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Reader Comments (4)

Posted: Nov 9th 2006 9:08PM (Unverified) said

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One thing that really cooks your noodle is the fact that: if you have a clear, level path a bullet fired out of a gun (parallel to the ground) will hit the ground at the same time a bullet dropped from the muzzle height will. that's gravity for ya. science rules. and another fun physics fact is that the star ship enterprise at full warp speed will be at every single location in the universe at once.
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Posted: Nov 10th 2006 12:57PM (Unverified) said

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Physics = Boobies!!!!
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Posted: Nov 10th 2006 3:01PM AKinferno said

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This is something I am very excited about. I know nothing of this game, but i want to see procedural synthesis in action. That is what is going to give microsoft the advantage this next generation. Cheaper production costs, more varied and lush worlds. And the PS3 is incapable of doing it because it doesn't have the throughput. 360 has crazy bandwidth. More info on procedural synthesis here: http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars

@DeutschBag0106, you forgot one key factor in that experiment... air. That would also require a vacuum. air could cause the bullet to rise or fall faster than one dropped. Just as a feather and an elephant would fall at exactly the same speed in a vaccuum, but we know in our atmosphere, if you drop a feather, it falls very slow due to air resistance.
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Posted: Nov 10th 2006 4:54PM (Unverified) said

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Inferno,
youre right... stupid air.
:)
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