Speaking with FiringSquad, SCE Santa Monica's director of external development John Hight offered up an arbitrary size limit for PlayStation 3 downloadable games: 500MB. That number is ten times larger than the size limit that Microsoft imposes on its Xbox Live Arcade game developers. But bigger don't always mean better.Leniency could lead to sloppy development, leaving games unnecessarily large, in turn, increasing download times. But if Sony dedicates itself to a strict certification process -- and keeps prices competitive -- than this generous allotment of space could give PS3 developers a significant advantage; and help the service avoid XBLA's pitfalls (e.g., Lumines being split into multiple downloads). So when will Microsoft amend its policy? (Hint: when the 256MB mem unit drops.)



















(Page 1) Reader Comments
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This argument is such BS. Yes, size increase could lead to sloppy programming, but I dont see how that affects PS3 in particular. I mean compared to an C64, programming for XBOX360 should be incredibly sloppy.
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I still reduce my web art to indexed palette images and use PngOUT to compress them. Then, I find out that many Java-based image editing programs and web-based image tools won't even read indexed images, anymore!
Sigh.
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Umm.. You're the one making the accusation..soo the burden of proof is on you chief.. I'm a 360 gamer and I've never said anything like that.. I could care less if they're 2D or 3D, just as long as they're fun. Seems to me that having a smaller MB limit would force the developers to focus more on game play and making due with what they have. Also having a smaller limit means that the costs of the games should stay low in most cases. I Think there should be a 150-200mb limit personally, it's still pretty small.
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I don't think Sony get it. One of the great things about the XBLA is that the relatively small file sizes download quickly, even on a 1Mbit connection. If I just want to try out a new game, such as Small Arms - it's only a couple of minutes away.
Add in that Sony don't allow resuming downloads and that in some (all?) cases you have to download the full version if you decide you like the demo and it feels like a pretty annoying process.
I'm not defending Microsoft's decision to supply a 20Gb hard drive - I just don't see how that extra 40Gb is any better when some will be taken up with game installation files (4GB, 5GB+ lost for each game that requires/supports it?), any 1080p content such as movie trailers will naturally result in larger file sizes, and now downloadable games can reach 500Mb.
It's grerat to have the option of using any old laptop HDD (something MS should really have allowed) but on top of the already high PS3 price it's a bit sickening.
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No more pre-orders, more money to the developers.
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These games need to be high-concept low-budget test platforms for innovative thinking in game design.
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With Small Arms as an example of what can be done within the 50 meg limit, the 360 owners will be just fine.
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Commentor's Note: That was not to infer I own a 60 gb'er. I do not own nor want to buy a PS3.
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1up Yours Podcast
09/15/06
http://zdmedia.vo.llnwd.net/o1/Podcasts/091506.mp3
He Talks about Small Arms at the 14min Mark
Check out my link!
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Nobody is forcing developers to make games that big for PS3. It's only less of a constraint. It's like saying "OH NOEZ DEVS ARE FORCED TO MAKE 54 GB OF BLURAY CONTENT!!!". If the developer wants to incurr in extra costs, *that's their problem*. The developer can still make games of the same quality as Xbox 360 Arcade games, or bump em up. It's also not obligatory to play every PS3 game to dump 4 GB on the HDD, that's your choice. If you do chose to do that, when you finish the game, or when you stop using it, why keep those files on the HDD? If you must, then better yet, if the HDD is too small for you because you want to dump all your PS3, PS2, PS1 games, Arcade games, music and movies , you can always buy an extra, bigger, and especially, cheaper HDD (at least from the point of view of a 100 bucks 13 GB 360 HDD).
The limit is also there because PS1 games were much bigger than their N64 counterparts. I don't doubt that the limit will be surpassed, since final fantasy games reached numbers above 2 Gigs.
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