Get (Robo) blitzed with interview, t-shirt contest
The upcoming Xbox Live title RoboBlitz is a feat for developers Naked Sky. The action-puzzler, available now on PC, runs on Unreal Engine 3, makes extensive use of real physics, and manages to stay under the 50 MB limit for XBLA titles thanks to procedural synthesis.Our buddies over at Xbox 360 Fanboy interviewed Tian Mu, co-founder and CEO of Naked Sky, to talk about his title. In addition to elating aforementioned developer achievements, Mu talked up the humor and non-linear gameplay. The main focus of the Q&A, however, is the development process behind the game. Release date and price are not discussed, but Mu did mention their ongoing work to add multiplayer to the RoboBlitz, as well as plans for future downloadable content.
Xbox 360 Fanboy also has five RoboBlitz t-shirts to give away, with a new contest each day. Today's contest asks you to leave a comment about something fun you can do with physics and they'll pick a entry at random. For example, quantum mechanics teach us that a boxed feline can be both alive and dead at the same time. Science be praised!










Reader Comments (Page 1 of 1)
DeutschBag0106 @ Nov 9th 2006 9:08PM
One thing that really cooks your noodle is the fact that: if you have a clear, level path a bullet fired out of a gun (parallel to the ground) will hit the ground at the same time a bullet dropped from the muzzle height will. that's gravity for ya. science rules. and another fun physics fact is that the star ship enterprise at full warp speed will be at every single location in the universe at once.
AJ @ Nov 10th 2006 12:57PM
Physics = Boobies!!!!
Inferno @ Nov 10th 2006 3:01PM
This is something I am very excited about. I know nothing of this game, but i want to see procedural synthesis in action. That is what is going to give microsoft the advantage this next generation. Cheaper production costs, more varied and lush worlds. And the PS3 is incapable of doing it because it doesn't have the throughput. 360 has crazy bandwidth. More info on procedural synthesis here: http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars
@DeutschBag0106, you forgot one key factor in that experiment... air. That would also require a vacuum. air could cause the bullet to rise or fall faster than one dropped. Just as a feather and an elephant would fall at exactly the same speed in a vaccuum, but we know in our atmosphere, if you drop a feather, it falls very slow due to air resistance.
DeutschBag0106 @ Nov 10th 2006 4:54PM
Inferno,
youre right... stupid air.
:)