A few months back EB Games' website accidentally leaked information about an arcade stick for the Xbox 360. Due to some production hiccups we should finally have the Arcade GameStick next month. The joystick will include Xbox Live Arcade games Frogger, Time Pilot and Astropop. The joystick includes all the buttons found on the Xbox 360 controller, including the rumble feature and it can connect through USB to a PC. The MSRP is $49.99 USD.It's about time this thing comes out. Playing a lot of the classic games on Xbox Live feels horribly awkward because the games were designed in a time pre-thumbsticks -- five minutes with Street Fighter II makes that abundantly clear. Now as long as the thing is made well and we can bang our joystick around like in the good old days without it snapping off, we'll be quite happy -- 'cause nobody likes to see their joystick snap off.




















(Page 1) Reader Comments
I would like to see one with 8 buttons on top for fighting games.
Supposedly this Joystick also has paddle-like controls (for Tempest and Space Giraffe perhaps?)
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See, part of the alure of the wii.. Ok, to be honest, the only reason to own a wii is for Nintendo IP's like Mario & Zelda, and for the magic of the wiimote. Well, the wiimote isn't as magic as I thought it was. Another way of putting it, is its nothing but a cheap gimmick, and that makes me very sad, because I grew up on Nintendo and always believed in them.. Mode 7 anyone? Just hearing about a game that used Mode 7 would send my spine tingling!
But alas, the wiimote is not some magical next-gen gizmo that, as Reggie says, lets you "feel the game". Disappointingly, the wiimote is more or less like the old Palm Pilot's "grafitti" character recognition system. It takes a very basic stylus input, or in case of the wii, an accelerometer input, and translates it to, well, a B button, or an X button.
Yes, that's right... it does NOT replicate your hand motions virtually. Its not some kind of VR device. All it does is simply convert a shake, jerk, or thrust into the equivalent of hitting the X or Y button or what have you.
Alternately, it does work with the sensor bar when in its pointing device, aka light-gun mode... but its definately just that, and NOT the console FPS godsend we may have hoped for.
Is this a bad thing? Well, yes and no. It IS something different then just pushing buttons, that's for sure. It at least gives us something new to play with, but in the end, when you are looking for a pure input experience, tapping that "X" button is going always be more accurate, responsive & predictable then wiggling a controller a certain way. What it ISN'T is something magical...
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In fact, the only time it uses your real hand movements is when you are using it in the pointer mode like on the channel screens, etc.
I'm going to at least get Zelda for it but after I play through it, I'm afraid the wii is going to just collect dust like my gamecube has (since I beat RE4 I haven't touched it). It really breaks my heart that the wiimote works the way it does. I can overlook the graphics if the input is something special, you know? But now I know that it isn't all that special, I just don't know.
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Apparently you have not experienced the wii or played any games with the wii remote because it is motion sensitive!!
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Dude he just said he spent time with it.
killr0y, you make some interesting points. I have not personally tried it yet, but what you said, "All it does is simply convert a shake, jerk, or thrust into the equivalent of hitting the X or Y button ..." sounds believable.
Anyways, about this 360 arcade stick, it looks sweet. Me want.
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I still fail to see the excitement in the Wiimote, though. Maybe when the console is 100 dollars in 2 years, I'll consider it. Until then, DS360PC.
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I don't know what it is with you Nintendo fanboys, that goes for any fanboy, Sony, MS, etc.. We deserve a little more than what we've gotten, at least they all promised us more. Except maybe for MS, who gave us what they said they were going to. Sure, it would have been great to have a real VR input system.. I'd almost kill to have a higher-resolution, color version of the Virtual Boy.. I love my VB! Don't know why the industry is going down a path of mediocrity and familiarity.
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$49.99 is enough for them to make a reasonable approximation of a real arcade stick. This is insulting.
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And it's definitely needed... But unless MS themselves put one out (which ain't happenin'), I'm waiting on the X-arcade. Best arcade controllers money can buy.
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They have previously made extremely good sticks.
This one happens to be crap, but it's Japanese crap.
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What about Baseball? That senses your hand movements pretty freaking well. Also, I don't think Nintendo utilized the full power of the Wiimote with Wii Sports. Once you try out Monkey Ball, I hope you'll agree with me as well that the Wiimote is great. Some games, like Zelda, really under-utilize its power, but hopefully as we get a lot of great games for the Wii, it'll get better.
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Check our site: http://www.gopodular.com
or browse the Shoryuken forums: http://www.shoryuken.com/forums/index.php
#15 - The current X-Arcade controller pinout is incompatible with the licensing format MS has for the 360. They need to change the production line on their controllers, wait until a different licensing format exists, or get special consideration from MS.
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My family loves it. It feels like the NES release all over again, Thanksgiving will be a blast!
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Arcade machines of this type used a 4-way stick that typically had a plate that only let the joystick travel on the 2 axes (u-d/l-r). MAME panel layouts typically include a 4-way stick specifically for this purpose.
I have a Hori stick, but it sucks for PacMan because it's too easy to hit a diagonal which causes the Pac to stop completely which is usually an instant death. I'm experimenting with a small jig that would force the stick into a 2-axis configuration. I'm also considering dissecting it and building a better controller box with a 4/8-way convertable stick (http://www.ultimarc.com/controls.html) and real arcade buttons.
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I mean, that'd be the ultimate.
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Example 1: in excitetruck you cover up the IR sensor on the wii-mote with your left hand (NES controller position), yet it sends your tilt angle as steering control to the game. Try it and you'll see the sensitivity is like an analog stick/steering wheel.
Example 2: In Red Steel your gun points with the IR sensor but try twisting your wrist and firing gangsta-style. A position sensor does not record the twisting wrist motion.
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