Piranha Bytes is frequently credited as the originator of the vast, living worlds showcased in their RPG series Gothic. Unfortunately, this German developer's roleplaying adventures also carry the stigma of non-intuitive interface design, a flawed combat system, and production values that are inconsistent at best. Having just been released in the States, Gothic 3 once again finds the series lost in translation with poor (and sometimes nonexistent) voice acting, and a host of bugs that make it difficult to recommend. Still, those willing to struggle with the controls and wait for patches will find a well-implemented faction influence system that hints at Gothic's still unrealized potential.
- EuroGamer (80/100) was willing to overlook many of Gothic 3's shortcomings: "This time, however, by concentrating on evolving in its own niche, number three succeeds on its own terms: an interface that actually works, a modern lick of paint, and an (albeit misfiring) attempt to revise its fighting system; now's as good an opportunity as ever to step onto that carousel of orc-bashing familiarity."
- Pro-G (60/10) suggests waiting for updates, but was fascinated nonetheless: "So, what have I listed up so far for Gothic 3? Terrible graphics, dialogue and narration, and a needlessly resource-hungry engine that renders a large amount of the game unplayable? Yep, check all those. But, ludicrous as it sounds, Gothic 3 has some strangely addictive and compelling qualities that I really have no explanation for."
- GameSpy (30/100) drew many comparisons to Oblivion: "The difference is that while the basic design of the Gothic games is equal (and occasionally even superior) to Bethesda's offerings, they've also labored under terrible coding, a god-awful number of bugs and weird design decisions that make the releases (including Gothic 3) fail to even come close to fulfilling their potential."