Playing Dirty: Women on the Wii
Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:
It's so easy, your girlfriend would play. Or your mother. Or your grandmother.
Last week at the 2006 Montreal International Games Summit, Reggie Fils-Aimé, president of Nintendo America -- super tall guy, and fun-with-Photoshop favorite -- gave a keynote on marketing the Wii. Besides being a general pep rally for the new console -- Nintendo beats Sony, rah rah rah! -- Reggie's talk stressed the Wii's ability to attract new gamers; specifically, Reggie mentioned older gamers, children, and women.
It's no shock that much fewer women play video games than men. So from a business standpoint, it makes sense that Nintendo would want to expand their sales into that new market. But whether the Wii and its PR are doing something "good" for the state of gaming equality, that's a whole other story.
On the one hand, it's refreshing to see a major player like Nintendo thinking about women -- not just in terms of one game, but a whole console, and with it a slew of "non-girly" titles. It's also encouraging to see female players linked with innovation, something the video game industry as a whole needs desperately. Women have finally made it onto the larger marketing map.
At the same time, some female gamers are understandable bothered by claims like the ones Reggie made for the Wii. First off, women players already do exist; we're right here. It's just that, until we bring in the big bucks, we don't seem to matter. Second, women are people, full grown adults who can make decisions for themselves about what they like or dislike -- video games included. Telling them what they'll play, so the argument goes, is insulting to their ability to make choices.
To which we might well say, business is business. But there is something unsettling in the way Nintendo has been pushing the Wii for women. It's not that a new design will knock down the social barriers to entry, but that the system is so intuitive, so simple, it will knock down barriers of ability. As if women, like young children and the elderly (another target audience who has the right to be upset), were incapable of playing traditional games.
Still, even here, there's a rebuttal to be made. Video games -- and their controls -- are not always easy. Because of certain cultural conditions, women are less likely to pick them up and play. Therefore, since they have less experience, normal games might well be, for them, "harder." So then, give women a console that wipes the slate clean, that puts everyone on an even playing field. Give them the Wii.
Except that the Wii isn't being given to women. It's being given to men to give to women. In some sort of crazy, gender-based, gaming colonialism, Nintendo's new system isn't being marketed toward women themselves, but to their sons, boyfriends, fathers. Women, like other family members, are only then invited to play along.
As part of Reggie's keynote, he showed a slide of images of all the new gamers the Wii would attract, come launch day. Of the five images, all showed women playing. But these women weren't alone. And in the new Wii commercial Reggie played for the crowd, in which two Japanese men travel the country ceremoniously handing the remote over to American families, women were only background participants, never the official recipients of the Wii.
Does marketing "easy" game play to women hold water? Maybe, maybe not. What's certain though is that, even as Nintendo looks toward its female market, they still consider women as secondary gamers. How many more generations of consoles will it take before women get to hold the controls?
Bonnie Ruberg is a writer, researcher, and all around fangirl with a big crush on games. Find more of her work at Terra Nova, Gamasutra, or her blog, Heroine Sheik. She can be reached at
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It's so easy, your girlfriend would play. Or your mother. Or your grandmother. Last week at the 2006 Montreal International Games Summit, Reggie Fils-Aimé, president of Nintendo America -- super tall guy, and fun-with-Photoshop favorite -- gave a keynote on marketing the Wii. Besides being a general pep rally for the new console -- Nintendo beats Sony, rah rah rah! -- Reggie's talk stressed the Wii's ability to attract new gamers; specifically, Reggie mentioned older gamers, children, and women.
It's no shock that much fewer women play video games than men. So from a business standpoint, it makes sense that Nintendo would want to expand their sales into that new market. But whether the Wii and its PR are doing something "good" for the state of gaming equality, that's a whole other story.
On the one hand, it's refreshing to see a major player like Nintendo thinking about women -- not just in terms of one game, but a whole console, and with it a slew of "non-girly" titles. It's also encouraging to see female players linked with innovation, something the video game industry as a whole needs desperately. Women have finally made it onto the larger marketing map.
At the same time, some female gamers are understandable bothered by claims like the ones Reggie made for the Wii. First off, women players already do exist; we're right here. It's just that, until we bring in the big bucks, we don't seem to matter. Second, women are people, full grown adults who can make decisions for themselves about what they like or dislike -- video games included. Telling them what they'll play, so the argument goes, is insulting to their ability to make choices.
To which we might well say, business is business. But there is something unsettling in the way Nintendo has been pushing the Wii for women. It's not that a new design will knock down the social barriers to entry, but that the system is so intuitive, so simple, it will knock down barriers of ability. As if women, like young children and the elderly (another target audience who has the right to be upset), were incapable of playing traditional games.
Still, even here, there's a rebuttal to be made. Video games -- and their controls -- are not always easy. Because of certain cultural conditions, women are less likely to pick them up and play. Therefore, since they have less experience, normal games might well be, for them, "harder." So then, give women a console that wipes the slate clean, that puts everyone on an even playing field. Give them the Wii.
Except that the Wii isn't being given to women. It's being given to men to give to women. In some sort of crazy, gender-based, gaming colonialism, Nintendo's new system isn't being marketed toward women themselves, but to their sons, boyfriends, fathers. Women, like other family members, are only then invited to play along.
As part of Reggie's keynote, he showed a slide of images of all the new gamers the Wii would attract, come launch day. Of the five images, all showed women playing. But these women weren't alone. And in the new Wii commercial Reggie played for the crowd, in which two Japanese men travel the country ceremoniously handing the remote over to American families, women were only background participants, never the official recipients of the Wii.
Does marketing "easy" game play to women hold water? Maybe, maybe not. What's certain though is that, even as Nintendo looks toward its female market, they still consider women as secondary gamers. How many more generations of consoles will it take before women get to hold the controls?
Bonnie Ruberg is a writer, researcher, and all around fangirl with a big crush on games. Find more of her work at Terra Nova, Gamasutra, or her blog, Heroine Sheik. She can be reached at





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Reader Comments (Page 1 of 3)
Gabe @ Nov 16th 2006 4:21PM
Good read. Really dig this column.
Lorben @ Nov 16th 2006 4:26PM
From my experience the woman gamer that can play decently is incredibly rare. My wife’s game playing can be summed up by flash games, Tetris, and Brain Age. Nintendo’s stance on female gamers may not be friendly to the hardcore female gamers out there, but I wouldn’t call it unrealistic.
crono141 @ Nov 16th 2006 4:28PM
I think someone is reading a bit too much into it.
The general demographic of women (aka, non-nerds) aren't really interested in video games, not because they aren't good at it, but because of the stereotype associated with it. I gave my mom a DS for mothers day, she loves it. But if I had never shown it to her in the first place, she wouldn't have given it the time of day, no matter what commercial or marketing scheme she saw. As of right now, with video gamers being a hardcore only market (because lets face, even those girl gamers we have now are hardcore gamers), the general populace have turned their brains off to the concept of video games.
Old people generally don't play videogames because what they think of videogames doesn't seem like fun for them. When a total paradigm shift like wii comes along, the only way they'll pay attention is if its brought to their attention by friends and family.
Its not that Nintendo is sexist (and agist), its that they know the general populace have turned their attention off to the world of games.
If they didn't market it to us to show them, they'd never even give it the time of day.
socrates @ Nov 16th 2006 4:29PM
This is one of the many things I detest about the Wii marketing commercials. While the males are always really serious and into the game - especially the Metriod prime bit - whenever they show a female playing Wii Sports and the like, she's always giggling and acting like some caveperson being shown fire for the first time. What a gift you have brought me, teaching me how to love and play with the moving pictures!
crono141 @ Nov 16th 2006 4:30PM
To many they's in that last sentence:
"If they (Nintendo) didn't market it to us (gamer sons and husbands) to show them (non-gamers), they'd (non-gamers) never even give it (Wii) the time of day."
Better?
Matbluvenger @ Nov 16th 2006 4:31PM
This is a quality article and it makes some very good points. But I agree with the marketing towards women for the Wii. Now before I continue please understand this is not a sexist comment at all: studies have clearly shown that men tend to excell more at the mathematics and sciences whereas woman excell and social studies and life sciences. Due to the complexity of controls and how intense some games can be it may be a real turn-off for women. Not only that but most titles for the Wii are rated "T for Teen" at the most. And from my experience I've clearly noticed that women will stay away from violence, gore and sex more than men
That's my two cents. I hope I added some insight
David @ Nov 16th 2006 4:34PM
What? Commercials playing to stereotypes?!??!? This is an outrage.
It couldn't be because it actualy works as a marketing technique. It must be due to sexist pigs at nintendo.
I for one was outraged at the old zelda commercial. How dare they represent geeks and punks in that manner. OUTRAGED!
nambit @ Nov 16th 2006 4:35PM
It was a good read, but I think the author has focussed on women when they are not the primary focus.
Nintendo's pitch is to provide a console, *INCLUDING* women. They are not targetting just women, but everyone. If nintendo is targetting an audience, it's the 'causual gamer', which still includes a lot of men as well as women. The hardcore gamer is often stereotyped as the loner. The casual gamer, however, could be considered one who 'joins in' when there's something interesting to play. In other words, the casual gamer, like a casual smoker, will join in when there is company. Based on the situation of gaming right now, this is where a lot of women might fit in.
I think the article is blown out of context. I'm not dissin' the author cause I understand passion and writing, but there are times when one becomes so fixed on a topic the greater picture (in my example, casual gamer) is missed.
Wassy @ Nov 16th 2006 4:42PM
I get minorly insulted at stuff like this. Not crazy feminist insulted, but I don't think I'm THAT alone in this demographic!
I'm a hardcore gamer-chick. I don't suck at games and I enjoy a wide variety of titles. I've owned nearly every console on the market. My favorite console of all time is the SNES followed closely by the original PlayStation. I'm married, work as a bank teller, and will probably be fighting my future children for more game-time. There's more out there like me, aren't there?
But all that aside, I'm extremely excited about getting my Wii on Sunday.
Allen @ Nov 16th 2006 4:42PM
Wow, the girl in that picture is sooooo cuuuute!
Miniboss @ Nov 16th 2006 4:45PM
Again, the "women" that Nintendo is targeting are those that haven't ever played a game. Sure, there are lots of female gamers, but what percentage of those would be considered hardcore and what percentage of those play the Sims? I'm going to guess the scales will be tilted in the Sims' direction.
So being upset about Nintendo saying that the controls are easy for women to understand really points more to the fact that there aren't fifty different actions for seven different buttons. Again, if you're a woman and you can play MGS3 just fine, with all of its analog button-pressing glory, then you are not the one that Nintendo is targeting. It's not that you're not a women, it's just that they already have you.
So instead of saying "women who don't currently play video games", they say "women". Because let's face it, the vast majority of women still don't play games, and if they do they don't do it regularly and they probably only do it on the computer (i.e., Solitaire or the Sims). Am I making generalizations? Possibly, but I haven't seen any evidence to combat this.
Meh @ Nov 16th 2006 4:43PM
http://news.spong.com/article/11162
I think it links with this quite well.
pete @ Nov 16th 2006 4:52PM
#8 totally agree this female is standing up for women every where but she really has nothing to stand for, nintendo is not being sexist, agist, racist they are a company trying to make money men are more willing to fork over 250 or 400 or 600 for that matter than women, and IF females buy a wii they tried it somewhere else probably at a friends house likes it and buys it. they are probably not gonna go out and search for it unless they are hardcore gamers and if they are theyd probably buy a 360 or ps3 anyway.they are trying to expand the market but women are not gonna be buying these for themself thats why i think the commercials are a good example of how women can be brought in the mix. im starting to rant gotta go, oh and go iron a shirt of something lady
Freakhead @ Nov 16th 2006 4:54PM
DAm. This is one of those I am woman hear me roar speeches. Anyway welcome to videogaming where every company has been telling us guys what to play for 30 years and where, for 30 years, we don't buy it if we don't like it.
NNTPgrip @ Nov 16th 2006 4:54PM
It all depends upon how slippery the Wiimote can get before it shorts out.
Darkness @ Nov 16th 2006 4:56PM
Good article.
However, I understand where he's coming from. Women already in the gaming industry are not the norm. There are plenty of women (such as my mom, my sisters, girlfriend, etc.) who simply don't get into the macho "manly" games out there. They don't enjoy fighting games (I've been trying to get my sister to play Street Fighter or some variation for years), they don't really get into games like Gears of War or God of War, either. My girlfriend plays Pokemon and my sister enjoys puzzle games.
I don't think it's a matter of being "easy". It's a matter of accessibility. So far, my girlfiend who does not even think about playing racing games is enjoying Excite Truck. That's a step in the right direction. We just simply have to accept the fact that what's important as far as entertainment for men and women are usually different. The trick is finding a happy medium which is something game makers have been trying to do for over 20 years.
In all honesty, I hope someone finds a way to get us a little closer to that medium. I guess only time will tell if the Wii can do that.
Robert Jung @ Nov 16th 2006 4:59PM
"Except that the Wii isn't being given to women. It's being given to men to give to women. In some sort of crazy, gender-based, gaming colonialism, Nintendo's new system isn't being marketed toward women themselves, but to their sons, boyfriends, fathers. Women, like other family members, are only then invited to play along."
This argument doesn't hold water after a review of Nintendo's PR/advertising imagery for the Wii. Nintendo's E3 2006 video featured a room full of women playing Wario Ware, for instance, and their current gallery of Wii experience videos (http://us.wii.com/experience_gallery.jsp) shows lots of women playing either by themselves or with other women. Hell, even their Excite Truck page (http://wii.nintendo.com/software_excite.html) features two women in a head-to-head race, with nary a man in sight, even though one would (stereotypically) assume that men would be more inclined to play a truck-racing game. Picking out a handful of slides and one commercial as evidence of Nintendo's anti-women bias is a bit of a stretch.
--R.J.
truplaya @ Nov 16th 2006 5:04PM
i kick ass in games, and I'm a girl. And I'm a true Big N fan. Seriously. I'm a bigger fan than a lot of guys I know. Skill has nothing to do with why most girls don't play video games. It has to do with personal taste, and the retarded stereotype that says guys are the gamers. I am a girl gamer, and an african-american. I'm the direct opposite of the typical hardcore gamer - white male - but that doesn't stop me. I could care less. It all depends on whether they wanna play it or not. Or if you introduce them to it, that's definitely a kick in the right direction. Changing the system to pink (eww) or simplifying the controls might bring in some women...but not all of them. The game has to be fun or we aren't interested. Nintendo has always had good games, and that's what gets us. Or me anyway.
that one dude @ Nov 16th 2006 5:05PM
It all depends upon how slippery the Wiimote can get before it shorts out.
Posted at 4:53PM on Nov 16th 2006 by NNTPgrip
Holy God that had me rolling in tears.
BobaFett @ Nov 16th 2006 5:13PM
Ummm. This is just drivel. To extrapolate a company's position on genders from a handful of powerpoint slides and one commercial is pointless. Maybe if you had some data or real research then this wouldn't sound like just another windbag rheoteric piece.
Anna @ Nov 16th 2006 5:19PM
"Except that the Wii isn't being given to women. It's being given to men to give to women. In some sort of crazy, gender-based, gaming colonialism, Nintendo's new system isn't being marketed toward women themselves, but to their sons, boyfriends, fathers. Women, like other family members, are only then invited to play along."
Hey if anyone wants to go to EB and buy a Wii to give to me, i'll let them.
I'm as annoyed as anyone about how 'girl gamers' has been repersented these days.
On one hand you have "Girl Guilds / Clans" who are all women, and somewhat antiguy... and show off an image of sexiness (skankyness) and ra ra were women... and we game look at us.
On the other hand women are shown as non games, period, people who need to be brought into gaming.
According to the media and the image that it pushes there is no such thing as a Casual Gaming Girl. Its either "I'm skanky and play video games teehe" or "Whats a video game".
Yes I agree with you that, that the whole "Games for Girls" thing is kinda annoying... but as long as I'm not expected to play Barbie Horse Adventure I won't complain too much. Me and all my friends play, and it's not out of the orginary for the people we know. Yeah its usually the guys who own consoles, but lots of girls actually play. Though in general they are a lot less experinced then guys.
I think what needs to be done is have the "Games for non-gamers" angle pushed more... then the "Games for girls"
ackmondual @ Nov 16th 2006 5:16PM
They did some reserach of girls and vid games. When asked why a girl who was excelling at a game stopped playing, she answered she already pulled some guy's heart out. Why bother doing it again?
.
from #9
""Wow, the girl in that picture is sooooo cuuuute!""
Wholeheartedly agree. However, I've got this nagging feeling she may really be x2 of how old she looks. Wonder if anyone can Photoshop the Wii VC controller for pom poms instead ;)
pete @ Nov 16th 2006 5:35PM
nintendo or a 3rd party should come up with a game made by women for women, you know they use the wimote and nun chuck on a virtual home and use it dust, wash dishes and cook it be a cross between cooking mana on ds and animal crossing they go wild for it i bet ya!
SP @ Nov 16th 2006 5:42PM
The only thing that matters to Nintendo is making profit. When they see women in games, they see that only a small percentage of them make up console gamers. While there are women that are the exception, they don't increase profit by catering to those women. They increase their profit by going after the women that wouldn't otherwise be playing a console system.
It's not like these women that aren't playing console games aren't playing any games. There are a ton of people that play simpler online games. This is what they're trying to emulate with their console. While every game isn't going to be simple like this, they want to make it available for people that are more attracted to this type of game. While they do mention women a lot as an example of this type of gamer, it's also true of many older people and people who stopped playing video games after the NES or SNES, regardless of sex.
brad drac @ Nov 16th 2006 8:21PM
In marketing terms:
Female gamer = male gamer.
Female = non-gaming female.
Non-gaming females(and other non-gamers) are just not going to shell out $250 based on some adds, so there's no point in them being targeted directly to them. Getting women's associates to shell out the cash, getting said women addicted, and thus spreading the word virally seems a far more logical strategy. There are far FAR more sexist marketing campaigns out there.
Boomaga @ Nov 16th 2006 5:48PM
Whatever, women should love Wii, it has the abilitly to simulate all the activities women love. Afterall, the Wii-mote could be used like a frying pan, a vacuum cleaner, a mop, a feather duster, a baby bottle and everything else a woman needs.
GForce289 @ Nov 16th 2006 5:52PM
"I don't really do much of anything"
Glad that you don't contribute anything to society.
The people that actually have things to do and want this console are jipped and this woman who has no knowledge of the product is getting one.
fawazr @ Nov 16th 2006 6:03PM
Those observations were selective at best. The Wii is being aggressively marketed to everyone. This is a quantum leap from having women serve as props to enhance a protagonist's machismo. Your columns are usually spot on, but this is just you making a mountain out of an anthill. And the Wii's simplicity isn't tailor made for women. It's made so that anyone can pick it up and Reggie extends an olive branch to all those girls out there who've wanted to pick up a controller, but were intimidated by the all boys club huddled around the living room console. Nintendo succeeds in making gaming an enclusive activity that's fun to boot and all you can do is dose up on +5 feminism pills and sling indictments against them. People typically praise progress and help it along, not vilify it. If you could look beyond whatever chip you have on your shoulder, you'd see that the Wii is for everyone, not just for uncoordinated chicks.
Velops @ Nov 16th 2006 6:15PM
Too many people try to make the tired argument that good games will attract more women and that making games with women in mind is irrelevant. Unfortunately, the industry has been doing that for the last several console generations resulting in a predominantly male market.
One of the pitfalls with trying to expand the market is that as people get older, it becomes increasingly more difficult to change their opinions about videogames. Hardcore gamers started playing games at a very young age when entry is relatively easy. The industry is currently being dominated by hardcore gamers creating a roadblock to entry for older people.
The most effective way to expand the market in this situation is by getting hardcore gamers to introduce non-gamers. Since the market is dominated by males, it's not surprising that males would be the ones to receive Wiis in the commercial. Nintendo is counting on them to spread the word.
As for the issue about creating "easy" games, it's a misinterpretation of the eastern game design philosophy that Nintendo uses. Eastern games more often than not are designed around the idea that games should be easy to learn but have enough depth behind them so that it takes effort to master.
DaveExile @ Nov 16th 2006 7:15PM
The simple fact is that no-one wants the system "for girls;" girls included.
That sort of branding is the ultimate write-off ... and one a system that is already graphically less powerful, smaller, cutely named, and decidedly family-friendly can not afford.
TO avoid a ramble (or a rant) I will illustrate my point by reference: even Secret's female deodorant, a product most men would rather not consider (hypothetically or otherwise) is advertised as "strong enough for a man..."
Krystal @ Nov 16th 2006 7:02PM
I really like this article and appreciate it. As someone who has beat Ninja Gaiden Black on the Master Ninja difficulty, I don't know why the hell they're touting simple-ness as the reason we'd want to play.
Like as said, some of us don't like the stereotypes around videogaming, and would rather not be seen as such.
Anna @ Nov 16th 2006 7:22PM
Um... not to nitpick, but secret is strong enough for a man, doesn't mean that men are better, and therefore a girl should have it...
It means that Men are stinkier and it could keep a man smelling nice, so it can definatly keep a girl smelling nice.
Its not a men are better thing, its a men smell like crap thing.
pete @ Nov 16th 2006 7:29PM
@#31 huh, how bout a big o cup of shut the hell up, some one give this chick a broom or something,
"Its not a men are better thing, its a men smell like crap thing." ooook if you say so sweetheart
Kelvin @ Nov 16th 2006 7:54PM
19. It all depends upon how slippery the Wiimote can get before it shorts out.
Posted at 4:53PM on Nov 16th 2006 by NNTPgrip
Okay how exactly would the on-board speaker play into all this... ...
daniel @ Nov 16th 2006 8:36PM
my local mall happens to be one of thost 10 with the wii kiosks. my mom and brother came. my mom enjoyed it as much as we did. she said it was different and normally not up to spending even 25 dollars on anything un necessary she seemd apt to purchasing a wii relatively soon. she said "it was different but a lot fo fun once she got the hang of it." she suffered when it came to zelda but excelled in wii sports. she never plays video games but i think shed play fairly regularly on the wii. as for my thoughts it basically the most fun i've had in a long while. excite truck was pure joy. zelda's learning curve rally wasn't that hard. i picked up in 5 mins te controls. the sheme was done right for it and was fairly natural. and wii sports was also a blast. i could go for hours playing any of them. boxing and tennis were the only two i played, however. i'm going back to the mall jsut to play. the reaction of the crow that gathered around us was also interesting. alot of em didn't know what was going on but really seemd to like what they saw. nintendo is hitting their mark.
reppy @ Nov 16th 2006 9:10PM
"As part of Reggie's keynote, he showed a slide of images of all the new gamers the Wii would attract, come launch day. Of the five images, all showed women playing. But these women weren't alone. And in the new Wii commercial Reggie played for the crowd, in which two Japanese men travel the country ceremoniously handing the remote over to American families, women were only background participants, never the official recipients of the Wii."
And if showed women all alone, it'd be more like:
1) Why does Nintendo think these women aren't capable of attracting men?
2) Why does Nintendo think these women are undeserving of gifts?
Dark-Pen @ Nov 16th 2006 10:02PM
There are alot of good points that are made in this article, but i'm going to have to go with the other side on this issue, as the third poster makes the point, along with a number of other comments: yes, it is in a sense insulting and perhaps even sexist towards the gamer-chick demographic, or even the women demographic, but lets face it, there are alot of people out there that have turned off their interest or belief of interest in video games as a whole, just because of the fact that what they've seen or what has been offered during their times of curiosity was not somethey they liked. Sure, there's tetris and bejeweled, but ultimately, that's still far away from what it is that "gaming" is all about, particularly for how Nintendo sees it, as that's the demographic they're trying to reach out to. For far too long have videogames been about pressing buttons to move a character, instead of forcfully moving it with your own movements (as anyone that first plays something on a monitor or saw someone playing something on a monitor can protest to, like using the mouse or making mario move or when racing, for instance), and that's ultimately the demographic they're aiming at. If anything, to press a button to make something on a screen do something is abstract, and most times than not, it either becomes too hard or too boring.
The way that alot of people see what nintendo's trying to do with the Wii is to get the people that tried to move something that was on screen by moving the controller itself to finally do what it was that they were trying to do. Sure, there's still button pressing involved, but in this day and age, technology is no longer something that is alien to everyday life (unless you're living in a very non-technological society and not reading this).
There are alot of good points that can be made, but let's not try to read too much into it. Yes, it can be interpreted as insulting to the intelligence of women or old people, but lets face it: not alot of women or old people pay attention to video game ads or anything related to video games. Infact, its not just women and old people, but men too, or to put it more broadly, anyone and everyone that's either too busy or too poor to invest time and money into something that recieves negative publicity from whatever news source they listen to, or whatever negative publicity they selectivly listen to.
Sidepocket @ Nov 17th 2006 12:12AM
Dose anyone find it ironic that girls do not want to be told what gender things they want when every product is eather pushed twards males or females?
Expecally twards males. Oh here is sports and gore, that is what all brainless males like. Pffft. The door swings both ways. :)
Anna @ Nov 17th 2006 12:14AM
Apparantly I struck a nerve lol... and apparantly pointing out that men sweat more, warrants a sexist "woman's place" comeback... grow up.
Firestorm. @ Nov 17th 2006 12:18AM
all of you are forgetting that Nintendo isnt trying to get every casual gamer out there to buy a Wii as soon as they see the comercial. Even if woman and senoirs are bacround figures, people notice them playing and having fun. (not the fact that theres a hardcore gamer in front)
Nintendo wants thier sytem to be noticed, whether it be buy kiosks, word of mouth or commercials. After the first step of getting thier mild attention, they notice hard core gamers having fun, getting them even more interested. Eventually they end up at a retailer, checking it out for them selves. And even if its half a year later, they will eventually buy the system.
Nintendo doesnt want to sell images of hardcore gamers, sitting on the couch with sweaty palms in a trance like state in a dark room. Thats the kind of stuff that repulses people. Thats there angle with the Wii-remote. Its gotta look interesting in real life.
Zach @ Nov 17th 2006 12:58AM
"It's no shock that much fewer women play video games than men."
But according to the ESA, 43% of gamers are women. It's such a small margin, it's not really valid anymore to say that video gaming is a boy's club. Now, does the marketing play more (and more successfully) to men? Sure.
Also according to the ESA, women over the age of 18 constitute a higher population of the gaming community than boys ages six to 17. The average adult woman spends 7.4 hours every week playing games, which is an average of two hours more than they last year. So...the population is growing - more or less on its own - but also thanks to, in a large part - companies like Nintendo.
While other companies are creating "pink" games (games that are specifically created for and marketed to women), Nintendo has grown its business by letting other companies focus on violence and gore, while they focus on their "Touch Generations" series, which tends to play to both gamers AND non-gamers. The violence and gore games (which, don't get me wrong - I love, and so does my wife), tend to appeal to the people that are already gaming. Generally, Touch Generation games lend themselves well to everyone by following the age-old formula of "easy to learn, difficult to master." Again, not that Gears of War or Marvel Ultimate Alliance are difficult to learn - but in the scope of things, the Touch Generation series tends to lend itself well to simple rewards and casual obsessions.
DJ @ Nov 17th 2006 2:00AM
"It's not that a new design will knock down the social barriers to entry, but that the system is so intuitive, so simple, it will knock down barriers of ability. As if women, like young children and the elderly (another target audience who has the right to be upset), were incapable of playing traditional games."
No offense, but that's not what Reggie P.A. said at all. The issue is not a "lack of ability" on the part of women and older people. The issue is making the system and level of immersion high enough to APPEAL to those new gamers.
Clearly there are differences in usage by men & women.
Reading anything like "women lack coordination or ability" into that message is annoyingly defensive and frankly, it's reaching.
reppy @ Nov 17th 2006 2:58AM
"But according to the ESA, 43% of gamers are women. It's such a small margin, it's not really valid anymore to say that video gaming is a boy's club. Now, does the marketing play more (and more successfully) to men? Sure."
I find that hard to believe. 43%? Firstly, I would like to know the criteria for what constitutes a "gamer". Is it someone that spends 6+ hours a week playing games? Do web games or Solitaire count? Do these 43% own one of the 3 main consoles? When you start looking at it that way.. I think you'll see that "43%" dwindle really fast.
Mr.Nitemare @ Nov 17th 2006 3:26AM
#41 in a way you were right..but unfortunately wrong at the same time...lets look at those numbers you put up 43 percent women, which means 53 percent men...a 14 percent swing..for 75 million game boy(and such) systems sold thats an 11 million person swing...$129 per system, equates to 1.5 billion dollars and that's systems alone .. not to mention game sales that are being missed by not creating an avenue to bring in these non-gamers..
and the growth of "non-gamers" playing games can be clearly credited to the introduction of the Nintendo DS and its new style of gaming which caters to a cross-generation of gamers, and that is the same philosophy of the wii...a system where you can not only make games easy for those who don't play games, games for those that don't play games because they feel they've gotten harder..and games for those "hard-core" gamers that never put the stick down...
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Mr.Nitemare @ Nov 17th 2006 3:28AM
lol..57 percent ..made a mistake in my previous post
Jim @ Nov 17th 2006 1:50PM
Wow, I'd never seen that. I just thought the commercials were awesome (I probably looked more on the Wii/gameplay than what race/gender the receiving person was).
All Your Lost Socks @ Nov 17th 2006 12:14PM
Most of the good points have already been made by other female gamers on the board, so I won't go and rehash everything that was already said. I agree with the point many of your accentuated about viral marketing, and all I have to say is: if you guys have been reading anything that Iwata has been saying this whole entire time, it shouldn't surprise you in the LEAST that it is being marketed this way.
When the first slide presentation was put up on the japanese web site, I ran it through the translator. I remember reading one of Iwata's key points about marketing - the DS gets a lot of hands-on face-time when people take it out in public, allowing it to market itself in the hands of adopters. That's one of the main reasons it spread so fast. All along he has been calling back to this point, saying that people need to get their hands on it and experience it to understand and love it (and buy it). This can't occur at a large enough scale based on mall kiosks alone.
This is where the marketing 'to guys' comes in. I don't think it's so unfair that guys are being "targeted" in these ads and images. The people that do buy a Wii are going to have female friends that, while they may not have had any interest in picking one up for themselves yet, will get a chance to experience it at someone else's house, leading them to maybe buy one of their own. By marketing slightly heavier towards an audience they already know is mostly secure socially with gaming (male), and keeping the shakier half of the casual audience in the picture (female), they are just using another form of the same viral marketing technique that they have openly talked about since the console's revelation.
Finally, I gotta take a soapbox moment to join the chorus here and say that even as a gamer girl, who hates being treated unfairly by bigoted males, hyper-feminism bugs the sh*t out of me. I'm not speaking about the author of this article per se, but generally, women who get defensive at every little thing that could be misconstrued about them are JUST as annoying as the girls who paint themselves like porcelain dolls and giggle all day. Either women have air between their ears or cement, it seems. I'd like to think I have a brain in there, and it is capable of making reasonable judgements one way or another. Women and men are going to be different in attitude, appearance, habit, hormones, whatever - but we're all thinking people, ferchrissake.
Anyway, if my boyfriend buys a Wii before I do, I'm not going to complain. I'm going to go to his house and PLAY it. It's like a free untimed kiosk.
Think of it this way, ladies. If a guy offers to buy the drinks, are you going to turn it around and pay for them instead because you feel you're being treated unfairly? Please. There are some priveleges that come with it all, no? ;P (This is PLAYFUL, before I get shot.)
James Blocke @ Nov 17th 2006 3:15PM
"It's so easy, your girlfriend would play. Or your mother. Or your grandmother."
It's so simple, a woman can play it. Awesome.
Devon @ Nov 20th 2006 9:56AM
Something that may or may not have been said, what can I say I didn't read all them comments, is that the problem with the concept of marketing like this is that it still assumes the status-quo. Sure they are trying to break some of the barriers to women, but not by appealing to them directly. Yes, it is absolutely correct to say that it makes more business sense to do as they have done, however their very design of the Wii, be it name or controller or whatever, is supposed to break the mold. If they are so willing to take that chance and so believe that it will help them survive through the next generation because of the new gamers it will bring to the console, why can't they market in a way that breaks the stereotype?
I imagine it is mostly because it is just plain too risky, but it needs to be done by someone. The biggest problem in my mind is a lack of women in the industry and a general lack of diversity. When I go to work and there are 4, count 'em 4, women out of some 90+ people, that isn't a good sign and it doesn't lead one to believe women will have a strong voice in game products. Worth noting is the fact that I don't expect a unified female voice, far from it, but that there aren't enough female voices to change the status quo.
Keep it up Bonnie.
Chang Huang Lo @ Nov 20th 2006 12:24AM
Women aren't being considered "incapable" of playing traditional games, they're just usually not attracted to such games. Although there are female players out there, you can't accuse the fact that the majority of gamers are not gamers as stereotype. Nintendo is making games for women that aren't easier, but reflect on what women generally like. And for those women who dont like those games, no one is stopping them from buying other games. And I have seen clips on the wii website that show many women ALONE playing the games, not in the backround, but by themselves. We cant take everything that involves a certain race or gender as an insult.