Nintendo's new Zelda falls flat
At great risk to personal health, this author dares criticize The Legend of Zelda: Twilight Princess for the Nintendo Wii.
All the leaves are brown. (And the sky is grey.) Imagine being a freshwater fish after a heavy rain. All around you: brown. Zelda's like this. The game's muddy color palette doesn't sparkle in the way that previous iterations of the venerable Zelda series sparkled. As our protagonist wanders through villages, we find ourselves wishing that those villages could be razed and in their places built more beautiful towns, filled with magic, character, and more than just the colors to the left and right of "rust" on the color wheel. (It's disappointing the Nintendo backed off of the cel-shaded art style that made The Legend of Zelda: The Wind Waker so fantastic.)
The engine that couldn't. Whenever someone dares voice his misgivings about the Wii's disappointing graphics rendering capability, defenders instantly parry, "It's the game play, stupid!" These folks are right that the controls of games are of primary importance, but do gaming a disservice when they artificially partition game play and graphics. Graphics can (and should) enhance game play.
In the latest Zelda, the game's designers have been forced to sabotage game play to atone for the console's graphical shortcomings. Example: roadside signs are illegible. In Zelda, merely reading signs becomes laborious and annoying. You must first walk up to the sign. You must then press the controller's "a" button. When you do this, the game zooms in on the sign (taking a moment to do this). The game then shows you the text of the sign. Finally, having read the sign, you must hit another button to zoom away from the sign and regain control of your character. If your character were blind and had to read via Braille, then bumping into signs and fumbling a button would be appropriate. But such a kludgey mechanism merely rankles here, because most modern games have legible signposts.
(Nevermind that previous Zelda games have used this same mechanism: it's clumsy. It's doubleplusungood because it's coming from the same company that's been thumping its chest about "innovative controls" for the last year. Controls should never interfere with immersion.)
To read a sign in The Elder Scrolls: Oblivion, merely stand in the street and look at it. Signs (by design) are meant to be read from afar. Zelda's clumsy sign-reading is just one example of how graphical shortcomings result in decreased immersion and a lower overall fun factor. Oblivion won praises for its immersive feel. Zelda falls short of the bar set by modern virtual worlds.
This simple example demonstrates the importance of graphics to game play. There are plenty of other game play elements affected by the Wii's weaker graphical engine. One more example: at one point the player must catch fish in order to solve a puzzle. Thanks to the indistinct graphics, it's actually impossible to tell how much of your bobber is underwater, making it more difficult to know when to set the hook in order to reel in a fish.
In sum: it's clear that we're playing a GameCube game that's had motion-sensitive controls bolted on in order to move Wii boxes off of retailer shelves. Zelda will do that job admirably -- it will still sell in the millions. It will earn praise. But to compare this title to PC, Xbox 360, and PlayStation 3 games isn't fair to the game. To give any Wii titles a fair shake, we're going to have to compare them to Xbox, PlayStation 2, and GameCube games.
This isn't our official review of the title -- there's plenty positive to be said about Zelda, despite its unappealing visuals. Stay tuned for that post in the very near future. In fact, another Joystiq blogger is working on a rebuttal to this post right now.










Reader Comments (Page 1 of 10)
AwesomeSauce @ Nov 12th 2006 12:02AM
Unfortunately, if this game were a lot more colorful, then you might say that it is too "kiddish".
People always want something to complain about.
copres @ Nov 12th 2006 12:04AM
he's also complaining about the colors. but arent the colors in gears and resistence virtually the same drab grays and browns?
OM @ Nov 12th 2006 12:04AM
Well the color thing goes back to an article Joystiq posted a few weeks back about how so many games are just using shades of brown. It's not just Zelda.
But griping because you have to press A to read a sign? Can't you find a better reason than that?
HDTV Expert @ Nov 12th 2006 12:05AM
OMG Zelda sux
Wii will NOT be a hit among hardcore gamers
BRING ON THE WHINING FANBOIS!!!
Milesp707 @ Nov 12th 2006 12:05AM
You know, I agree with him about the colours. It doesnt have that colorful Zelda pallete, and is mostly on the brown side. Even Link's tunic is brown. Heck, even Ocarina of time was colorful. Ive always been worried about the colour factor, and even on the boxart, Links side of the box is a goldish brown.
Maybe its because of the nature of the Zelda game itself, but I expected a wonderful, colourful Zelda world we are all used to.
Then again, I eat babies...so...yeah.
Avinash_Tyagi @ Nov 12th 2006 12:05AM
So your biggest gripe is that the Graphics aren't perfect?
So what, we already knew that, how does the game play?
SolidSquirrel @ Nov 12th 2006 12:05AM
1) Zelda is a GCN game running on Wii hardware. Get over it.
2) Have you ever played a Zelda before? Of course you have to press a button to read a sign. How many games have signs that are small and legible at the same time?
3) Are you basing the whole color palette on one small part of the game? All I've seen are colorful screens...
Cronotrigger913 @ Nov 12th 2006 12:07AM
One question: are the graphics good for a GameCube game? If so, then that's fine by me.
Mysteriou @ Nov 12th 2006 12:07AM
vc obviously wants each sign replaced with a billboard aside some in-game advertising for Colgate.
Crackers McGee @ Nov 12th 2006 12:07AM
Oh noes, I can't read the sign!
Sancho @ Nov 12th 2006 12:09AM
I don't understand why people seem to complain that the Wii is "a gamecube with motion-sensitive controls bolted on." That's what the PS3 is. It's controller is literally a PS2 controller with motion-sensitivity bolted on. The Wii controller is designed to be held and used completely differently than the standard dual-shock. How are we supposed to compare the Wii to the PS3 and 360 when they are so fundamentally different?
rocko @ Nov 12th 2006 12:09AM
towards the later parts of the game, doesn't there become a mixture of cel-shaded with these graphics? I remember some amazingly bright oranges and stuff from E3 pics last year
Garcian_Smith @ Nov 12th 2006 12:09AM
Would it have been at all possible to have found a more worthwhile example as to why the visuals are poor other than reading roadside signs?
Considering that this mechanic has been in place since the beginning of the 3D Zelda's, I doubt that any fan will mind this.
If Twilight Princess 'falls flat' as a result of your reasons - which are poor - then to tell the truth you don't deserve to have gotten the game this early.
Dissapointing, Joystiq.
DeRock @ Nov 12th 2006 12:09AM
Games are games. You do not measure their greatness by what generation they are on, but your enjoyment factor you get out of such game. It is not next gen because a next gen must be defined as a leap in graphics? Graphics improve on enjoyment but it is not made on graphics alone. It uses the wiis controller, and the wii is next gen. Compare it to what you want, but it will be fun, and that's next gen enough for me.
mastershake48 @ Nov 12th 2006 12:10AM
Anyone who prioritizes graphics over gameplay cannot call themselves a real gamer. I would much rather play a game with amazing gameplay and mediocre graphics than a game with horrible gameplay and incredible graphics. There are so many examples of the graphics not being perfect but the game itself being awesome, wind waker being a good example.
And I fell out of my chair laughing at his complaint about having to press a to read signs.
Yagami-Iori @ Nov 12th 2006 12:11AM
Forget reviewing a game, let's just nit-pick anything we possibly can!
Erik @ Nov 12th 2006 12:11AM
The point of the signposts and other signs is that they are in Hylian, just like every other 3-d Zelda.
killcount @ Nov 12th 2006 12:12AM
I'm just curious. All I have heard is great things from every other reviewer, with the occasional nod towards bad things that every game contains. Here, you focus on a brown color palette and reading signs. You can't tell me that in your entire time playing the game, these were the only things you noticed. I mean, even as far as bad things go these are trivial.
It may have been a better idea to play Zelda just a bit more, so that you could have something to actually either compliment or complain about
SetupWeasel @ Nov 12th 2006 12:12AM
I stopped reading at:
"Posted Nov 11th 2006 11:55PM by Vladimir Cole"
Russell Carroll @ Nov 12th 2006 12:12AM
"To give any Wii titles a fair shake, we're going to have to compare them to Xbox, PlayStation 2, and GameCube games."
You should have put this line first, I would have known your bias and not bothered reading anything else. It is clear joystiq will be of no value in considering what games I should get for next gen games.
Justin @ Nov 12th 2006 12:13AM
I swear to the Gods I'm going to stop reading Joystiq.
You all are so full of yourselves. Learn how to write an opinion article before you start slandering a game like this. You do a disservice to fans of games that you talk about.
Not your official review? Are you reserving the right to change your opinion of it?
Artimus @ Nov 12th 2006 12:15AM
Errr...I thought this was a joke? Obviously it's not serious, but a satirical look at criticisms of the Wii's graphics. They take idiotic examples of criticizing graphics to prove the futility of such an argument. Very clever.
Optimus Prime @ Nov 12th 2006 12:16AM
"To give any Wii titles a fair shake, we're going to have to compare them to Xbox, PlayStation 2, and GameCube games."
This basically sums everything up for Wii's prospects.
"Anyone who prioritizes graphics over gameplay cannot call themselves a real gamer."
You missed the whole point of the post.
Nintendo and their fanbois are separating graphics and gameplay.. as if those exist independently of each other. Saying that gameplay takes priority over graphics is fair.. but, you cant just ignore the graphics and pretend that it doesnt matter. This is 2006 going on 2007.. things should look better.
And, even God of War 2 looks better than ZTP.
Ben Serwa @ Nov 12th 2006 12:17AM
These are some pretty lame and piddly excuses for 'negatives'. If these are all the haters can come up with, I'm looking forward to Zelda even more.
HDTV Expert @ Nov 12th 2006 12:17AM
CRAI MORE FANBOIS YOUR TEARS ARE YUMMY
WII IS THE SUCK!!!
Ando @ Nov 12th 2006 12:18AM
Last I checked, graphics were about more than just technical prowess.
Cody @ Nov 12th 2006 12:19AM
This is clearly a joke people.
Just read the comments about the signs, any real Zelda fan would never complain about not being able to read signs by standing near them.
Just stop complaining about this, and laugh at it.
zack @ Nov 12th 2006 12:19AM
"In sum: it's clear that we're playing a GameCube game that's had motion-sensitive controls bolted on in order to move Wii boxes off of retailer shelves."
Umm, yeah? That's what NINTENDO said. A long time ago. So if your going to complain about the graphics, you have to say they don't look good for a GameCube game. Would you say that?
Or you can say that porting GameCube games with no intention of making use of the Wii's power is not a legitimate approach. But when you say the graphics are only GameCube quality, as if it's news... as if Nintendo hasn't already said this from the beginning... then you render all your impressions irrelevant.
schtum @ Nov 12th 2006 12:20AM
"To give any Wii titles a fair shake, we're going to have to compare them to Xbox, PlayStation 2, and GameCube games."
Graphics-wise, Zelda IS a GameCube game. This was known about a year ago. What fucking blog do you write for?
Bring back that guy who was fired for the "super megaton news" that turned out to be nothing. That was nowhere near as embarrasing as this flamebait.
boo @ Nov 12th 2006 12:20AM
You nintendo fanboys need to cry more about this, good lord. You're going to stop reading the review because he rightfully points out the graphical capabilities of the console? I thought gameplay mattered, that's the refrain from the nintendo crowd. If that's all that matters, don't cry when the truth about the console's horsepower is stated. Zelda TP is a gamecube game. That's an undisputed fact. Don't cry about it.
If you want ONLY gushing reviews about how this will be the greatest zelda game in history, read any of the schmaltz posted all over the net right now. I personally like differing opinions. Obviously this will be an incredibly cool game, probably one of the best out for any system right now. Stop crying because someone has an opinion.
Koko @ Nov 12th 2006 12:20AM
*removes joystiq.com from bookmarks*
:|
Lately, joystiq just has articles with retarded titles, all for the sole purpose to piss people off and start a freaking flame war. Im done with this shitty blog, theres plenty of good sites out there to get my info from.
Zoob @ Nov 12th 2006 12:21AM
You're joking right? Because if you're not, then you're just an idiot...
Can't read the signs! Oh Noes! The game is clearly ruined. At least come up with a better reason to hate the game. I've accepted the fact that Wii will not have PS3 calibure graphics. I think all of us have. If the gameplay itself sucked, that'd be another issue.
JoeSchmo @ Nov 12th 2006 12:21AM
Its Zelda...and you don't compare a Zelda game against PS3 or 360 or Xbox or Gamecube or PS2...
Nope...you compare a Zelda game to all other Zelda games out there. In that case? Gamecube graphics or not, it is the most beautiful Zelda game yet.
It is a mistake to compare Zelda to anything else...because everyone else tries to make a "Zelda Killer" but never succeeds. Whereas there are other games out their that look awesome, are addictive, and have much depth (Elder Scrolls:Oblivion,) and are just plain wonderful games...somehow you still cannot make the comparison with Zelda. Zelda gives you that Zelda feeling, a nostalgic comfort of your youth, an amazing story, solid gameplay and leaves you wanting more.
Also, I agree with AwesomeSauce, Windwaker was too kidish, so they roughed it up a bit and it has a grubby mature tone, and now there isn't enough color. I chalk this up to some personal bitterness at Nintendo for choosing to not Fight the great Graphical Fight. I seem to remember the DS not fighting that fight with the PSP...and coming out ahead even.
True, this could have been a Gamecube only game, and for me, the play control 16:9 support and the 480P support add to the superiority of the Wii version. When I see this as the best looking Zelda game yet, it makes me wonder further what the next Zelda game could look like because this one is only using half the Wii's potential power....if that is truly the case...the Next Zelda game just might rival the best that PS3 and the 360 have to offer...but that is likely 4 years down the road...and like I said, you can't compare Zelda to anything else because it isn't Zelda.
(NOTE: I love Elder Scrolls Oblivion on my 360. I can't stop playing it...but I'll put it down for Zelda: Twilight Princess...then I'll pick it back up again.)
(NOTE: Just because a PS3 ad says "play smarter" doesn't mean playing a PS3 is better. Play the same ol' crap you could play on the 360, without Halo 3 or Gears of War. Resistance can't even give Gears a run for it's money..the graphics ARE spectacular. Plus I'm a gamer, I have no time for HD movies when I'm playing games all the time. My extra $200 went to buying a Wii!) :P
Jim Jolo @ Nov 12th 2006 12:22AM
Vladimir Cole's posts are click bait for Joystiq. He is anti-Nintendo everyone who has read this site knows it, he simply posts this stuff so that he can generate traffic for his posts because he knows Nintendo fans will come clicking in to complain and he knows an article like this will be cross posted on tons of sites and message boards.
george @ Nov 12th 2006 12:22AM
Graphics do matter so stop hating on joystiq. The better the graphics the more it gets you into the story and game. Imagine the first time you played the first resident evil. now imagine if you played it with 360 type graphics.your telling me it wouldnt scare you that much more because better picture quality? I am not saying a wii game cannot be good and fun, but it will not immerse you into the game world as a 360 title would.
Al @ Nov 12th 2006 12:22AM
Your comments: You mean I have to PRESS BUTTONS to read a sign? That sucks! You mean
Zelda is a modded GameCube game? I didn't know that! You mean it's
not graphically comparable to a next-gen title? I suppose they should
have delayed it for two more years and update the graphics. Get lost.
I hope this is a joke.
xcb @ Nov 12th 2006 12:22AM
I quite like being able to read the signs in Oblivion.
Steve2 @ Nov 12th 2006 12:23AM
You have to press A to read a sign?
Have you never played a Zelda game before?
As to the brown, well, that's how games are. Resistance is brown. Gears of War is grey. I don't know why developers won't use color.
boo @ Nov 12th 2006 12:23AM
I also like the "learn how to write an opinion piece" comments. Because if you don't have my opinion, YOU'RE DOING IT WRONG. The only valid opinions are the ones that match up to my preconceived notions. Please, oh please reassure and validate me!!!1
grow up you whiners.
Drop A Load @ Nov 12th 2006 12:24AM
Every great game has got a bad review from somebody out there ....even tho this isn't a review . You can tell when he does review it will score in the 70s or low 80s.
Who cares what one dude thinks....you will be playing it in a week and loving it .
SomeDude @ Nov 12th 2006 12:24AM
For Christ Sake! First people complain that Wind Waker is stupid looking and that Zelda should look like how TP does! Now that TP is finally here, those same idiots are whining that it doesn't look good!
Quit being hypocritical fanboys and love what Nintendo has given us....another ZELDA GAME!
Biggie @ Nov 12th 2006 12:24AM
Are Oblivion's signs legible on a SDTV? Sure it is nicer being able to read a sign without focusing on it. But really this is a standard gaming convention.
SomeDude @ Nov 12th 2006 12:25AM
How about EVERYONE shut up...then we won't have ANYTHING to bitch about! ;)
Pulse @ Nov 12th 2006 12:26AM
JoeSchmo, you should sniff about, I think your hair and ass are on fire :P
I like Zelda either way, just Zelda alone makes up for anything I would even consider purchasing on 360 :) So I couldn't give a monkeys fur what the article writer has to say.
fightinfilipino @ Nov 12th 2006 12:26AM
hmm...this review is so at odds with every other review out there AND from what we've seen with our own eyes that one has to wonder: is this another review that's going to be pulled by the editors?
(kekekekeke)
mooo @ Nov 12th 2006 12:26AM
vc strikes again. He's clearly around just to ruffle some feathers rather than provide any meaningful content.
Besides that, the massive differences in the coverage of the ps3 launch/wii deliveries in the last few days has pretty much cemented which sites I will read more often (aka not joystiq)
Valaris @ Nov 12th 2006 12:26AM
The sign mechanism has been a part of the Zelda franchise since Link's Adventure.
The whole graphics argument is annoying. I have never cared about how good a game looks, as long as it's fun. Honestly, I would rather they have just left it at the last generation for another couple of years. But to each is own.
The colors complaint.. well what do you expect? All the people that moaned about Wind Waker's cel-shaded graphics is the cause of Twilight Princess's appearance. I personally loved the graphics in Wind Waker, what turned me off was the damn boat. Pretty much ever other Zelda game has been bright and colorful except for this one, which I need to say, no one has completed the whole game yet, so it might not use that color scheme all the way through. And if it does and it really bothers you? Blame all the people that whined about Wind Waker's (beautiful) graphics.
One more thing to add about this whole "next-gen" rush. God of War 2 will be coming out for PS2 next year. Later.
reguy @ Nov 12th 2006 12:27AM
wait, so wii games are gamecube games with tacked on motion controls? when did this happen?
the wii is nintendos swan song, the have been getting their ass kicked for over 10 years after all
Erik @ Nov 12th 2006 12:27AM
This is either a bad review or bad satire.
Point by point:
Muddy graphics -- not colorful or playful enough
Wasn't that the complaint thrown at the Wind Waker, that it was too bright and cutsey?
Signs:
Pressing A to read signs cuts down on immersion.
I thought that seeing the signs in Hylian helped with immersion. Also, the A convention has been in effect for not only Zelda, but most RPGs ever created.
Once again, bad satire.
Nicholas Sulikowski @ Nov 12th 2006 12:28AM
I don't know what the hell joystiq is talking about. The graphics look great to me. And since when in a Zelda game did you not hit A read a sign? And why the hell are you comparing Oblivion, an RPG, to Zelda, an adventure game?