Skip to Content

AOL Games

Dude, where's my cursor (Wii annoyance #1)

For the most part, we've been impressed with the responsiveness and stability of the Wii remote as pointing device. The whole pointer system fails, though, when your remote hand wavers a bit and the pointer goes off the screen. Unlike a computer mouse pointer which stops at the edge of the monitor, the Wii pointer completely disappears if the remote is not pointed directly at the screen area, even if it's still well within the sensor bar's range. What's more, the system doesn't even give any indication of where the missing cursor was last seen or which edge of the monitor it departed through.

It only takes a few seconds to get over the confusion and realign your remote, but it gets a little annoying when it happens multiple times in one play session. The problem is especially apparent when switching from gesture-based to pointer-based functions, such as transferring from sword-swinging to boomerang throwing in Zelda, or from racquet swinging to menu selection in Wii Sports: Tennis.

It doesn't seem to be solely a hardware problem either -- the sensor bar seems perfectly capable of detecting much of the off-screen pointing, but the software and system menus just don't acknowledge it. Even if the pointer is completely out of sensor range, some sort of on-screen indicator of its last known position would be nice. We urge any and all future Wii developers to consider this problem carefully when developing their pointer-based gameplay.

Tags: blogathon06, wiiannoy

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Comet Crash

Comet Crash

Darksiders (11-06-09)

Darksiders (11-06-09)

Skate 3

Skate 3

Mass Effect 2 (11-06-09)

Mass Effect 2 (11-06-09)

Shin Megami Tensei: Strange Journey (DS)

Shin Megami Tensei: Strange Journey (DS)

Fragile Dreams: Farewell Ruins of the Moon (Wii)

Fragile Dreams: Farewell Ruins of the Moon (Wii)

T-Freestyle NW (Wii)

T-Freestyle NW (Wii)

Whizzle (UDK)

Whizzle (UDK)

Unreal Development Kit (UDK)

Unreal Development Kit (UDK)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes