

Posted: Oct 31st 2006 5:02PM (Unverified) said

  • 2 hearts
  • Report
DAKGOALIE,

See, that's where this discussion gets interesting. Similar to what you said about Battlefield Vietnam, in SOCOM, people have a list of guns that are "unfair" or "noob guns" or whatever. I see that differently. It's not "cheating" in my mind to use those guns. What it is, though, is going against what the gaming community (for that game) has decided is acceptable. Yeah, it can suck because the better you get, the more people are going to attribute it to your gun instead of your skill. But I've always found that no matter what gun I'm using, I still rise to the top on the leaderboard (although it may take some time to adapt to a new gun... over and over again).

This whole thing just turns into a majority rule. If the majority of people don't want a certain gun to be used, then make your own room where it is explicitly allowed. On the other hand, if you hate a particular gun and don't want it to be used, make your own room banning it if the majority of the people online are ok with that gun.
Reply

Posted: Oct 31st 2006 5:07PM (Unverified) said

  • 2 hearts
  • Report
"Snaking isn't cheating, period. In fact, if you manage to unlock the developer ghost races, the developers use it too.

As for online, I prefer to follow "The spirit of the community" in which I base my limitss on what benifits the community the most/harms the community negligibly, then go with such to my best benifit.
Reply

Posted: Oct 31st 2006 5:09PM (Unverified) said

  • 2 hearts
  • Report
Oh, just to clear up confusion that people who have played Battlefield Vietnam might have, it's the m60, not m40. Also, the worst thing about this rool is that it's the only American gun that can do ANYTHING to air units, which they still suck at destroying.
Reply

Posted: Oct 31st 2006 5:24PM (Unverified) said

  • 2 hearts
  • Report
Im allso something between Purist and Code of law.

But i still think, so long its possible its allowed (glitches, bugs, etc) like Diablos duping etc. Unless its online that is.

People who cheat at online games have no souls! shame on you!
Reply

Posted: Oct 31st 2006 5:43PM (Unverified) said

  • 2 hearts
  • Report
Am I the only 100% purist in here? Ripping my hair out because a game pisses me off only makes my victory that much sweeter.

after ive beaten a game, then ill use cheats because ive already experienced it and wont be cheating myself out of some of the experience.
Reply

Posted: Nov 1st 2006 8:47PM daveosaur said

  • 2 hearts
  • Report
@32_footsteps:

Yeah, or those dickheads who disconnect on MKDS when you powerboost once. Bastards...
Reply

Posted: Oct 31st 2006 6:12PM refinedsugar said

  • 2 hearts
  • Report
White Rose Duelist hit it on the head basically. What one does to their single player experience is their business. I have a friend who cheats hardcore thru every GTA adventure that comes along ... and that's his bag. I don't understand it, I don't see the fun in that, but it doesn't affect me or my game. The only one hurt by cheating through a a SP experience (especially a good one) is yourself.

The same path of thinking can also be applied to strategy guides / walkthroughs. Only the most anal of gamers can sit on their high perch and admit to never needing some help. Using guides doesn't have to automatically mean the ruining of a game experience either. You have the ability to read and use just what you need to. Plus certain large games actually benefit from a guide. The only thing one can really look down upon is how game companies themselves have created their own market for strategy guides and have dictated price.

The whole "Code is law" argument is pure bullocks. When you make the mental decision to carry out and exploit anything that was not intended or meant to be exploited by the makers of a game in the multiplayer realm, you are a cheater. Taking advantage of some in-game programming flaw, cheesing it up and hiding behind the proverb "Code is law" is the equivalent of shitting where you eat.
Reply

Posted: Oct 31st 2006 5:57PM (Unverified) said

  • 2 hearts
  • Report
@ Scott

I too am a SOCOM player and it get really irritated when someone decides to glitch, cheat using automatic sniper rifles, team kill etc. It is the reason I stopped playing. No matter how many patches or fixes get applied some dumb nut comes up with a way to get around them. SOCOM: Combined Assault drops next week...and I am hoping Zipper has improved their online play.
But I think online cheating is not acceptable on any level.
Reply

Posted: Oct 31st 2006 6:19PM (Unverified) said

  • 2 hearts
  • Report
#6 summed it up for me
Reply

Posted: Oct 31st 2006 7:18PM Negativecool said

  • 2 hearts
  • Report
I agree with White Rose Duelist. As far as single player goes I'll cheat as much as I damn well please. Normally I'll beat a game, beat it again...then have some cheating ass fun with it. There is no end to the cheats I use in that situation.
Or I'll rent a game, decide I don't want to buy it, but I'll still rip through the game with cheats just to see how the story plays out.
I'm somewhere between "code is law" and "cheaters" in single player situations like the above mentioned.

Multiplayer, however, I've never even given any thought to cheating...the whole concept just doesn't make any sense to me. Online multiplayer is fun because it pits man vs man-- made intense by the skill, intelligence, and strategy between them. Without that form of competition I don't see how anyone can have fun online. I just don't see the fun in racking up 60 headshots and 0 deaths just by letting the computer do everything (as far as online FPS's go anyway).

Cheating in single player can create butt loads of fun, online it belongs not however.
Reply

Posted: Oct 31st 2006 8:10PM (Unverified) said

  • 2 hearts
  • Report
I think I sort of fall under "Code is Law," but not quite. For example, I consider people who L-Cancel in SSBM perfectly legitimate. It adds depth to the game and takes skill to perform. Just like button comboing in Halo 2. Stuff like BXR, BXB, RRX. It's very difficult to accomplish some of this stuff properly, and when you do, it's rewarding. But stuff like glitching under or out of maps and camping inside things I consider cheating.

Oh, and boycott EA after the BS spyware crap in BF2142. Or at least sign th eposition telling them to stop:
http://www.petitiononline.com/bf2142ad/petition.html
Reply

Posted: Oct 31st 2006 8:29PM (Unverified) said

  • 2 hearts
  • Report
Don't forget the Purist Cheaters.

They will exploit a glitch in the system *YET* will call someone out as a noob if they use a certain gun or legit combo. Because it's hard to time the glitch just right they think it requires more skill than just picking up a certain weapon, hence making them the more skilled player.

Another form of Purist Cheater is the person that will use cheat codes and bugs to make the game easier *YET* refuses to just change the difficulty from Normal to Easy. They'll justify playing a game in god mode yet if they find out someone played a game on Easy mode they'll laugh at the little n00b.

Me, I'm a classic Purist. I don't feel I've completed a game unless I did it without codes, cheats or exploits (I finished Oblivion without using any of the exploits). My exception is with multiplayer games that have unlockables. If I'm only renting a game for a night to play with my buddies we don't want to waste time unlocking tracks/cars/characters, we just want to play.
Reply

Posted: Oct 31st 2006 9:05PM kelekod said

  • 2 hearts
  • Report
Snaking isn't easy to do, if it was, I'd be doing it. I'll go into slide and sometimes have trouble power sliding. I'm fine powersliding through the race.. on turns that is.. but it's hard to do in the straight aways without getting off the track (like into grass/sand/ falling of the course).

but then I'm fine when I take the short cuts in Mariokart 64, I could easily do the Wario stadium one (well the first half) easily, (btw I have a 7 second lap with the double shortcut) and yoshi's level (near the giant egg), the dessert course or rainbow road (DK's, frappe snowland, mario raceway, peach's raceway I could get once in a long while) but these were all glitches with the game.

Then again take Goldeneye. Is it cheating to look at the other person's screen? Or to "camp" the rare weapon? Or camping the body armor? I know I'm guilty of all 3 accounts, but I didn't always rely on those to win. I could still kill someone with an RCP90 with the Dostovi(sp?) pistol. I know playing online eliminated the looking at the other person's screen (assuming you didn't play with someone else at the same time in the same game).

I think sometimes things are considered "cheating" but really just cheap shots, or tricks.

Snaking is still cheating to me, cause I feel that's the way the game shouldn't be played. What's the point of the weapons then? Its not like a red shell or a spiny shell will stop the snaker from winning. I've gotten stars, lightning, spinys and still can't catch up them. I feel the developers put it in so they'd be able to beat the masses, and using it showed people that they could do it to gain an edge on others. Without snaking, I'm the true master of mariokart..
Reply

Posted: Oct 31st 2006 9:27PM (Unverified) said

  • 2 hearts
  • Report
I don't play much online multiplayer games, so I can't really comment on how prevalent the problem of cheating is, or is it an issue to be of any concern. However, in single player games, I'd noticed that the companies (either game-makers or strategic guide book-makers) are making it normal for some extent of cheating to take place.

Take for example, Final Fantasy X. In order to make the game "longer" or more "replayable", the developers added lots of hidden stuff or side-quests, so that players would dwell deeper into the game, other than the already lengthy main storyline. However, not all these hidden stuff are easily found without the help of strategic guides, and so some brilliant companies come out with strategic guides in order to "guide" people, i.e. encourage people to cheat. Subsequently, fans (or players who have too much time on their hands) saw the inadequacy of these official guides, take the matter in their hands and added their own versions of FAQs online, making it even cheaper and more common for other people to cheat.

The unlockable features in games are also getting more prevalent these days, often limiting the enjoyment of the game. I mean, it's really nagging if one were to purchase a game, complete the main storyline, only to find out one they need to do certain things in the game to unlock some feature, or one need to complete the game again to get more features. And often than not, people will resort to cheating in one form or another, to either get information of how to unlock the features, or to find ways to get past the system, to enjoy the game more fully.
Reply

Posted: Oct 31st 2006 10:32PM (Unverified) said

  • 2 hearts
  • Report
Singleplayer, I'll use faqs to bypass frustrating areas, and play through a second time with cheats sometimes. It's what's fun for me, but I don't have time to bang my head through every wall of obtuse poor design decisions.

Multi, it depends on the game. For FPSes, I'm just having fun and don't feel a need to be cheap to win, so mostly purist. I'll be a jerk sometimes when it amuses me, like monopolizing the rocket launcher in HL2, but not for too long.

When I play Total Annihilation with my regular group, it's play to win, code is law. The only way to compete is to master every aspect of battle - if a tactic is effective, then to not use it is to waste a good weapon. You must learn to counter it by other means, as well as using it against others. A good game is still fun even at the height of competition. I feel that Mario Kart snaking is ligitimate, but the fact that to be able to play online requires you to snake to compete, which makes the game less fun for some is a failing of the game.
Reply

Posted: Nov 1st 2006 12:02AM (Unverified) said

  • 2 hearts
  • Report
Online cheating is as bad as being the hustler at the arcade, which i have been a victim of several times before (back in the early 90s.) you drop your coin into the latest fighter, just to check it out, and some "nobody" walks up and drops coin...then before you even have the feel of the game, you are given the choice of walking away or wasting 5 bucks getting your ass handed to you by the jerk that has more time on it than most airline pilots in a cockpit. the balance is lost, it is bullying, and it accomplishes nothing.
it generates anger and anger leads to hate and well, nobody has ever liked what comes after hate.
at home on consoles, i cheat like hell for lots of reasons. but when i am online, and i choose to enter a fight where the vets play, i deserve to get my ass handed to me and i live with it. besides, when i get fragged by a really sneaky (but LEGAL) bastard, i can't help but pay respect...and learn.
Reply

Posted: Nov 1st 2006 9:05AM (Unverified) said

  • 2 hearts
  • Report
I think some people are missing the point b/w purist and the code.

Would you consider it cheating in Halo2 online multiplayer to use the super-bounce or grabbing a flag through the wall. It is obviously not the intention of the programmer but it requires no editing of the code to use.

I personally find the difference to not be cheating but rather just poor sportsmanship. I just get to the end and say, "congradulations as$hole you got the ball and jumped on top of the level, wup-D-sh1t"
Reply

Posted: Nov 1st 2006 3:27PM (Unverified) said

  • 2 hearts
  • Report
Can't believe I got sucked into this one...

I too am somewhere around 'Code is Law'. I'm enjoy the GTA series, but sometimes the lightbulb of revelation never shines. Without walkthrough advice, I'd - possibly - never have finished 'Demolition Man' in VC and definitely never have completed 'Supply Lines' in SA. Not achieving the former would, basically, have ended my game. Not completing the latter would have spoiled my enjoyment.

May I suggest though that the line between the various levels of 'religious' observance isn't always so clear cut? There are a number of shortcuts in GTA games that I cannot believe were discovered by players without the aid of the judicious leaks by developers. My own view is that developers are fully aware of the limitations of the average gamer, and purposefully make levels/missions that appear insoluable and then proudly reveal the solution.

It doesn't reduce my enjoyment that happens. There's one later mission in VC that springs to mind: the one where you have to obtain a police uniform and there cause mayhem. Very, very hard to do on four wheels; very easy to complete using a heli. I still find it hard to believe that a cabal of lateral thinkers i.d.ed the perfect solution unaided.

I can only offer these comments on single players as I (still) don't play online....
Reply

Posted: Nov 6th 2006 8:54AM (Unverified) said

  • 2 hearts
  • Report
I agree. If you cheat in a game when playing single player then that OK because you arent affecting anyone else's gameplay. However in a multiplayer game you should respect the rules as otherwise you are spoling the game for the tother players.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW