Not sure how I missed this one last week. All that turkey and football must have conspired with the dark side to cloud my awareness of all things Star Wars. In an interview with Next Generation's Colin Campbell, LucasArts VP Nancy MacIntyre mapped out her company's plans to continue delivering Star Wars goodness to Force-sensitive geeks like me over the next few years."Our fans want a logical progression of the Star Wars story line, so we are committed to only two Star Wars experiences a year," says MacIntyre. This must be a new policy moving forward because there have been no fewer than 25 Star Wars titles released in the past seven years (not counting handhelds), and at least one of those games had some serious continuity problems.
Still, the best news is the continuation of an old favorite, as MacIntyre confirms: "We've also got Star Wars franchises like Knights of the Old Republic ... that we will not leave behind. It's very important to us that we grow those franchises." It's important to us too, Nancy! The big question now is, will Obsidian return to helm the Ebon Hawk? Feargus Urquhart indicated earlier this year they would be happy to work on KotOR 3, but whomever LucasArts selects, let's hope enough time is allocated to finish the next installment properly.
See also: Mod community strikes back, restoring KotOR2


















(Page 1) Reader Comments
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!11!!!!!!1!
I just hope they finish it unlike KOTOR 2.
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Doesn't exactly make me quiver with excitement knowing they may be devving KoTOR III.
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Bioware, Mass Effect Engine, Ample time.
Drool.
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(though I have to admit, at two AM, in the dark, when you've stayed up fifteen hours to get to Korriban, "apathy is death" was seriously spine-tingling.)
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As for the engine/performance, it was the same as the first game due to little time difference between the sequel and the original.
Considering the amount of time that Obsidian took to make KOTOR II (13 months unless I am wrong), I would rather see Obsidian develop the game rather than Bioware. Obsidian did a damn good job in that short time despite pressure from Lucas Arts. I believe they can do a better job if they are given the ample time. Chris Avellone (KOTOR II, Planescape Torment, NWN2) is definitely capable of writing a excellent story. Hopefully the project goes to Obsidian. It definitely won't be Bioware because Bioware has already said it before that they won't do licensed games anymore. It's for the good of us anyway if you look at the poor quality of Bioware's previous game (Jade Empire). Hopefully a official announcement regarding KOTOR III is made soon.
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And I wouldn't mind if that Dancer's Outfit showed up again! ;)
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Although this is not a confirmation of KOTOR 3 being made, it makes me so happy that Lucasarts is committed to the KOTOR series. I had recently lost almost all hope with the third in the series being made anytime in the near future.
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Revan: So, how's it going Carth?
Carth: *spasms of uncontrollable whining and chattering about not trusting anyone*
Revan: Huh?
None of this mentions the fact that it was a near complete rip-off of the Neverwinter Night's original campaign (which was perhaps worse to begin with): The evil bald man in red, the female lead with morality problems, and an ancient lost race of lizard people.
KotOR II on the other hand, finally breathed something fresh into the Star Wars universe, delving into what defines the force, questions the Jedi and the Sith, and explores the gray. Aside from the rushed ending, the story was much more compelling as you came to learn more and more as you furthered your adventure. Thanks to Team Gizka, we can expect to experience it the way it was intended.
So, you can guess who I'd prefer to work on KotOR III.
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Anyhow, this is the best gaming news I've read all week. I've been jonesing for another KotOR. Too bad the second one was never really finished. They could have finished it and re-released it as a platinum hits title. It would have sold well enough.
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In the on-going debate, I cannot take sides. I enjoyed both KoTOR and Sith Lords. I thought KoTOR had more re-playability but the story (even though it was an abridged version) from Sith Lords was more engaging. I am going to go against the majority and say that I hated the influence system. I thought that took away from the main storyline. Once everyone knew the time and place to trigger positive influence for every character, the game was geared toward running around the universe to get all the party members to be jedi. It totally threw away the "One Master, One Student" concept from... oh... every other Star Wars material out there. The main storyline just takes a back seat, and the game becomes an unpolished, players mod.
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Screw it, I'd rather have Jedi Knight (sequel number whatever) on wii.
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