
... or, in the case of this blogger, lack thereof? With Nintendo boasting the intuitive, easy motion-sensing control scheme allowing all types of people to game with ease, we wondered if the control scheme was realistic enough to favor those who excel in these sports in the real world to do the same on the Wii. Sadly, we're all gamers and not a one of us can protest to be great at golf out in the real world. As such, we decided to document our trials in a couple of games to see if we could get the hang of the game, with the future goal being dominating anyone we come across.
Can we step up and own the links right away? Is the game more realistic and challenging than its presentation would have you believe? Read on and find out!
First game: 3 rounds set to beginner difficulty
- Hole 1: Par 4
- Hole 2: Par 3
- Hole 3: Par 5

Final score: 17 (+5)

Final skill level: 51
Second game: 3 rounds set to intermediate difficulty
- Hole 1: Par 4
- Hole 2: Par 5
- Hole 3: Par 4

Final score: 20 (+8)

Final skill level: 102
Third game: 9 holes
It's right about now where my confidence is fairly high and I feel like I'm getting how the game works. Fluid, swift motions for driving and slow, methodic movements for putting.
- Hole 1: Par 4
- Hole 2: Par 3
- Hole 3: Par 5
- Hole 4: Par 3
- Hole 5: Par 5
- Hole 6: Par 4
- Hole 7: Par 4
- Hole 8: Par 3
- Hole 9: Par 5

Final score: 48 (+10)

Final skill level: 293
So what did I learn? Wii Sports: Golf is the toughest sport in the compilation and spending an hour or so playing won't make it great at it.

