Dpad's Michael "Optimus" Perry has posted an extremely technical (and eleven page long) article detailing in non-layman's terms what makes the PlayStation 3 and the Xbox 360 tick, graphically speaking. It's all RSXs, GPUs, pipelines, vertex shaders, and ops per clock and oh my god we're blind. The guy even has a freakin' bibliography, for pete's sake. Still, it's the best "here it is in black and white" article we've read about the graphic capabilities of the two.However, Perry is smart enough (as if this article isn't proof enough) to say, "What it TRULY boils down to for the vast majority of people out there is that they don't care about the specs of a console. All most people care about is 'How good are the games available for it?'" He doesn't mean this to be a pissing contest between the two consoles, he just wants to explain what each console is capable of ...
... of course, thereby allowing you to throw down the "Oh yeah, well Sony's RSX is clocked at 74,800,000,000 shader operations per second" card. Go on, throw it down.
[Thanks, Lost_Watcher]
