Off the Grid: Carcassonne review
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor.

From time to time, I'll be reviewing analog games here on Joystiq. I'm starting with Klaus-Jürgen Wrede's Carcassonne, a German board game which came out in 2000 and is already considered a classic of the genre.
If you're already a fan of Carcassonne, there's not going to be any new information here for you. You already know that it's a deceptively simple game, and great fun to play with a few of your friends. This review's more for the unenlightened, and maybe even those few souls who remain unconvinced that board games can be fun ... even ones that are coming to Xbox Live Arcade.
Carcassonne takes its name from the fortified city in southern France, famous for its strategic location and oft-conquered land. The game focuses on developing the land around Carcassonne, as each player vies for control of roads, farms, cities and cloisters.
At its core, Carcassonne is a tile-laying game, challenging players to build the land to their advantage, and deploy their followers strategically. During a turn, a player draws a land tile, and places it down on the ever-growing map of the area. Each tile played must connect logically to the tiles surrounding it -- roads must continue, as must city walls and fields. Once the player places a tile, he or she then has the option of placing one of four kinds of followers on the land: a knight, a monk, a thief, or a farmer.
There's only one generic type of follower piece in Carcassonne, affectionately nicknamed a "meeple." Rather than having defining characteristics like helmets and straw hats, the role of a specific meeple is determined by its placement. A knight is a meeple placed within a city; a monk is one placed within a cloister; a thief is deployed on a road, while a farmer is played onto an open field.

Players score points by placing their meeples strategically. Meeples earn more points for players when they control more land. A knight meeple, for instance, earns two points for each tile of city it controls. The challenge for a player is to then build a city as large as possible, in order to earn the most points.
Each player only has seven meeples to deploy, so a great deal of the game's strategy entails the effective management of limited meeple resources (can you tell that I like saying meeple?). The game ends once all 72 land tiles have been played.
On average, the game takes around 45 minutes to an hour. Up to five people can play, but I can only vouch for the two-player experience. A few nights ago I played Carcassonne with my fiancée as a break from work. With no new Netflix movies to watch and nothing good on television, we sat across from each other on the hardwood floor, taking turns developing the land around the ancient city. Although neither of us had played before, we picked it up the rules quickly.
At the end of the game, the scores were fairly even, but one cleverly-placed farmer tipped the scales drastically. The final score was 140 to 116, in her favor. It's okay, though. I'll get her next time.
Scott Jon Siegel is a fledgling game designer, and fancies himself a bit of a writer on the topic as well. His words and games can be found at numberless, which is almost always a work in progress.

From time to time, I'll be reviewing analog games here on Joystiq. I'm starting with Klaus-Jürgen Wrede's Carcassonne, a German board game which came out in 2000 and is already considered a classic of the genre.
If you're already a fan of Carcassonne, there's not going to be any new information here for you. You already know that it's a deceptively simple game, and great fun to play with a few of your friends. This review's more for the unenlightened, and maybe even those few souls who remain unconvinced that board games can be fun ... even ones that are coming to Xbox Live Arcade.
Carcassonne takes its name from the fortified city in southern France, famous for its strategic location and oft-conquered land. The game focuses on developing the land around Carcassonne, as each player vies for control of roads, farms, cities and cloisters.
At its core, Carcassonne is a tile-laying game, challenging players to build the land to their advantage, and deploy their followers strategically. During a turn, a player draws a land tile, and places it down on the ever-growing map of the area. Each tile played must connect logically to the tiles surrounding it -- roads must continue, as must city walls and fields. Once the player places a tile, he or she then has the option of placing one of four kinds of followers on the land: a knight, a monk, a thief, or a farmer.
There's only one generic type of follower piece in Carcassonne, affectionately nicknamed a "meeple." Rather than having defining characteristics like helmets and straw hats, the role of a specific meeple is determined by its placement. A knight is a meeple placed within a city; a monk is one placed within a cloister; a thief is deployed on a road, while a farmer is played onto an open field.

Players score points by placing their meeples strategically. Meeples earn more points for players when they control more land. A knight meeple, for instance, earns two points for each tile of city it controls. The challenge for a player is to then build a city as large as possible, in order to earn the most points.
Each player only has seven meeples to deploy, so a great deal of the game's strategy entails the effective management of limited meeple resources (can you tell that I like saying meeple?). The game ends once all 72 land tiles have been played.
On average, the game takes around 45 minutes to an hour. Up to five people can play, but I can only vouch for the two-player experience. A few nights ago I played Carcassonne with my fiancée as a break from work. With no new Netflix movies to watch and nothing good on television, we sat across from each other on the hardwood floor, taking turns developing the land around the ancient city. Although neither of us had played before, we picked it up the rules quickly.
At the end of the game, the scores were fairly even, but one cleverly-placed farmer tipped the scales drastically. The final score was 140 to 116, in her favor. It's okay, though. I'll get her next time.
Scott Jon Siegel is a fledgling game designer, and fancies himself a bit of a writer on the topic as well. His words and games can be found at numberless, which is almost always a work in progress.










Reader Comments (Page 1 of 1)
jharr @ Nov 9th 2006 11:57AM
This game is coming to Xbox Live Arcade.
C. Grant @ Nov 9th 2006 12:03PM
Thanks, jharr. I made a note in there!
Brad @ Nov 9th 2006 12:06PM
The 2 player version of this game: Castles, is also extreamly fun, and it definately has a hidden depth to it.
BlindsideDork @ Nov 9th 2006 12:07PM
XBLA is now getting a board game? Shouldn't they worry about making sure their currnet games work online first? *cough* contra, doom, street fighter 2 *cough*
Hmm I must say I am intrigued. At first it seemed like the board game Settlers but not so much anymore, but...I still have no clue how this game is ultimately played.
LunarDuality @ Nov 9th 2006 12:15PM
Glad to see some coverage of those "other" games that can be played around a table (or on the hardwood floor) with people in the flesh.
I personally love both types (board and video) but video games have never captured the same kind of social energy that board games have even though the social network of video games is now so wide-reaching. But I'm sure that's just a personal thing.
I look forward to trying this game both "in the flesh" and on XBLA. I've heard only great things about it.
As a side note, I'm excited to learn more about cooperative board games (since my family can get overly competitive sometimes). We love playing Hoopla (from the Cranium family) and just recently heard of Shadows Over Camelot (German Board Game of the Year 2006, if I'm not mistaken). It seems like kinda new territory for board games and is a welcome change for me. I'd love to find out what other co-op board games are out there.
Wait, did I just give you an idea for a column?!? (^_^)
Blue_Falcon @ Nov 9th 2006 12:16PM
I never played Carcassonne before. I never even HEARD of it until it was mentioned coming for XBLA, which is when I started gaining interest in it. Since I don't have too many people to play these kinds of games with, I can't wait for it [and Settlers of Catan, another title I haven't played] to come to XBLA.
Not exactly off the grid, but options seem limited. Hell, I don't even know of any places near me that would sell these boards games anymore anyway.
Frexy @ Nov 9th 2006 12:25PM
I got this game in 2003 and it was one of the most refreshing (among with Catan) board games i've ever played.
I really like how you can make your own playfield. 999 games (the publisher) has really hit the market with this.
We're absolutely tired of playing the same old Jumbo/Ravensburg/whatever board games over & over again.
Monopoly, Stratego, cluedo, whatever..
Those were games invented in the '70s or something, and we still play them.
Someone should try the card game 'SET'
That's a great game, but it can be easily won by people who are gifted with a very fast recognizing ability :p
Seems like I'm almost explaning some computer game ^^;
nijah @ Nov 9th 2006 12:29PM
I like where this is going, good idea Stiq crew
JonFitt @ Nov 9th 2006 12:34PM
I have the board game and love it. Everyone my wife and I have played it with liked it too. It's easy to pick up, and a lot of the fun to be had comes from negotiating with the player whose turn it is. They are forced to lay a tile and sometimes will be forced to benefit one or more other players, so deals can be struck :)
Sometimes you end up sharing a castle, so you will have two players working on making one castle bigger to benefit them both, or perhaps planning to cut the other person out ;)
It will be fun on XBL, and should tolerate drop outs, as long as two people remain you coudl keep playing.
Erwos @ Nov 9th 2006 12:45PM
The problem with this game is that it requires a huge square table, especially once you start factoring in the expansions. Even a standard 4x6 isn't enough.
Jonathan Kok @ Nov 9th 2006 12:48PM
One thing you may have missed is that there are a number of expansions (9, to be exact) available for this game which can enhance and add complexity to it. Though, as you've found out first hand, the 'simple' part ends when fields get tallied. It *always* comes down to the fields... ;)
boardgameaddict @ Nov 9th 2006 1:05PM
This is a great game. Even non-gamers pick up the rules and have fun playing. It even has a bunch of add-ons and sequels. You should pick up this game!
ryro @ Nov 9th 2006 1:08PM
for christ's sake, stop calling BOARD games ANALOG games. The reason analog is often used against digital is because of what it's being used for, more frequently for audio and for some controllers.
DESC: of or pertaining to a mechanism that represents data by measurement of a continuous physical variable, as voltage or pressure.
As you can see, this is obviously a correct term when it comes to describing vinyl playback, or the analog sticks of a controlle, however, it's not the opposite of digital at all. God dammit, FOOLS!
And Carcassonne rawks.
Bubba @ Nov 9th 2006 1:17PM
Will it run on a Mac?
;)
Wedge @ Nov 9th 2006 1:37PM
I played this once ever and it was fun. I won with a key farmer sweep near the end that took virtually all the farmland for me.
Rob Cannon @ Nov 9th 2006 1:45PM
Carcassonne is a great game. Can't wait for the XBLA version of that and other board games to arrive.
Gonzo @ Nov 9th 2006 1:52PM
This one's allright.
My favorite German game is Labyrinth. The board is a series of tiles that each player slides one row in a direction in their turn.
It's wunderbar.
Rich @ Nov 9th 2006 1:58PM
You can play a javascript version of this and Settlers of Catan at games.asobrain.com They're not called by their official names.
Ironcates @ Nov 9th 2006 3:34PM
Everyone interested in playing these games should go to boardgamegeek.com and do a user search for your area code. Most people on that site just love to play games and try to promote the hobby. Sometimes you can find already established game groups in your town.
ToastedSoul @ Nov 9th 2006 3:45PM
check out http://www.brettspielwelt.de to play Carcassonne and other board games online right now (against other people). The site is German, but I think they have an English section as well. Settlers is also in there
Aric McKeown @ Nov 9th 2006 4:27PM
This game is fantastic, with many expansion packs to keep the rules interesting.
It also isn't terribly taxing, strategically speaking, so you can watch a terrible horror movie or Lifetime original while playing.
Aranach @ Nov 9th 2006 5:04PM
I'd also recommend Carcassonne the City, which is a version that has a very similar feel but you end up building a single city with walls around it towards the end. It's very satisfying to see the city in its walls, which are wood blocks, sprawled across the table. Unfortunately, I don't believe it's compatible with the normal Carcassonne expansions.
Isaac Barry @ Nov 10th 2006 1:08AM
Also, for rules clarification and updates, make sure to check http://carcassonnefaq.blogspot.com/ which translates rulings on the Hans im Glück site from German into English. In particular it remedies the 2-tile cities (now worth 4 points) and fixes farm scoring.
A great new game is Thurn un Taxis. It's taken a ton of awards including this year's Spiel Des Jahres.
Alisha Karabinus @ Nov 13th 2006 12:09PM
This game, along with Settlers of Catan, is one of my favorite board games ever. Much love for the Carcassone and pitched farmer battles.