Reuters examines the controversial long hours and relatively lower pay of video game professionals including programmers, testers, designers, audio, and management studs. In other words and despite being game-related, work is still work. From the report: "David Hodgson, an author of 'Paid to Play: An Insider's Guide to Video Games Careers,' says the hours are long, deadlines strict, the work can be monotonous and, in the case of programmers, the pay starts at around $50,000 a year -- below that of other high-tech industries."While this isn't the first time we've heard of grueling employment conditions in the industry -- and surely not the last -- the article does cite a high level of varied creativity at said positions, the likes of which are suppose to increase endorphins or something. So let's hear it: Who wants to be EA's programming gimp? Who'd trade in their non-gaming cubicle for a game-related one? And no, the existence of Minesweeper and cheesy Flash games doesn't count as a game-related environment.
UPDATE: Fixed surely and Minesweeper typos. And don't call me Shirley.
