CVG reports Nintendo 64 Virtual Console games will lack rumble feedback. Not only will the Classic Controller be without rumble support, but the GameCube controller's jiggliness will be nonfunctional when used to play N64 downloads.It's disappointing that this feature was cut. While not compatible with every title*, the Rumble Pak was one of N64's most significant innovations. How about a patch to support the GameCube controller?
*There are a ton that are compatible!













(Page 1) Reader Comments
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meh for games 10 years old
heres what i wanna know will virtual download games be playable online? like mario kart 64, r.c.pro am, double dragon and such?
because if not, pure garbage. but heres hoping they will
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maybe for motion control while using a standard-gen controller for wii games?
note: look at pics of back of VC controller to see the clips, you'll see what i'm referring to.
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If you can't even remember then I guess the loss of it isn't that influential after all. :)
Kinda sucks, but oh well. I've played GCN for years with my Wavebird and it hasn't hindered enjoyment.
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On the other hand, I've never felt they've added anything to a game, and I could have nothing rumble ever again and I'd be just fine with that.
The only game where I've ever heard people suggest rumble adds anything is Ocarina of Time - and I enjoyed it quite fine without it, to be honest. But beyond that title, I think rumble has been a waste. It's just as well that the PS3 doesn't have it, and it wouldn't matter to me if no Wii title had it.
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...Okay, that' better. All sense of irony aside, it is just me or is a little ass-backwards that the great equalizer in 2006 for next-gen consoles is the rumble feature?
Think about it. If someone had asked you when the N64 came out (Star Fox 64 to be exact) if you would rather have a controller that rumbled or one that could directly controll your character/ship/whatever by simple movement what would you have answered - honestly?
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maybe for motion control while using a standard-gen controller for wii games?
note: look at pics of back of VC controller to see the clips, you'll see what i'm referring to."
It's not rumored, it's required. To make it cheaper, it uses the transmitting stuff is in the wiimote itself
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And the lack of rumble in the N64 titles really isn't a big deal for me but it's a matter of concept, bang for your buck. As much as I like the Virtual Console idea, Nintendo can very well make certain simple things if they actually just put just a tad bit of money into this thing that would actually make it really something you'd want even if you had the game before.
Simple things such as rumble, small extra features (They've had the time....). And then this may be pushing it....but how about some online action (at least a leader board since most VC games had point systems).
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But yeah, StarFox 64 without rumble... hmm.
A game that I really enjoyed rumble however was ExciteBike 64.
They should have made the Classic Controller a true shell and use the Wiimote's rumble functionality and give it a slight upgrade with additional hardware.
Oh well. Something tells me I'll enjoy the WaveBird a bit more.
I'd still use it for fighting games. *hinthintCapcom* :)
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everone knows the vc plugs INTO the remote vai the little white cable, but the remote is rumored to actually physically clip onto the back of the VC controller, the VC controller has release buttons and slots on its back.. i'm not talking about the remote.
vc plugs into remote with cord, remote then rumored to hook onto back of vc for rumble. finds pics, youll see ,(thats why i said that in my first comment)
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Nice logic. Why should we have to choose one over the other? What the hell is wrong with both?
As someone who missed a lot of the rumble controller era (I owned and SNES, then nothing until I bought an Xbox), I'm hardly an expert on this. But I do have to say that Rockstar Table Tennis, a pretty fun game, would be a totally different game without rumble. You basically use the rumble sensation to figure out how to aim your volly. It's a great game mechanic. Granted, in some games it feels tacked on and gimmicky (vibrating during FFVII's cut scenes, for example), but there are plenty of titles, I'm sure, where it enhances gameplay.
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But I do find the lack of rumble in N64 VC games disappointing news.
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Ie; the GC and Wii are based off the immersion patents while N64 is based off something else.
So, if you implement the protocols on the Wii, it must be immersion-based.. which somehow makes it more complicated to make it backwards compatible with N64 rumble protocols.
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I was psyched about VC (still am mostly), but this is most dissappointing. It might have to do with the motors in the rumble pack and the motors in wiimote/gc controller being based on 2 different technologies (haptic vs non-haptic).
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: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooo!!!!
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Anyway, regarding no rumble for VC N64 games... I'm not buying a Classic Controller and am using a Wavebird to play VC games, thus no rumble anyway. Rumble for LoZ:OoT was pretty nice though.
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I wonder what other surprises are in store for us virtual console users?
None of this makes any sense! Hopefully the 24/7 connect feature will allow Nintendo to fix this problem in the future.
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Not quite. Nin still needs to add the six-way tilting sensor to get there
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"vibrating during FFVII's cut scenes, for example"
FFVII didn't have any rumble features, actually it wasn't even analog compatable. It came out way before our precious dual analog controller (You remember, the one Sony released in limited quantities here in the US, the sticks were concave instead of convex and didnt have that nifty rubber on em), and way way before the dual shock controller.
I remember playing FFVII with my ASCII one-hand controller, fun times.
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Can't say the same for Sony, eh Joystiq?
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http://www.infendo.com/uploaded_images/slots-790200.jpg
It does look like something may clip on to it.
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Woulda been nice, especially on Star Fox, but nothin 2 cry about.
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i'm surprised no ones made a ruckus about this yet, or even noticed, and considering the wave bird is an official nintendo acc.... well, the point i'm getting to is look at pictures of the GCN controller ports on the wii.
now look at your wave bird reciever.
look like it's gonna fit.
nope.
nintendo just powned you.
lol.
p.s.
nintendo rocks, but this shit is getting sticky, the ports they released on GCN promo disk of zelda games had rumble, it can't be that hard. common guys.
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