Lost Planet Turkey Day multiplayer review
Click to enlarge
We've been playing the Lost Planet multiplayer for the past couple of days through an arrangement with Capcom. All Xbox Live users will be able to download the multiplayer-enabled demo today and get some gaming in ... if the tryptophan hasn't incapacitated them.
The demo comes with one map called Pirate Fortress, although if you pre-order the Lost Planet Collector's Edition on "White Friday" (11/24), you'll get a code that allows you to download an additional map called Dilapidation. If you've played the single-player demo, then you've played Pirate Fortress. It's exactly the same level (except you can't go in that sort of warehouse/garage area), with power-ups and additional weapons scattered all over the place. Dilapidation is much more closed in, set in the ruins of a burned out multi-story building with an underwater area (your player is equipped with some kind of fancy futuristic scuba gear that doesn't even release bubbles) and multiple tunnels and dark corners to hide in.
The gameplay and graphics seem much improved over the single-player demo, and there are a lot more weapons to choose from as well. They include sticky grenades, frisbee-like (go Tron!) disc grenades, and our favorite -- dummy grenades. Pop the pin on one of these and an inflatable dummy of you will sprout up, leaving the real you free to sneak off into the shadows and take someone out. There are also more powerful rifles to pick up, like an EM Laser and an Energy Rifle that can be charged up to release shots that'll knock you on your ass.
You can still pilot Mechs (also known as Vital Suits) around the map. There are two in Pirate Fortress, and a hidden one in Dilapidation. They have extremely powerful weapons, but are fairly easy to take down with the frisbee grenades or weapons that have a charge-up ability, so use 'em at your own risk. We didn't find the one that morphs into a snowmobile, although on the two maps we played there wouldn't have really been much point with nowhere to go.
The grappling line has also been improved since the single-player demo. If you fall off the edge of a steep drop, your grapple will automatically latch onto the edge and save your butt. You can disengage it by hitting X, or move the left thumbstick up or down to ascend or descend the rope. This was a nice touch, and came in handy when getting chased all over Dilapidation, which features from pretty steep drops. Beware that if you get shot while on the hope, you'll drop right off of it, and that's not normally a good thing.
None of the matches we got into featured more than four players, because only an extremely limited amount of people had the advance demo. We're hoping that changes once the demo hits the marketplace and goes wide. The games can support up to 16 players, which would make matches on Pirate Fortress more interesting (it's so huge), although it would be a kill-fest on maps like Dilapidation which is smaller and more stealth-oriented.
Our major complaint is about the score, however. If you look on the left-hand side of your screen, you'll see your Thermal Energy bar, and underneath that, in super-tiny Lilliputian numbers ... the score. It's nearly impossible to read unless you're about a foot away from your television (yes, we're on HD), so it was pretty pointless to even have onscreen. Other than that, things are pretty minor. The same shadow glitch that appears in Gears of War (you can see the player's shadow through walls, under floors, etc) is extremely prevalent here, although we're willing to forgive small things like this since it's still a work-in-progress (we hope). Oh, and our biggest small gripe -- check out the size of that blade hanging underneath your player's backpack. We're dying to melee other players with it, but it's not usable. Such a tease.
Joystiq played with DeaconBlade 360 of Unscripted360 and GODFREE from Gamertagradio last night, and they uploaded the video from the multiplayer sessions. Check it out, and don't worry -- we pwned them bigtime (at least, once we double checked the score with a microscope we did). Thanks for the game, guys!
Check out the demo, eat some good food, and look for us online.










Reader Comments (Page 1 of 1)
codemule @ Nov 23rd 2006 2:37PM
This demo is freaking amazing. Been playing for about four hours straight so far and it's just out of this world fun. The explosions are amazing and the mechs are a blast to use.
A few words of advice. Hit the Back button and crank up the turning sensitivity to like 6 or 7. L3 + A is a dodge roll.
diskoboy @ Nov 23rd 2006 8:08PM
Lost Planet is the 360's next killer app.
No doubt about it.
Negativecool @ Nov 23rd 2006 8:14PM
Lost Planet
Mass Effect
Gears of War
360 is lookin hot this cold winter.
Seemoneh @ Nov 23rd 2006 9:47PM
So what else is there to do in video games besides shoot s**t these days?
Jecrell @ Nov 24th 2006 12:39AM
Lost Planet looks good on HD.
It looks like crap on a standard TV.
At least Gears of War still looks good on a standard TV.
As for multiplayer -- it's not amazing, but it isn't bad.
puddlejumper @ Nov 24th 2006 12:57AM
I'm sorry, but this multiplayer demo is actually not very good at all, especially compared to the gameplay on Gears.
It's slow, the view is bad, it's hard to aim and hit anything. They have some things to fix if they really want this to be a killer like GoW.
Sadly Lost Planet gave the best impressions with the initial demo. All those cheesy trailers and this latest demo just make this game look boring. It's starting to look like another Dead Rising - good, but not great.
Conbus @ Nov 24th 2006 3:47AM
I'm not sure comparing Lost Planet to Gears is fair. They are very different games. A good analogy would be:
Gears- Tactical Shooter
Lost Planet- Run & Gun Arcadey shooter
Well, that is what it felt like to me at least. The controls for Lost Planet felt terrible at the start. After learning to effectively use the left and right bumpers to turn it gets better though. It looked ok on my SDTV, not bad, but a bit above "meh." (Gears still looks great on my SD set.)
Most importantly though, it was a lot of fun, that is, once you get the hang of the controls. There is a certain feeling that you get while playing this game, it's very hard to describe. When you narrowly escape death by using your grappling hook to jump to safety- then nail a guy with a disc grenade, pick up an energy rifle and blast the guy next to you- then run to a mech and go on a 5 man killing spree using its' enormous rocket launcher and escape the mech right before it blows up- jumping out and blasting the guy in front of you as you die, then eagerly await your respawn so you can do it all over again. That is Lost Planet Multi, and it is FUN. (told you it was hard to explain.)
Jimbobsen @ Nov 24th 2006 4:01AM
My two cents: If you are an RPG afficionado and if you have the appropriate hardware, wait a couple of weeks until another patch comes out and go buy it. It won't get any more immersive than that. And it's too good to be tagged a "cult classic" in ten years.
DirtDevil @ Nov 24th 2006 6:22AM
My main complaint about the game is that you could not tell who your enemy is, especially from afar.
Jaguarandine @ Nov 24th 2006 1:50PM
Is there splitscreen multiplayer with 4 players? Any splitscreen at all? I haven't heard any word about these.
DeaconBlade 360 @ Nov 24th 2006 3:35PM
hey ok so I got pwned a few times. lol but i see you made no mention of my Vital Suit dominance ;)
Ross @ Nov 26th 2006 12:55AM
I found it to be kind of dull. Camera and control issues aside, it just had kind of a boring atmosphere to me.
I stuck with it until I didn't totally suck at it, and then just lost interest.
For those that enjoy it, more power to you. However, I can't see this being a "killer app" for the 360.