After spending "several hours" with Wii Sports, IGN's Nintendo editor Matt Casamassina doesn't like the game due to flawed controls with the exception of Wii Bowling which he calls "totally rocking." Regarding Tennis, he had this to say: "You don't control anything except the swing of your player's racket. The movement of these Mii-alike athletes is all done automatically by the game. You simply swing the Wii remote back and forth to make your on-screen character do the same thing."True dat. Though we enjoyed the game at E3, it's unproven how long the fun lasts with tennis (from our limited play test). Regarding Baseball, Casamassina contends: "When you want to throw a curve ball, you don't actually motion it, as you might suspect. No, why would you want to use a gesture for a console whose primary purpose is to promote unique and innovative ways to play? To throw a curve ball, you first select it on the D-Pad and then make a standard throwing motion."
Though no one should be expecting deep gameplay from the pack-in, a flick of the wrist puts spin on a moving bowling ball but not a breaking curve? Bush league.
[Thanks, Jeremy]













(Page 1) Reader Comments
Noooo... well it is a tech demo; there should be a true tennis game coming out eventually (if you consider Mario Tennis to be a true tennis game..its fun though).
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Sad.
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1:1 motion! 1:1 motion! Not gestures! Not gestures!
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...A curveball motion is exactly the same as a regular pitch, even in real baseball. That's the -point- of a curveball, the person wont know it's coming.
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Ahh, Matt did not say that he doesn't like Wii Sports. He said that he has concerns and that he isn't convinced it works as well as Nintendo hopes.
If you're going to reference an article/blog, be accurate. Saying that Matt doesn't like the game is just poor journalism and fuel to fanboys. You should really thinking about re-wording that statement instead of putting words in Matt’s mouth.
Other than that, I've spent some time playing Wii Sports. I totally agree with Matt that bowling is rocking. I also enjoyed Boxing and Baseball, although I swear I was throwing curveballs just by twisting my wrist.
I thought Tennis was enjoyable, but I didn't play it long enough to notice the problems Matt is talking about. I know that I was able to direct a few shots though...
Golf was my least favorite Wii Sports game, but Matt didn't really touch on that game.
Overall though, I thought Wii Sports was fantastic. I guess I just have to play it more to see if it stands the test of time.
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That's a stupid comment, if this is the showcase test game that comes with every Wii that people will most likely try before any other game they should have made it as polished as possible as it's a showcase for what people should except from the system.
so what you're saying is, "If Wii sports was a really great game why would anyone buy other sports games?"
I think all developers should use your philosophy, I'll be sure to bring it up at the next development meeting I have here at work.
"Guys, make sure the game is just ok so that people have a reason to buy other games like it"
Sad indeed.
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Cassamassina doesn't ever say that he "doesn't like the game" in his article. He says that the games are fun, but frustrating in some senses.
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That's a real niave attitude, it's like saying because Pro Evolution Soccer is the best soccer game that nobody would buy Fifa. Wii Sports is supposed to wow people because being a pack-in it's gonna be the most played game as every buyer of the Wii gets it! If Nintendo can't make it exciting, interesting to play they there's something wrong. The potential longevity of Wii games is the main reason i'm not that bothered about getting one.
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That's a good enough reason for me.
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who needs graphics when i have a game that will play itself for me. so the small flick of the wrist makes things work better than the full gestures? thats oodles of fun
i agree with blake, bush league
but hey people can spend their money however they want.
i mean some idiots are gonna buy f-fed albums today
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That was my point
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I take it the game you looked forward to the most is Wii Sports, so you'd want to cancel your pre-order over this? Haha.. Come on, it's Wii Sports. This game isn't supposed to put an end to every other sports game out there.
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Wii Sports isn't meant to be a game you spend hours playing. It's a tech demo to show off what the Wii's motion sensative controls can do. Unfortunately, it has been hyped up a bit.
If you want in depth use of the Wii-Mote, look towards Madden NFL, Twilight Princess, Mario Galaxy, WarioWare etc.
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Having said that, I've never played Wii Sports so I don't really know. Since it's free, I'm sure I'll give it a shot and just wait to see how I like it.
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And when Matt tried to lob the ball slowly over the plate so his friend would get a home run (if you read the article he explains it), I see why he would want to try that, but why would the game allow it? Thats like saying he couldn't take the bowling ball and throw it backwards away from the lane just because he moved his arm that way.
As far as tennis goes, if 99 out of 100 times it read my gestures, thats good enough for me. I think this game should be as good as it gets considering its a pack in, but we all know that games that come out the first round are usually not the best. Assuming we see two Zelda games for Wii, I can absolutely guarantee the second will trump the first.
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"In Wii Tennis for example, all you have to do to hit the ball is physically swing your arm (holding the main Wii controller like a tennis racket) and off flies the ball. You can add top spin by hitting over the ball, backspin by hitting under the ball and slice and sidespin by hitting the ball at different angles. You can hit lob shots, drop shots, passing shots, power shots, smash shots, volleys...whatever you like. And nothing feels awkward or difficult to do. If you want to hit a power shot you simply swing your arm faster, if you want to hit a lob you simply swing your arm up a bit. It is just like playing tennis, only here you don’t have to run, which will be good news for the obese amongst the gaming populous."
Conclusion? IGN was playing Wii Tennis with preconceived notions about its limitations and not actually trying different types of swing.
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As for bowling, it is a rocking game, so 4/4 for nintendo. Except they probably left out the best thing about bowling alleys... vending machines with socks.
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It would be really nice to see control schemes introduced that gave the player a choice between gestures and 1:1. That way an advanced player and a beginner could play at the same level using only the skills they have. (Also because not everyone knows how to throw a curveball or hit a tennis ball with backspin.) Get to it devs!
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LOL, come swim with Nintendo in their pool of control issues.
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As far as tennis goes, it hasn't changed since Iwata, Reggie, and Miyamoto demoed it. It didn't look like they were moving the players then and any videos or impressions since then would tell you it hasn't changed. It's still a fun game and once I figure out what movement they consider to be a lob and slice it'll be much more immersive. As i've said before though, it's not as simple as swinging your arm to keep the ball in play.
His Baseball comments were pretty much the same problems I had with it.
Even the Nintendo rep I spoke with said the games within Wii Sports are not full fledged games and are really just meant to show what the controller can do.
From what I remember:
Tennis - Max 3 sets
Bowling - Full 12 frames
Golf - 9 Holes(It wasn't running so I didnt get to play/confirm this. That's just what the rep said.)
Baseball - Don't remember but it definitely wasn't the full 9.
Boxing - (Kiosk was shut down before I could play it.)
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The point of the Wii controller isn't 100% accuracy: it's intuitivity. A flick is still a lot more like swinging a racket than "pressing A" is.
The best example, I think, of what the Wii's gesture sensors will be good for is seen in the Madden gameplay videos (disregard the quality of the game itself, y'know). The gestures are all abstract, but they map very intuitively with the action they correspond to. When done well, gestures allow games to be played almost instinctively with a better learning curve. Sure, we all want to see more games using the Wii's 1:1 detection capabilities, but don't dismiss gesture-based gaming so quickly. Gestures don't "merely" replace button-presses, they improve on 'em (when done right)
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"Audrey. I look like hell. This is bush league! Audrey! AUDREY!!! Look at me!!!"
[/Ron_Burgundy]
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A lot of the titles for Nintendo are going to end up being 1st party releases further down the road anyway due to the obvious difficulty of porting games. Don't fool your selves, this is a business, and it is not cost efficient to support a port to such a polarized control scheme. The translation between the Xbox 360 and Playstation 3 would be a lot smoother; so no company will back the Wii too much and strain their relationship with Sony and Microsoft if purely for the port factor.
I can't stand people using the excuse of just a "pack-in game," the whole success of this system rests on its innovative control scheme. Innovation isn't always good, people need strong proof that different will be better. If I was Nintendo I would've had come charging out of the gate with everything I had, but they have only showed the willingness to play it safe, passing no benefit on the consumer and going back on past promises *cough* Zelda *cough* just to bolster the so far lack luster line-up.
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In REAL LIFE tennis, you CAN hit the ball to the right when you're swinging left, it's called faking the opponent by timing your swing. You swing the racket late and the ball goes the other way.
In REAL LIFE baseball, the ideal is that you throw each pitch with as similar arm motion as possible in order to fool the opposing batter. The main difference comes from the grip of the ball, not the arm motion.
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I'd wager the answer is "not that many," which would explain why Nintendo simplified the pitching the way they did. They want players to have fun throwing the ball and swinging the bat, not taking the real-life equivalent of training for six weeks in Spring Camp needed to throw perfect pitches every time. The approach that Matt bemoans is a benefit for casual gamers (and non-athletic Joystiq readers) because it means they can quickly get into the fun part of the baseball game -- choosing the right pitch to outfox your opponent, and swinging for the fences.
But hey, don't let me stop today's excuse for the Nintendo anti-fanboys to come out of the woodwork...
--R.J.
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Welcome to the reality where the DS never existed.
Refer to my previous comment. Stress about all this until your ass bleeds but no one will know for sure how any of this falls for another month. I'm tired of reading so many bad guesses, but they're so addictive! It's like rubbernecking for the internet.
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And I'm sick of reading soo much blind optimism for the Wii.
I am just trying to add balance.
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I'm a huge fan of Nintendo games, and will get it based on that. No other manufacturer seems to care about 4 player couch games, and Smash Brothers alone is worth $300, if not twice that.
But, honestly... I don't think this innovation is on we needed. Or one that will ultimately benefit us. I hope I'm wrong, but...
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