It's so easy, your girlfriend would play. Or your mother. Or your grandmother. Last week at the 2006 Montreal International Games Summit, Reggie Fils-Aimé, president of Nintendo America -- super tall guy, and fun-with-Photoshop favorite -- gave a keynote on marketing the Wii. Besides being a general pep rally for the new console -- Nintendo beats Sony, rah rah rah! -- Reggie's talk stressed the Wii's ability to attract new gamers; specifically, Reggie mentioned older gamers, children, and women.
It's no shock that much fewer women play video games than men. So from a business standpoint, it makes sense that Nintendo would want to expand their sales into that new market. But whether the Wii and its PR are doing something "good" for the state of gaming equality, that's a whole other story.
On the one hand, it's refreshing to see a major player like Nintendo thinking about women -- not just in terms of one game, but a whole console, and with it a slew of "non-girly" titles. It's also encouraging to see female players linked with innovation, something the video game industry as a whole needs desperately. Women have finally made it onto the larger marketing map.
At the same time, some female gamers are understandable bothered by claims like the ones Reggie made for the Wii. First off, women players already do exist; we're right here. It's just that, until we bring in the big bucks, we don't seem to matter. Second, women are people, full grown adults who can make decisions for themselves about what they like or dislike -- video games included. Telling them what they'll play, so the argument goes, is insulting to their ability to make choices.
To which we might well say, business is business. But there is something unsettling in the way Nintendo has been pushing the Wii for women. It's not that a new design will knock down the social barriers to entry, but that the system is so intuitive, so simple, it will knock down barriers of ability. As if women, like young children and the elderly (another target audience who has the right to be upset), were incapable of playing traditional games.
Still, even here, there's a rebuttal to be made. Video games -- and their controls -- are not always easy. Because of certain cultural conditions, women are less likely to pick them up and play. Therefore, since they have less experience, normal games might well be, for them, "harder." So then, give women a console that wipes the slate clean, that puts everyone on an even playing field. Give them the Wii.
Except that the Wii isn't being given to women. It's being given to men to give to women. In some sort of crazy, gender-based, gaming colonialism, Nintendo's new system isn't being marketed toward women themselves, but to their sons, boyfriends, fathers. Women, like other family members, are only then invited to play along.
As part of Reggie's keynote, he showed a slide of images of all the new gamers the Wii would attract, come launch day. Of the five images, all showed women playing. But these women weren't alone. And in the new Wii commercial Reggie played for the crowd, in which two Japanese men travel the country ceremoniously handing the remote over to American families, women were only background participants, never the official recipients of the Wii.
Does marketing "easy" game play to women hold water? Maybe, maybe not. What's certain though is that, even as Nintendo looks toward its female market, they still consider women as secondary gamers. How many more generations of consoles will it take before women get to hold the controls?
Bonnie Ruberg is a writer, researcher, and all around fangirl with a big crush on games. Find more of her work at Terra Nova, Gamasutra, or her blog, Heroine Sheik. She can be reached at











(Page 1) Reader Comments
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The general demographic of women (aka, non-nerds) aren't really interested in video games, not because they aren't good at it, but because of the stereotype associated with it. I gave my mom a DS for mothers day, she loves it. But if I had never shown it to her in the first place, she wouldn't have given it the time of day, no matter what commercial or marketing scheme she saw. As of right now, with video gamers being a hardcore only market (because lets face, even those girl gamers we have now are hardcore gamers), the general populace have turned their brains off to the concept of video games.
Old people generally don't play videogames because what they think of videogames doesn't seem like fun for them. When a total paradigm shift like wii comes along, the only way they'll pay attention is if its brought to their attention by friends and family.
Its not that Nintendo is sexist (and agist), its that they know the general populace have turned their attention off to the world of games.
If they didn't market it to us to show them, they'd never even give it the time of day.
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"If they (Nintendo) didn't market it to us (gamer sons and husbands) to show them (non-gamers), they'd (non-gamers) never even give it (Wii) the time of day."
Better?
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That's my two cents. I hope I added some insight
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It couldn't be because it actualy works as a marketing technique. It must be due to sexist pigs at nintendo.
I for one was outraged at the old zelda commercial. How dare they represent geeks and punks in that manner. OUTRAGED!
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Nintendo's pitch is to provide a console, *INCLUDING* women. They are not targetting just women, but everyone. If nintendo is targetting an audience, it's the 'causual gamer', which still includes a lot of men as well as women. The hardcore gamer is often stereotyped as the loner. The casual gamer, however, could be considered one who 'joins in' when there's something interesting to play. In other words, the casual gamer, like a casual smoker, will join in when there is company. Based on the situation of gaming right now, this is where a lot of women might fit in.
I think the article is blown out of context. I'm not dissin' the author cause I understand passion and writing, but there are times when one becomes so fixed on a topic the greater picture (in my example, casual gamer) is missed.
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I'm a hardcore gamer-chick. I don't suck at games and I enjoy a wide variety of titles. I've owned nearly every console on the market. My favorite console of all time is the SNES followed closely by the original PlayStation. I'm married, work as a bank teller, and will probably be fighting my future children for more game-time. There's more out there like me, aren't there?
But all that aside, I'm extremely excited about getting my Wii on Sunday.
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I think it links with this quite well.
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So being upset about Nintendo saying that the controls are easy for women to understand really points more to the fact that there aren't fifty different actions for seven different buttons. Again, if you're a woman and you can play MGS3 just fine, with all of its analog button-pressing glory, then you are not the one that Nintendo is targeting. It's not that you're not a women, it's just that they already have you.
So instead of saying "women who don't currently play video games", they say "women". Because let's face it, the vast majority of women still don't play games, and if they do they don't do it regularly and they probably only do it on the computer (i.e., Solitaire or the Sims). Am I making generalizations? Possibly, but I haven't seen any evidence to combat this.
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However, I understand where he's coming from. Women already in the gaming industry are not the norm. There are plenty of women (such as my mom, my sisters, girlfriend, etc.) who simply don't get into the macho "manly" games out there. They don't enjoy fighting games (I've been trying to get my sister to play Street Fighter or some variation for years), they don't really get into games like Gears of War or God of War, either. My girlfriend plays Pokemon and my sister enjoys puzzle games.
I don't think it's a matter of being "easy". It's a matter of accessibility. So far, my girlfiend who does not even think about playing racing games is enjoying Excite Truck. That's a step in the right direction. We just simply have to accept the fact that what's important as far as entertainment for men and women are usually different. The trick is finding a happy medium which is something game makers have been trying to do for over 20 years.
In all honesty, I hope someone finds a way to get us a little closer to that medium. I guess only time will tell if the Wii can do that.
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This argument doesn't hold water after a review of Nintendo's PR/advertising imagery for the Wii. Nintendo's E3 2006 video featured a room full of women playing Wario Ware, for instance, and their current gallery of Wii experience videos (http://us.wii.com/experience_gallery.jsp) shows lots of women playing either by themselves or with other women. Hell, even their Excite Truck page (http://wii.nintendo.com/software_excite.html) features two women in a head-to-head race, with nary a man in sight, even though one would (stereotypically) assume that men would be more inclined to play a truck-racing game. Picking out a handful of slides and one commercial as evidence of Nintendo's anti-women bias is a bit of a stretch.
--R.J.
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Posted at 4:53PM on Nov 16th 2006 by NNTPgrip
Holy God that had me rolling in tears.
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.
from #9
""Wow, the girl in that picture is sooooo cuuuute!""
Wholeheartedly agree. However, I've got this nagging feeling she may really be x2 of how old she looks. Wonder if anyone can Photoshop the Wii VC controller for pom poms instead ;)
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Hey if anyone wants to go to EB and buy a Wii to give to me, i'll let them.
I'm as annoyed as anyone about how 'girl gamers' has been repersented these days.
On one hand you have "Girl Guilds / Clans" who are all women, and somewhat antiguy... and show off an image of sexiness (skankyness) and ra ra were women... and we game look at us.
On the other hand women are shown as non games, period, people who need to be brought into gaming.
According to the media and the image that it pushes there is no such thing as a Casual Gaming Girl. Its either "I'm skanky and play video games teehe" or "Whats a video game".
Yes I agree with you that, that the whole "Games for Girls" thing is kinda annoying... but as long as I'm not expected to play Barbie Horse Adventure I won't complain too much. Me and all my friends play, and it's not out of the orginary for the people we know. Yeah its usually the guys who own consoles, but lots of girls actually play. Though in general they are a lot less experinced then guys.
I think what needs to be done is have the "Games for non-gamers" angle pushed more... then the "Games for girls"
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It's not like these women that aren't playing console games aren't playing any games. There are a ton of people that play simpler online games. This is what they're trying to emulate with their console. While every game isn't going to be simple like this, they want to make it available for people that are more attracted to this type of game. While they do mention women a lot as an example of this type of gamer, it's also true of many older people and people who stopped playing video games after the NES or SNES, regardless of sex.
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Glad that you don't contribute anything to society.
The people that actually have things to do and want this console are jipped and this woman who has no knowledge of the product is getting one.
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One of the pitfalls with trying to expand the market is that as people get older, it becomes increasingly more difficult to change their opinions about videogames. Hardcore gamers started playing games at a very young age when entry is relatively easy. The industry is currently being dominated by hardcore gamers creating a roadblock to entry for older people.
The most effective way to expand the market in this situation is by getting hardcore gamers to introduce non-gamers. Since the market is dominated by males, it's not surprising that males would be the ones to receive Wiis in the commercial. Nintendo is counting on them to spread the word.
As for the issue about creating "easy" games, it's a misinterpretation of the eastern game design philosophy that Nintendo uses. Eastern games more often than not are designed around the idea that games should be easy to learn but have enough depth behind them so that it takes effort to master.
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Like as said, some of us don't like the stereotypes around videogaming, and would rather not be seen as such.
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That sort of branding is the ultimate write-off ... and one a system that is already graphically less powerful, smaller, cutely named, and decidedly family-friendly can not afford.
TO avoid a ramble (or a rant) I will illustrate my point by reference: even Secret's female deodorant, a product most men would rather not consider (hypothetically or otherwise) is advertised as "strong enough for a man..."
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It means that Men are stinkier and it could keep a man smelling nice, so it can definatly keep a girl smelling nice.
Its not a men are better thing, its a men smell like crap thing.
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"Its not a men are better thing, its a men smell like crap thing." ooook if you say so sweetheart
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Posted at 4:53PM on Nov 16th 2006 by NNTPgrip
Okay how exactly would the on-board speaker play into all this... ...
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Female gamer = male gamer.
Female = non-gaming female.
Non-gaming females(and other non-gamers) are just not going to shell out $250 based on some adds, so there's no point in them being targeted directly to them. Getting women's associates to shell out the cash, getting said women addicted, and thus spreading the word virally seems a far more logical strategy. There are far FAR more sexist marketing campaigns out there.
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And if showed women all alone, it'd be more like:
1) Why does Nintendo think these women aren't capable of attracting men?
2) Why does Nintendo think these women are undeserving of gifts?
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The way that alot of people see what nintendo's trying to do with the Wii is to get the people that tried to move something that was on screen by moving the controller itself to finally do what it was that they were trying to do. Sure, there's still button pressing involved, but in this day and age, technology is no longer something that is alien to everyday life (unless you're living in a very non-technological society and not reading this).
There are alot of good points that can be made, but let's not try to read too much into it. Yes, it can be interpreted as insulting to the intelligence of women or old people, but lets face it: not alot of women or old people pay attention to video game ads or anything related to video games. Infact, its not just women and old people, but men too, or to put it more broadly, anyone and everyone that's either too busy or too poor to invest time and money into something that recieves negative publicity from whatever news source they listen to, or whatever negative publicity they selectivly listen to.
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Expecally twards males. Oh here is sports and gore, that is what all brainless males like. Pffft. The door swings both ways. :)
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Nintendo wants thier sytem to be noticed, whether it be buy kiosks, word of mouth or commercials. After the first step of getting thier mild attention, they notice hard core gamers having fun, getting them even more interested. Eventually they end up at a retailer, checking it out for them selves. And even if its half a year later, they will eventually buy the system.
Nintendo doesnt want to sell images of hardcore gamers, sitting on the couch with sweaty palms in a trance like state in a dark room. Thats the kind of stuff that repulses people. Thats there angle with the Wii-remote. Its gotta look interesting in real life.
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But according to the ESA, 43% of gamers are women. It's such a small margin, it's not really valid anymore to say that video gaming is a boy's club. Now, does the marketing play more (and more successfully) to men? Sure.
Also according to the ESA, women over the age of 18 constitute a higher population of the gaming community than boys ages six to 17. The average adult woman spends 7.4 hours every week playing games, which is an average of two hours more than they last year. So...the population is growing - more or less on its own - but also thanks to, in a large part - companies like Nintendo.
While other companies are creating "pink" games (games that are specifically created for and marketed to women), Nintendo has grown its business by letting other companies focus on violence and gore, while they focus on their "Touch Generations" series, which tends to play to both gamers AND non-gamers. The violence and gore games (which, don't get me wrong - I love, and so does my wife), tend to appeal to the people that are already gaming. Generally, Touch Generation games lend themselves well to everyone by following the age-old formula of "easy to learn, difficult to master." Again, not that Gears of War or Marvel Ultimate Alliance are difficult to learn - but in the scope of things, the Touch Generation series tends to lend itself well to simple rewards and casual obsessions.
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No offense, but that's not what Reggie P.A. said at all. The issue is not a "lack of ability" on the part of women and older people. The issue is making the system and level of immersion high enough to APPEAL to those new gamers.
Clearly there are differences in usage by men & women.
Reading anything like "women lack coordination or ability" into that message is annoyingly defensive and frankly, it's reaching.
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I find that hard to believe. 43%? Firstly, I would like to know the criteria for what constitutes a "gamer". Is it someone that spends 6+ hours a week playing games? Do web games or Solitaire count? Do these 43% own one of the 3 main consoles? When you start looking at it that way.. I think you'll see that "43%" dwindle really fast.
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and the growth of "non-gamers" playing games can be clearly credited to the introduction of the Nintendo DS and its new style of gaming which caters to a cross-generation of gamers, and that is the same philosophy of the wii...a system where you can not only make games easy for those who don't play games, games for those that don't play games because they feel they've gotten harder..and games for those "hard-core" gamers that never put the stick down...
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www.undergroundthunder.com
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When the first slide presentation was put up on the japanese web site, I ran it through the translator. I remember reading one of Iwata's key points about marketing - the DS gets a lot of hands-on face-time when people take it out in public, allowing it to market itself in the hands of adopters. That's one of the main reasons it spread so fast. All along he has been calling back to this point, saying that people need to get their hands on it and experience it to understand and love it (and buy it). This can't occur at a large enough scale based on mall kiosks alone.
This is where the marketing 'to guys' comes in. I don't think it's so unfair that guys are being "targeted" in these ads and images. The people that do buy a Wii are going to have female friends that, while they may not have had any interest in picking one up for themselves yet, will get a chance to experience it at someone else's house, leading them to maybe buy one of their own. By marketing slightly heavier towards an audience they already know is mostly secure socially with gaming (male), and keeping the shakier half of the casual audience in the picture (female), they are just using another form of the same viral marketing technique that they have openly talked about since the console's revelation.
Finally, I gotta take a soapbox moment to join the chorus here and say that even as a gamer girl, who hates being treated unfairly by bigoted males, hyper-feminism bugs the sh*t out of me. I'm not speaking about the author of this article per se, but generally, women who get defensive at every little thing that could be misconstrued about them are JUST as annoying as the girls who paint themselves like porcelain dolls and giggle all day. Either women have air between their ears or cement, it seems. I'd like to think I have a brain in there, and it is capable of making reasonable judgements one way or another. Women and men are going to be different in attitude, appearance, habit, hormones, whatever - but we're all thinking people, ferchrissake.
Anyway, if my boyfriend buys a Wii before I do, I'm not going to complain. I'm going to go to his house and PLAY it. It's like a free untimed kiosk.
Think of it this way, ladies. If a guy offers to buy the drinks, are you going to turn it around and pay for them instead because you feel you're being treated unfairly? Please. There are some priveleges that come with it all, no? ;P (This is PLAYFUL, before I get shot.)
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It's so simple, a woman can play it. Awesome.
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