Big sales needed for PS3 game profit
Regardless of what any of us want, the whole idea of making video games is to make money. As it stands, it would seem that Sony isn't making it easy for anyone. This could be bad news for the PS3's future.
According to Namco Bandai President Takeo Takasu, due to production costs, each PS3 game will have to sell at least a half-million units to be able to make a profit. For comparison, the Wii costs half as much (which means half the sales for profit). The news is in stark contrast to the PS2, where some games that sell 100,000 titles are able to make money.
The sales levels required just to make money on the PS3 should be troubling for gamers. Sony's current Greatest Hits requirements are 400,000 copies, so it is very possible that a GH title could have lost the publisher money (and we could start seeing more of them as publishers scramble to break even). Will the high development cost prove to be prohibitive to the developers of niche games that made the PS2 a true global hit?





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Reader Comments (Page 1 of 2)
crono141 @ Nov 30th 2006 11:40AM
OMFG ANTI_SONY
They boned.
Daigoji Gai @ Nov 30th 2006 12:32PM
Seems that the next six months will be a crucial period for the PS3. Undeniably it is amazing that David (Wii) may possibly help slay the giant (PS3).
-Daigoji-
Mystic @ Nov 30th 2006 11:43AM
Maybe they should think about reducing the price to a sane level. I think it would be easier to sell 1.5 million at $20 than 500k at $60.
> @ Nov 30th 2006 11:46AM
Once again Joystiq comes through with in-depth analysis and gets to the heart of the matter (not).
1. The said figures true for all games costing a certain level. RedSteel cost 12+ million to develop, do you think its going to profit from 250k sales just because its on Wii? The unit sales/$ develop ratio is bascially the same across all platforms.
2. Develop costs go down over time, as developers become familiar with the environment and they accumulate game assets. The only reason Wii is cheap to develop for is because (1) devs are familiar with it from GC and (2) they are recycling GC assets. Basically, all the wii launch games were previously cancelled GC games and repackaged for Wii (Zelda is the most blatant example of this).
3. crono is a bonehead.. nice insightful comment, dude, and you go around calling people fanboys...
4. Naysayers were saying the same thing when PS2 launched.
Kish @ Nov 30th 2006 11:51AM
While I'd rather see studio's and hardware manufacturers do well, this is making me think sony needs to have a bit of a squeeze this generation to slap some sense into them.
Sony has just showed time and again this generation that they expect everyone to cater to them. They have ignored everyone's needs but their own, expecting everyone to bend over backwards to accomodate them. It is an unhealthy direction for them to be taking the industry, and if they are successful...well I won't be happy about it. They seem to have forgotton most of what made PS2 great.
So, yea, while I don't want them to bomb, I don't really want to see the PS3 be a success. It seems like it would take the industry in an unhealthy direction. As amazing as the PS3 is, it isn't well thought out. It has every gadget crammed into it, but if they can't make a friendly development environment, and give it a good price (for what is essentially a toy), then I think they have forgotten why their product exists in the first place.
DrXym @ Nov 30th 2006 11:51AM
PS3 development costing twice as much as the Wii does not imply it has to sell 2x as many titles to make a profit. It depends what those titles sell for retail and how much of a slice Namco get back from those sales.
e.g. if Namco make $10 from a Wii game and $15 from a PS3, then even if costs are double they only have to sell 1.33x as many to make their money back. I have no idea what slice of the pie they make but the higher price point for PS3 (& 360) games implies they make more than they do for Wii titles.
Besides, it should be pretty obvious that Namco et al don't just develop games in isolation. Game costs are spread over multiple consoles. Even if it costs twice as much to make graphics of the PS3 as a Wii, those same graphics (and fx, code) can and are reused on the Xbox 360 or PC. So the economics don't add up.
Even a game like RR7 carries over much of the code and graphics developed for RR6. It's hard to see how it necessarily costs Namco more to produce an enhanced PS3 Ridge Racer over having to write a Wii game from scratch.
Eric Von Shpeel @ Nov 30th 2006 11:52AM
this was pretty much debunked on neogaf. go have a read.
crono141 @ Nov 30th 2006 11:53AM
"Up your wrench, up yours... Take that Bonehead heheheh"
RvB anyone.
Hey man, if you can spout nothing but bullshit 3/5 of the time, I think I have the right to say something stupid every once in a while. You're still the blindest sony fanboy in disguise on here. At least I make no illusion where my loyalties lie.
hegemonyhog @ Nov 30th 2006 11:55AM
#2: "Maybe they should think about reducing the price to a sane level. I think it would be easier to sell 1.5 million at $20 than 500k at $60."
There's a basic unit production cost. Bringing in $30 million doesn't mean that you make a profit no matter how you bring in that $30 million. At $20, you likely lose money on each copy sold at the beginning, meaning you have to sell even more copies, not less.
copa @ Nov 30th 2006 11:59AM
Yes, dev costs go down over time, and, yes, some games cost more to dev than others, but you are sidestepping the main issue here.
PS3 games are always going to cost RELATIVELY more to develop than Wii (lower-end tech) or XBox 360 (XNA) games.
Add to the mix that Sony has PS3 supply issues, a high price that locks out a good section of the market, and a low attach rate on the console, and publishers see that it becomes a lot harder to make their money back on PS3 development than for the other next-gen consoles.
This is why you are seeing a lot of publishers back off of their PS3 development plans, or stick with straight ports to the console, until something changes.
dave @ Nov 30th 2006 12:03PM
I don't really care about sony, nintendo or microsoft, but you should correct one of your assumptions that is really misleading.
Just because a PS3 game has twice the cost of development, does not mean it has to sell twice the number of copies before it is profitable.
read carefully and you might just learn something.
If a game development cost is 1 million for PS3, and 500k for wii, that's a cost upfront, before a single copy is printed or sold.
Then you add in the marketing for that game, which is the same for all systems. say that's 100k. Ok, so now the Wii game isn't twice as cheap to make...So even if each copy of the game makes $20 for the creators, the PS3 game doesn't have to sell twice as many game before it is profitable.
Also subtract out the cost to print the games to disc, ie Sony is probably more expensive if it is a small game (1dvd) put on a bluray disc, but they may be cheaper if it spans multiple discs (2-4 dvds). Maybe the license fee to use Bluray is really high.. I doubt it as Sony won't mind taking a loss early in the formats infancy in order to get more people on board (they can always jack up the license fee later and make a killing when all we have is Bluray).
That might seem fairly minor, and it is. A bigger chunk of the profit pie is the license fee for 3rd party developers to create a game on each system. I know certain companies *cough nintendo cough* in the past charged a lot more for a license, but I really have no idea what it's like now. Maybe Sony charges the most, maybe it's Microsoft, maybe it's NEC with their turbographix... I really don't know.
There is a lot more the the profitablity story then I've shown here, but without insider information, it would be pretty useless to start throwing numbers that I just made up.
All I know is I want one of the formats (Bluray/HD-DVD) to win soon, so I can get my one disc lord of the rings. I hate having to change discs mid film, it takes me out of the moment.
I want all the consoles to do well, as competition ultimately serves the gamer. If MS didn't come out with the X-box, the graphics on the PS3 wouldn't be nearly what they are. If sony hadn't released the Playstation, we would all be playing on our updated SNES with *new* coloured controllers!
Long post, but sometime I just like to rant!
Kish @ Nov 30th 2006 12:31PM
> your comments always just seem to be more rhetoric than thought out opinions. Have you ever tried to maximize performance and take advantage of multiple processors? I'm guessing not. Just a hunch.
For most people additional processors seem to speed things up because the operating system handles the multithreading. But to do it in a single program (like a game) adds a whole new level to development. The whole cell processor with tons of cores thing is cool, and allows for unprecedented levels of multiprocessing in a home system, but also takes a whole new level of programming skill and theory. In a way this is a good thing, because with multiple cores becoming the norm it is time for games to start taking advantage of it. On the flip side, no, development costs on the PS3 will never be the same as on the other systems, because they have a whole new dimension of hardware to deal with.
The question is if they are ahead of their time or not. Is the industry ready for that level of multiprogramming and the costs associated with it? Is game development theory advanced enough in that department to take advantage of it? Is the market big enough to handle the additional cost of development? Only time will tell.
It is definitely a bleeding edge system, but the reason it is called the bleeding edge (a bit ahead of cutting edge) is because, well, it is a really risky place to be. The technology tends to "cut" you.
We'll see where this goes I guess.
Rootbeer @ Nov 30th 2006 12:39PM
"I think it would be easier to sell 1.5 million at $20 than 500k at $60."
Let's assume that there's a fixed production cost of $10 per copy, and that anything charged above that goes towards recouping development costs (and hopefully, eventually, profit).
It would take 2.5 million sales at the $20 price point to match the profitability of 500,000 sales at the $60 price point. How many games have sold 2.5m copies? Not many.
DrXym @ Nov 30th 2006 12:10PM
@9, that's absurd. Why should PS3 titles cost any more at all to develop compared to the 360? The systems are virtually analogous and share most of the same 3rd party APIs (Unreal engine, Havok, Physx etc.). I expect you could port a game from one to the other in the space of a few weeks. Even if you hit the metal on the PS3 I doubt there are any great shakes there even with the Cell processor.
It may be true for now that there are less PS3s than the 360 but the feature set of both consoles is so close that porting isn't going to double your budget. I expect if you looked at EA's costs for porting Madden (for example) that it probably slapped a whopping 25% extra onto their budget to support both consoles instead of one. Why? Because virtually all of the codebase, graphics and sound are identical for both platforms.
Contrast with the Wii. The Wii is the odd man out. It has less memory, less CPU, less graphics, a weird controller. For now it's getting content ported up from the PS2 / GC / XBox code (e.g. Splinter Cell : DA, Call of Duty 3 etc.). Once the last gen dries up, it will be the one that costs companies more. They'll either have to produce exclusives from the same franchise (like Tony Hawk's Downhill Jam) or painfully attempt to cram a quart into a pintpot or simply not bother.
The TiaMaster @ Nov 30th 2006 12:14PM
>
The "unit sales/$ develop RATIO" isnt the subject of the posting.
MosquitoControl @ Nov 30th 2006 12:14PM
People were indeed saying this about the PS2 before it was released. > is entirely correct.
But the PS2 had an entire year to itself. An entire year with NO competition. The DC was dead. The PS was dead. The N64 was dead. No competition. So it didn't matter how hard it was to program for. It did not matter how costly it was. They were the only console in town.
The PS3 does not have this luxury. Not only are they in competition, but they cost more and come in fewer numbers.
Meanwhile, the 360 does not have that year advantage, either. The Xbox was dead, true, and the GC was mostly dead, but the PS2 was still alive and kicking, holding the 360 back considerably.
Sean @ Nov 30th 2006 3:34PM
The problem is that games with average graphics are going to get savaged on the PS3.
While a developer can take a gamecube game and release it relatively unchanged for the Wii, the same cannot be said for taking a ps2 game and releasing it on the ps3.
That tells me there's something wrong with the industry. Bully just came out 3 months ago, but if it came out today on the PS3, would it have gotten the high scores it got? 3 months ago the game was a 9/10 in many publications, but today, that same game would get a 6/10 with remarks about how horrible the graphics are. Does that make sense?
ChrisBo @ Nov 30th 2006 12:21PM
>,
I'm surprised that, with your high opinion (sarcasm) of joystiq, you read joystiq at all anymore. I sure as hell don't know why the hell I read it either. Maybe I'm just too lazy to make the rounds at gaming news sites? From sensationalist headlines like "New Zelda Falls Flat", where the biggest gripe is that you have to push a button to read a sign (that justifies falling flat?), to jumping on inaccurate stories (the padded memory of "Resistence") out of fear of being out of date (yet they put a post on a real-life replica of the Master Sword that's two years old?), this site has just become a huge mess.
Good lord, is it a mess.
Back on topic... Sony, reduce the price of the PS3 then I'll consider buying. Thanks.
crono141 @ Nov 30th 2006 12:21PM
You're wasting your time Mosquito, he's got the earplugs of deafening fanboyism. It gives him a +5 to ignoring facts.
hegemonyhog @ Nov 30th 2006 12:22PM
"Contrast with the Wii. The Wii is the odd man out. It has less memory, less CPU, less graphics, a weird controller. For now it's getting content ported up from the PS2 / GC / XBox code (e.g. Splinter Cell : DA, Call of Duty 3 etc.). Once the last gen dries up, it will be the one that costs companies more. They'll either have to produce exclusives from the same franchise (like Tony Hawk's Downhill Jam) or painfully attempt to cram a quart into a pintpot or simply not bother."
That doesn't make much sense - by that rationale, Nintendo DS games should be out-the-ass expensive to make.
ChrisBo @ Nov 30th 2006 1:00PM
Sorry for posting again so soon, especially since it's off topic, but... what the hell makes Bonnie Ruberg so special that we can't comment on the posts she makes?
Earl @ Nov 30th 2006 12:28PM
@11:
The PS3 is considerably more difficult to program for than the 360. It's hardware is considerably more complicated (ie. 8 processors to program as opposed to 3). These complications add more man hours to each game to be programmed, much less debugging. Then, throw on the fact that 3rd party devs won't even be able to start on games for a year... Sony is shooting their toes off one by one.
Erdos Kronecker @ Nov 30th 2006 12:30PM
Namco probably means that they have to sell twice the amount at the current price point of most PS3 (or 360) games, compared to the Wii. That's unimpressive, considering Wii is a last gen console in terms of power. If anything Wii games should cost, in average, no more than a PS2 game (especially since Nintendo uses the "low development costs" flag so much).
Oh, and people, don't mind crono. He's just a troll trying to cover himself by calling everyone a fanboy. His comments are evidently useless, and he brings nothing useful to the conversation. I've seen his fanboyish rants for a while now and it's ridiculous. He ought to be banned.
Crono,
Every time you point a finger at someone, four fingers are pointing towards you. I don't know if you will get that, so let me translate this for you: What do you think calling everyone else a fanboy makes you? Tsk, tsk.
And by the way, if you are truly a gamer and not a fanboy, you should re-consider anything related to Sony/PS3. Every machine has its killer games, some people think that Resistance is already one of those. When the great games come for it, will you keep hating and missing on them? By empirical evidence, I'd say yes and would have no hope for you.
Kish @ Nov 30th 2006 12:32PM
Another problem for developers you guys are missing is the cell processor. It is an amazing piece of hardware. But have you ever tried to program for multiple cores? I'm guessing no.
The power of multiple cores comes in multi programming, that is, the processor being able to do more things at once. Most programs are single threaded, the processor handles the mutliprogramming. Some applications, like browsers and databases already take advantage of multiprogramming. Games, as a rule, do not.
It will NOT cost the same amount to develop for the 360 as the ps3, blue ray aside, because, in order to really take advantage of all that power, the games have to be multithreaded. And it is about time. With duel cores becoming the norm, games need to start taking advantage of multiprocessing.
But the cell has a bit more than 2 cores. A lot more actually.
This adds a whole new dimension to game development, and we don't have a foundation fo it yet. The theory, the design patters, haven't been developed yet. On the one hand, this could really push forward game theory, on the other hand, if it is to ahead of its time, and we don't have the framwork (libraries and theories etc), it is going to cost developers a LOT more.
So no, it is not just a matter of time till the development costs come down. It is not the same as developing for the 360. It is a whole new (and fairly exciting to computer scientists) beast. But don't try to ignore the problems it introduces and pretend it is "just the same" as the PS2. The PS2 was a relativly simple machine. The PS3 is an engineering marvel, but we will have to wait an see if it is ahead of its time. It also adds new development costs to ports, at least if the company doesn't plan ahead and lay a groundwork for multithreading (though the 360's processor can take advantage of multithreading too, but with the more limited processor it would take more cputime, while still cutting down on real time, just not as much. And its overthreading threashold will be significantly lower).
Anywho...yea.
nick @ Nov 30th 2006 1:20PM
It's funny the PS3 has blu-ray which can accomodate 30-50GB of data, but has anyone considered what it takes development-wise to fill that disc? While developers of the Wii or 360 are barely filling a 9GB disc worth of content, PS3 developers have the ability to churn out more content, which can add to development costs.
Community-Based Song Lyrics @ Nov 30th 2006 12:41PM
DrXym,
You're wrong on the highest levels, and it is very clear that you have never written a line of code in your life.
I, on the other hand, am a professional software engineer. And I can tell you that programming for the PS3 and the XBox 360 are *NOT EVEN REMOTELY CLOSE* to "virtually all of the codebase" are identical. That's lunacy, and you're spreading completely untrue information.
Earl @ Nov 30th 2006 12:47PM
Bravo Kish!!
You said everything I wanted to say, but didn't feel like explaining. Mostly cause I didn't think most people would care. But yeah, the PS3 is extremely difficult to program for right now.
I really want one though, mostly to run a Linux fileserver. My current one is getting obsolete.
Of course I will wait until it is cheaper, better games are released AND for the days of camping are not necessary to find one.
copa @ Nov 30th 2006 12:46PM
@DrXym
"Even if you hit the metal on the PS3 I doubt there are any great shakes there even with the Cell processor."
You're free to doubt all you want, but you are incorrect.
"the feature set of both consoles is so close that porting isn't going to double your budget."
I agree, and that's the point I was trying to make. Developing an exclusive title ground up for PS3 is prohibitively expensive in most cases. What you are going to see is people developing for the 360, and runnning port kits to crank out a low-cost version for the PS3.
Unfortunately, it is very hard to sell a console when it is more expensive than your competition, and most of your titles are ports from your competitor's platform.
Community-Based Song Lyrics @ Nov 30th 2006 12:50PM
"Let's assume that there's a fixed production cost of $10 per copy"
Now go ahead and change that to about "$1 fixed production cost per copy".
There we go. I have no idea where you pulled $10/copy from, but the materials to produce a game a ridiculously cheap, especially in mass quantity (read: pennies per disc). How do I know? Well, I am a software engineer at a media duplication company.
Urbanstorm @ Nov 30th 2006 1:48PM
Kish and Dave has to be the two most sane people I ever seen on joystiq......
Anyway I can't believe some of you guys are eating up what someone in namco is saying .......It's NAMCO people.This is the same company that made soul calibur 3 on the playstation 2 even soul calibur 2 sold more on the game cube.
There sales have suck for the past 3 years no wonder they are bitching about having to sell more games to make a profit.
Wake me up when a real japanese company like sqaure-enix,capcom ,koei or konami start talking about profits...............
DrXym @ Nov 30th 2006 1:00PM
@17, nonsense. Games are not compelled to use the SPUs and I doubt that any of the ported titles we've seen so far even do. That might explain why they're virtually identical but a little choppy.
Even when games do start to do SPU programming there is no compulsion to use all SPUs at once or even some of them. And when they are used the code can be wrapped up behind a nice abstraction. An SPU is just a glorified number cruncher that you can call synchronously or asynchronously. It's not easy to programme but neither is it especially hard. If someone can wrap their heads around assembly language or a shader language, or DirectX or altivec, they can manage cell programming. And the chances are that the SPU will increasingly happen behind the scenes in the physics and graphics engines so the everyday programmer doesn't even have to care that it is happening.
Stop making out that its some impossibly hard thing to learn because it isn't.
Marty @ Nov 30th 2006 1:04PM
I have to disagree with you, #2. I don't think that games on both the PS3 and Wii share the same numbers as far as profitability go. For starters, you're going to have to hire a lot more people to develop a typical PS3 game... for HD content, to learn the new hardware architecture, etc.
You were one of the first people here to start calling the Wii Gamecube 2 (or 1.5 or whatever) but that is actually a plus for dev teams - they don't have to waste time and money on resources that would otherwise be spent learning how to program for the system.
I think that licensing fees for BR discs, the need to learn the new system, and the aforementioned higher production values for high-def hurt devs in the long run, because they have to spend more to make games of the same length as before.
Flit @ Nov 30th 2006 1:06PM
500,000 copies? Why hasn't anybody brought up the fact that at this moment (according to most estimates), a company would have to sell 2 games PER CONSOLE to make a profit? Just pointing that out. I know this will go down as soon as the base increases, but no wonder many many exclusives are no longer exclusive.
RedStar @ Nov 30th 2006 1:46PM
A cell processor does NOT have 8 processors or cores.
A cell processor has 1 main traditional core and 7 spe's (1 disabled for yield).
An xbox 360 has three traditional cores. Each core can run 2 threads.
so on a thread level ...a cell can do 7 while an Xbox 360 can do 6. There is almost no difference.
And, as we all know by now ...it is the gpu that bottlenecks the system at high resolutions. In this regard, the xbox 360 clearly has a better GPU than the PS3.
What does this mean? Both are similiar as far as potential performance goes. There is nothing on the PS3 that will allow this imagined future performance increase sony types keep harping about.
When the xbox 360 was released ...all the sony boys said hold off as the PS3 is just around the corner. Sony said so. The result? The platform was delayed and then delayed again.
So now we have the same Sony people saying..forget current performance..the PS3 will pwn in the future. This is simply not correct ...just like the PS3 production schedule was incorrect.
Mystic @ Nov 30th 2006 1:12PM
"Let's assume that there's a fixed production cost of $10 per copy, and that anything charged above that goes towards recouping development costs (and hopefully, eventually, profit).
It would take 2.5 million sales at the $20 price point to match the profitability of 500,000 sales at the $60 price point. How many games have sold 2.5m copies? Not many."
They havn't sold that many because games have traditionaly been priced at $40-$60. I havn't bought a game for years. Only rent. If games were $20 I'd be a lot more likely to purchase it. Game makers make nothing from rentals. And the production cost per game is more than likely $1.00 or less. Do the math with that one.
crono141 @ Nov 30th 2006 1:50PM
Erdos Kronecker,
I'm really not quite sure what you're talking about. I've never said I haven't been a fanboy, and the only person I regularly call out as fanboy is >, and any of the other guys who say things like "PS3 IS TWICE AS POWERFUL AS THE 360".
I've had a few rants of the fanboyish variety, but just because I'm hating on sony, doesn't mean I'm doing it blindly. I have plenty of good reasons, and if you had any form of reading comprehension, you'd know what they are.
I should congradulate you, you are the first person on here to call for my banning. Silencing an opposing view is far worse than being a fanboy, even a blind fanboy.
Sure, I troll every now and then, but who doesn't? I was in a goofy mood. You want to ban me now?
Anyone, on topic: High production costs for software is going to hurt the PS3. Everyone has already said this. It was made pretty obvious in the article. It doesn't translate to requiring twice the number of software sales, as this is also dependant on other costs and profit margins.
If you look at all the news, from all angle, no matter what you "fanboy" allegiance is, Sony is in very big trouble.
Mystic @ Nov 30th 2006 1:51PM
Post #30. Is this directed at me in post #2? If so you have directed it at the wrong person. I have never said anything you mention and I rarely post here.
"I have to disagree with you, #2. I don't think that games on both the PS3 and Wii share the same numbers as far as profitability go. For starters, you're going to have to hire a lot more people to develop a typical PS3 game... for HD content, to learn the new hardware architecture, etc.
You were one of the first people here to start calling the Wii Gamecube 2 (or 1.5 or whatever) but that is actually a plus for dev teams - they don't have to waste time and money on resources that would otherwise be spent learning how to program for the system."
DrXym @ Nov 30th 2006 1:18PM
Community-Based Song Lyrics, I'm not going to get into a pissing match about my programming prowess, but I have written enough code for enough platforms to know how to abstract out platform specific code so the majority is platform agnostic. That would include the 4 years as a Netscape engineer where I spent much of my time writing code that compiled anywhere. Perhaps you should look at code such as Mesa or X to understand that you can abstract disparate hardware under any API you please and still reap the benefits that it offers.
Kish @ Nov 30th 2006 2:01PM
See dryxm, that is the really annoying thing about internet debates. I say "it adds a whole new dimension" and that it takes groundwork etc. and you go off on "it is not compulsory" and "don't make it sound like it is impossibly hard to learn". Address what I say, not what you wish I had said.
It is not compulsory, but if you want better graphics than you had better take advantage of it (and if you are charging me 200$ more you had darn well BETTER deliver better graphics, and exclusives instead of ports).
Remember me talking about framework and background having to be set up? And how we will see if it is ahead of its time and support? Could that be the background abstract stuff you are talking about? That thing I already mentioned and discussd?
I never said it was hard to implement multiprogramming, I said it added a new dimension to design. And it does. Heck implementing it is easy. Fork() or pthread, or whatever your particular language calls for. But you don't just throw in an extra thread and expect it to help.
"If someone can wrap their heads around assembly language or a shader language, or DirectX or altivec, they can manage cell programming." Its not that simple. That is like saying if someone can warp their heads around assembly or c they can handle java (with no tutorials and no OO groundwork). Its just not that easy. When the theory is in place it is easy, and when game theory catches up with the cell it will be easier, bud just like developing new 3d games tends to be more expensive than the old 2d games were, programming for the cell will be more expensive (until it is good and grounded in about 10 years) than for traditional single core processors.
Like I said, we'll see how fast theory catches up with the reality of the cell.
phantompower @ Nov 30th 2006 2:01PM
The sales of the games are only as large as the number of units out there, and even the best units don't sell to 100% of the units (taking the 75% number from the report of how many Wiis sold with Zelda).
If Sony doesn't get the number of units up to a reasonable level very soon - the losses will continue to compound quarter by quarter until they do...
...when the dust settles, those of us that have the system to keep better hope that the PS3 survives and we get to play the games we bought the system for (cue the spotlight on all of the Sony franchise titles).
Community-Based Song Lyrics @ Nov 30th 2006 1:28PM
DrXym,
If that is true, then you would understand that while the API's remain the same, somebody is still doing all the specialized programming beneath it. Unless you're using 3rd party engines, which in the gaming industry to day is still pretty rare (though I think that will change more as time goes on), you still have to do all the specialized CPU and GPU programming. And the engines are the huge bulk of the work.
WTF @ Nov 30th 2006 1:34PM
Please remove the watermark before you copyright infringe stock illustrations. Dumbass.
JRM @ Nov 30th 2006 8:30PM
Sorry. the idea of making video games is to have fun, the idea of SELLING video games is make money. I just needed to say that because, as much as we are all players in the economy, we can't let it dominate our life, spirit, and desires. It makes us puppets of "the man"--and an extension of "the man" that we all loathe.
Scooby Doo @ Nov 30th 2006 2:01PM
I've been reading the back and forth comments, and completely admit that I'm a layman when it comes to game development, but I didn't think that coding was the most expensive aspect of designing a game. I've always been told it's the 'assets', like the art, using hi-res textures, hiring voice actors, etc. Does anyone know about how much of a video game's cost is attributed to the actual coding work? Is it close to 10%, 25%, 40%?
Also, isn't this where middle-ware providers like Epic would be a saving grace for the PS3 and potentially the 360? Rather than coding the game itself, developers could purchase an engine and use their own assets, storyline, etc. I thought that some of these middle-ware companies were being used A LOT (like the Unreal Engine).
MY understanding, which could be completely wrong, is that the 360 and PS3 are more costly to develop for because the games are being created for HD. While the Nintendo Wii is certainly easier to program for since it's using the same basic architecture of the GC (but a new CPU and GPU), it's the fact that developers only need to build assets to a 480P standard, not 1080.
Do I have my facts wrong, or is the coding for the Cell and PowerPC really adding that much cost to the PS3's and 360's development expenses?
Kish @ Nov 30th 2006 3:11PM
I retract my java and object oriented analogy. It was illconcieved. While there are a few parallels, overall it really doesn't suit the situation. My apologies for posting in passion.
Matt @ Nov 30th 2006 6:20PM
The core of this argument seems to be the success or failure of the PS3, but you're skipping the reason that production costs are relevant. Higher production costs mean fewer PS3 exclusives, which is why the PS2 succeeded in capturing the market. And don't put it past Microsoft to drop the price on the 360 after Q1 07 to really kill Sony's chances of gaining market share. Is it really worth an extra $300 for the priveledge to play Gran Turismo and Tekken?
On a different note, isn't there a historical pattern in game consoles where the most powerful system almost always loses that generation? Xbox, NeoGeo, TurboGraphx, Sega Saturn....Someone back this theory up or shoot it down.
Mario Elenes @ Nov 30th 2006 2:40PM
@11
Well, it's pretty simple. The crappier the dev tools, the harder it is to develop. The harder it is to develop, the more expensive it is.
It's not just programming stuff in c++ and then running it through two compilers, you know? While a lot of the assets are similar, the backbone of the game, which is the program code and memory management,is different.
In the case of the 360 vs. Ps3, the difference is staggering between the two systems, and the 360 architecture takes a lot of the work out of the developer.
GamerG @ Nov 30th 2006 7:08PM
Why do people all of a sudden think they know more than the boss of namco??
Only he knows the retailers margins, the advertsiing costs, Sony's cut, the cost of printing blu ray discs etc
If says he needs to sell 500k copies then its probably not far from the truth
mesocool @ Dec 3rd 2006 2:36AM
Not only are game assest not the same for each platform they are not the same even for the same developer. Do you think Nintendo will take a model of a horse in Zelda and use it in Animal crossing? Do you think a High texture gun in COD3 will be usable on the PS3? NOT! it will have to be scaled down and to a lower rez, and if they want to keep frame rate up change the Polygon layout and scale it down. Why do you think Square says it will take them 1.5 years to convert FFXI to PS3 but only 2 months for xbox360! If things where the same, no one would be complaining! They would be saying it will be so easy in a year! Nope instead it will be easier than NOW, but not easy! But the same token The easy to develop for machine will get easier than it is now also. So PS3 will always beharder to develop for just like the ps2 was than xbox. Except this time it is MUCH harder. Like some of the developers are saying with the 360 this is the FIRST time a console has better developerment tools than the PC! By contrast ps3 is harder (on purpose so the developer will not have time to convert to xbox!) To bad they assumed they would be number one!
Evan @ Nov 30th 2006 3:18PM
This is the end of games like Katamari Damacy. In an interview, Katamari Damacy's creator explained how he struggled to get the go-ahead to make the game. It would never have been approved at double the budget.