Off the Grid: Thanksgiving edition (or industry favorites)
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor.
Between the launches of the PS3 and the Nintendo Wii, we're just about up to our ears in digital game coverage. So I've taken it upon myself to balance things out a bit with some analog lovin'. Fail to secure the hottest consoles on their launch dates? Looking for something a little less expensive to get you through the week? Or are you just jonesing for something other than Zelda? No need to worry; Off the Grid's got you covered.
This week, in honor of Thanksgiving in the States (ok, not really), I've asked a few developers and industry personalities what their favorite non-digital games are. Like a great big turkey dinner with your relatives, let's dispense with the formalities and just dive right in.
At present, it's probably Alan Moon's TICKET TO RIDE, a railroad game. Multiplayer, simple rules set but with surprising strategic complexity, playable in less than an hour, and sufficient randomness that games are not monotonously similar, but not so much that luck overwhelms the better players. I first played it in a wood-stove-heated country house in the depths of a Finnish winter night, but these days play it more often with my kids.
-- Greg Costikyan, Manifesto Games
My GO anecdote is actually stolen from Mahk LeBlanc, ex-Looking Glass guy. Mahk said that when the aliens finally land, and we learn to communicate with them, and then we describe Go, they'll reply, "oh yeah, we have that game". It's the uber game. Most complexity and subtlety and beauty from fewest rules. It will never be bested.
After that, it's a long way down, but maybe Sid Sackson's DOMINATION?
-- Chris Hecker, EA/Maxis
My favorite analog game is GO.
What can you say about Go? It's a game you can devote your life to. I understand that in Asia serious players consider it a martial art, and even as an amateur player I feel like the game has taught me a lot about patience, discipline, and balance. Go is so beautiful, on one level it's just a giant algorithmic puzzle, but it feels so organic, like a living thing. There is no better object-lesson in the relationship of local to global. In terms of the specific material qualities of analog Go, it's extremely beautiful – the wood board, the grid, the shape and texture of the stones, the sound they make when you place them down. However, I'm not sure if it makes sense to call Go an analog game. It's the same game whether played on a board or online. If you think about it, Go is far more digital in its very essence, than, say, baseball. And, in a way, far more digital than a game like Counterstrike, which is all about the complicated fuzziness of real-world physics and real-world environments. But I guess that's a different discussion!
-- Frank Lantz, area/code
SCRABBLE, ever since I read Stefan Fatsis' great book, Word Freak.
-- Dennis McCauley, GamePolitics.com
Favorite analog party game: MAFIA - A game of pure social strategy that doesn't require any special materials to play. It's so elegant that it almost isn't there, and never fails to hook gamers and non-gamers alike.
Most enjoyable analog games: - PUERTO RICO, SETTLERS OF CATAN, CITADELS, and other German (or German-style) strategy boardgames. I have more fun - on both social and strategic levels - playing a great boardgame with friends than just about any other game activity, on and off the computer.
Best experimental analog game experience: The recent Come Out & Play Festival in NYC featured dozens of games that took place in the real world. While some of them did involve digital technology, others - from the frantic stock trading of INSIDER to the city golfing of MANHATTAN MEGAPUTT were purely analog.
Most beautiful analog game: GO - As ancient as Chess, Go is a game with less rules but far more mathematical complexity. The aesthetic simplicity of the board and two-color stones and the many rituals of play make this game one of the most elegant products of human civilization.
-- Eric Zimmerman, Gamelab
My favorite analog game is one that I made up with some friends in high school. The game is called TOAST and is played thusly:
1) Gather four to eight friends. (These will henceforth be referred to as "players")
2) Dress players exclusively in black. (trench coats and ski masks are for experienced players only.)
3) Obtain one pickup truck with an open bed large enough to fit all players comfortably.
4) One player is designated as the driver, while the other players lie in the back of the truck to minimize passerby visibility.
5) The game begins at around midnight when the driver slowly cruises the truck and hidden players up and down major streets in the vicinity.
6) The driver's goal is to locate single pedestrians or pairs of pedestrians walking along these streets minding their own business late at night. Because of the late hour of gameplay, pedestrian sightings will be minimal, which adds to the challenge.
7) When a "target" is located, the driver must stop the vehicle abruptly (skid marks earn extra points).
8) The players in the rear of the truck then jump up from their concealed positions, while pointing at the target(s) and yelling as loudly as possible, "TOAST!!!! TOOOOOAAAAASSSSTT!!!!!" (wild gesticulating, and exaggerated hoopla is encouraged.)
9) When a suitable level of panic in the target is achieved, the players hurl as many pieces of toast as possible before the driver guns the engine and skids off into the night.
10) Points for the game are awarded on a sliding scale based on the target's transition from surprise to fear to horror to confusion when confronted with a gang of black-clad figures jumping from a vehicle pointing and screaming to all hell, and then hurling harmless pieces of bread at them.
11) Gameplay continues until the police (referees) call off the game or supplies of gasoline and/or toast are depleted.
-- Elan Lee, 42 Entertainment
Scott Jon Siegel is a fledgling game designer, and fancies himself a bit of a writer on the topic as well. His words and games can be found at numberless, which is almost always a work in progress.
Between the launches of the PS3 and the Nintendo Wii, we're just about up to our ears in digital game coverage. So I've taken it upon myself to balance things out a bit with some analog lovin'. Fail to secure the hottest consoles on their launch dates? Looking for something a little less expensive to get you through the week? Or are you just jonesing for something other than Zelda? No need to worry; Off the Grid's got you covered.This week, in honor of Thanksgiving in the States (ok, not really), I've asked a few developers and industry personalities what their favorite non-digital games are. Like a great big turkey dinner with your relatives, let's dispense with the formalities and just dive right in.
At present, it's probably Alan Moon's TICKET TO RIDE, a railroad game. Multiplayer, simple rules set but with surprising strategic complexity, playable in less than an hour, and sufficient randomness that games are not monotonously similar, but not so much that luck overwhelms the better players. I first played it in a wood-stove-heated country house in the depths of a Finnish winter night, but these days play it more often with my kids.
-- Greg Costikyan, Manifesto Games
My GO anecdote is actually stolen from Mahk LeBlanc, ex-Looking Glass guy. Mahk said that when the aliens finally land, and we learn to communicate with them, and then we describe Go, they'll reply, "oh yeah, we have that game". It's the uber game. Most complexity and subtlety and beauty from fewest rules. It will never be bested.
After that, it's a long way down, but maybe Sid Sackson's DOMINATION?
-- Chris Hecker, EA/Maxis
My favorite analog game is GO.
What can you say about Go? It's a game you can devote your life to. I understand that in Asia serious players consider it a martial art, and even as an amateur player I feel like the game has taught me a lot about patience, discipline, and balance. Go is so beautiful, on one level it's just a giant algorithmic puzzle, but it feels so organic, like a living thing. There is no better object-lesson in the relationship of local to global. In terms of the specific material qualities of analog Go, it's extremely beautiful – the wood board, the grid, the shape and texture of the stones, the sound they make when you place them down. However, I'm not sure if it makes sense to call Go an analog game. It's the same game whether played on a board or online. If you think about it, Go is far more digital in its very essence, than, say, baseball. And, in a way, far more digital than a game like Counterstrike, which is all about the complicated fuzziness of real-world physics and real-world environments. But I guess that's a different discussion!
-- Frank Lantz, area/code
SCRABBLE, ever since I read Stefan Fatsis' great book, Word Freak.-- Dennis McCauley, GamePolitics.com
Favorite analog party game: MAFIA - A game of pure social strategy that doesn't require any special materials to play. It's so elegant that it almost isn't there, and never fails to hook gamers and non-gamers alike.
Most enjoyable analog games: - PUERTO RICO, SETTLERS OF CATAN, CITADELS, and other German (or German-style) strategy boardgames. I have more fun - on both social and strategic levels - playing a great boardgame with friends than just about any other game activity, on and off the computer.
Best experimental analog game experience: The recent Come Out & Play Festival in NYC featured dozens of games that took place in the real world. While some of them did involve digital technology, others - from the frantic stock trading of INSIDER to the city golfing of MANHATTAN MEGAPUTT were purely analog.
Most beautiful analog game: GO - As ancient as Chess, Go is a game with less rules but far more mathematical complexity. The aesthetic simplicity of the board and two-color stones and the many rituals of play make this game one of the most elegant products of human civilization.
-- Eric Zimmerman, Gamelab
My favorite analog game is one that I made up with some friends in high school. The game is called TOAST and is played thusly:
1) Gather four to eight friends. (These will henceforth be referred to as "players")2) Dress players exclusively in black. (trench coats and ski masks are for experienced players only.)
3) Obtain one pickup truck with an open bed large enough to fit all players comfortably.
4) One player is designated as the driver, while the other players lie in the back of the truck to minimize passerby visibility.
5) The game begins at around midnight when the driver slowly cruises the truck and hidden players up and down major streets in the vicinity.
6) The driver's goal is to locate single pedestrians or pairs of pedestrians walking along these streets minding their own business late at night. Because of the late hour of gameplay, pedestrian sightings will be minimal, which adds to the challenge.
7) When a "target" is located, the driver must stop the vehicle abruptly (skid marks earn extra points).
8) The players in the rear of the truck then jump up from their concealed positions, while pointing at the target(s) and yelling as loudly as possible, "TOAST!!!! TOOOOOAAAAASSSSTT!!!!!" (wild gesticulating, and exaggerated hoopla is encouraged.)
9) When a suitable level of panic in the target is achieved, the players hurl as many pieces of toast as possible before the driver guns the engine and skids off into the night.
10) Points for the game are awarded on a sliding scale based on the target's transition from surprise to fear to horror to confusion when confronted with a gang of black-clad figures jumping from a vehicle pointing and screaming to all hell, and then hurling harmless pieces of bread at them.
11) Gameplay continues until the police (referees) call off the game or supplies of gasoline and/or toast are depleted.
-- Elan Lee, 42 Entertainment
Scott Jon Siegel is a fledgling game designer, and fancies himself a bit of a writer on the topic as well. His words and games can be found at numberless, which is almost always a work in progress.











Reader Comments (Page 1 of 1)
_habit_ @ Nov 23rd 2006 1:05PM
I remember playing Mafia in the last few minutes of Sunday School lol... fun game.
Happy Thanksgiving Joystiq, and Joystiqers!
lolersticks @ Nov 23rd 2006 1:08PM
I fucking love Go (or, igo). I acquired myself a board and some glass stones, and the game hasn't left my tabletop yet. It also seems to be a favorite among execs, it seems.
Thank you HnG for introducing me to this awesome game.
Feep @ Nov 23rd 2006 2:16PM
I'm totally playing Toast.
I love Chess, and Illuminati, anyone ever play that? A great game that focuses on the (secret?) alliances and betrayals between players.
tacticality @ Nov 23rd 2006 1:18PM
holy shit dude. toast sounds like a hell of a lot of fun. course... i live in east oakland, so that might not go over to well. players getting "toasted" by the target is probably a game over.
Simon @ Nov 23rd 2006 1:36PM
You'd probably get stabbed/mugged if you tried Toast around here. Chavs on the street in the UK don't take kindly to, well, anything.
GazzyC @ Nov 23rd 2006 1:40PM
CHAVs and SENGAs can go burn in hell haha! Don't play with people from the council estate!
rockintom99 @ Nov 23rd 2006 2:39PM
Dude, that Toast game sounds freaking brilliant. I bet it would be even more fun if the toasters were... toasted ;)
acceptablerisk @ Nov 23rd 2006 7:28PM
Go is the ultimate game. Extraordinary in its simplicity; boggling in its complexity. And watching the game develop is like watching poetry. It's difficult to imagine a way to improve it.
To anyone that doesn't know how to play: get a friend/relative/stranger and learn how. The rules can be learned in twenty minutes and you can play a rudimentary game with a checkers set.
John @ Nov 23rd 2006 8:34PM
Board Games are great fun. Look for the best, little known ones at www.boardgamegeek.com
sdfrwtdfgdfgdfg @ Nov 24th 2006 1:21PM
I only say: http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29
akeba1 @ Nov 26th 2006 8:27PM
Go Go Heroscape!