Joystiq hands-on: Crackdown (Xbox 360)

Future-cop shooter, Crackdown, prides itself on nonlinear, sandbox play. It's set in a sprawling city with many areas to explore, and I had fun wandering through a pre-release version at a recent meeting with developer, Real Time Worlds.
The game is violent and visceral; you play a Judge
I had fun with Crackdown, and I want to play more. I enjoyed the sandbox elements -- blowing up parts of the city, jumping between rooftops, and driving cars -- but those activities didn't always help me progress. It seemed like I needed to keep killing thugs to advance through the game, and that repetition may violate the sandbox ideal.
To Crackdown's credit, the Xbox 360 game doesn't take time to dwell on its blunt-instrument kill-the-enemy-gangs premise -- it even approaches it with a crooked smile. And the game's frenzied pace doesn't pause for soul-searching or deep social commentary; gamers will pick it up for its action, not nuance.

Crackdown's style first grabbed my interest. My character bounded up the sides of buildings, scarred the pavement after leaping to the ground, and tossed cars at gangs of thugs. (We used cheat codes to juice the character; it would normally take 10-20 hours of play to fully earn these abilities.) In the world that was shaded somewhere between cell animation and an attempt at realism, these action sequences carried the game.
And about the violence -- what I saw fit the Crackdown world and wasn't individually gory by today's standards. The realistic animations sometimes bothered me, like when my body collapsed after being hit by a car. But the total sum of the blood and animations combined with how frequently they occurred seemed excessive to my subjective eyes.

Real Time Worlds is working to make Crackdown as nonlinear and open as possible; at any time in the game, you can try to fight any of the three main bosses or their six-each henchmen. However, if you charge the fortified office tower of a top boss, you'll likely encounter too many goons to succeed. Instead, killing the main henchmen affects those situations; for example, if the character in charge of recruiting is gone, the main boss won't have as many grunts blocking your path.
Because my time playing the game was limited, I wondered if this nonlinear approach was too broad; I wanted more motivation and back-story driving my rampage. The final game will have brief video interludes presenting the bosses, so that history may still be coming.

Crackdown's open approach fits with its other touted feature: two-player cooperative games. (And Microsoft is promoting this style of gameplay, hoping it will drive more people to Xbox Live.) At any time, a friend can enter or exit your game, and you can work together to defeat the criminal syndicates. Or you could just hang out and devise new ways to blow up traffic. The entire game world is accessible to both players, so you won't have to stay within close proximity.

I had fun playing co-op with one of the game developers, charging through the streets of the large city with guns blazing. (We also just wandered around, raced cars, and I drove a semi cab off a parking garage.) The two-player games stayed fluid, although I was playing over a temporary System Link setup; in the final version, multiplayer will only work over Xbox Live. (Split-screen isn't planned either.)
If you can tap your inner adolescent, Crackdown should be an immersive pulp-action game. When I suspended my own sense of reality -- it is a game after all -- I enjoyed the title; I look forward to playing it more when it's released next year.





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Reader Comments (Page 1 of 1)
tiremfej @ Dec 1st 2006 8:11AM
The graphics look much better than they did before, did they do a huge upgrade?
baby sea tuna @ Dec 1st 2006 8:19AM
No split screen co-op to go along with LIVE? Boo!
rrenna @ Dec 1st 2006 8:24AM
The coolest part of this game is as you advance your vehicles transform into bigger-badder beasts. It's a pretty neat idea, the end-game cars look very cool and have some neat special abilities (Jumping over traffic, etc)
Tim Robertson @ Dec 1st 2006 8:42AM
This is one of the games that made me want to get an XBOX six months ago when I first heard about it. Sony really is in big trouble... Between this, GoW, Saints Row, and Halo 3, XBOX really seems to be the new gens PS2...
Tim
alpha42 @ Dec 1st 2006 8:44AM
No split screen co-op? How will I convince the wifey that dropping $60 on this would be "A good thing" to further "enhance our relationship" then? I was able to pull this off with Gears of War due to the CoOp mode, but am STILL getting evil looks when I sit down for a marathon Saints Row session. (Mainly because I think she's jealous of my pimpesque threads, but thats beside the point)
Platinum Skeet @ Dec 1st 2006 8:57AM
#2
After you play live for a while you tend to hate split-screen. I can't play GoW, Halo 2 or anygame for instance splitscreen because it doesn't feel right...
thomas_h @ Dec 1st 2006 9:07AM
this seems kinda cool, looking forward to getting it. in the meantime, i have more than enough games to play, with SC: Double Agent, Gears of War and R6 Vegas.
It's good to be a 360 owner now =D
Mactor @ Dec 1st 2006 9:29AM
This game was created by the new David Jones studio. He developed Lemmings and the old 2D GTA games. I heard him speak at a conference a few years ago about a new company he was forming to create cell phone games. I guess MS floated a fat check in front of him.
footlong! @ Dec 1st 2006 10:51AM
The guy in the first picture looks like a spy from sc:da multiplay
SuperChuck @ Dec 1st 2006 9:39AM
Kudos to Microsoft for promoting co-op.
I'm sick of every FPS being just another remake of Quake. Multiplayer deathmatch stopped being entertaining 10 years ago...
edhe @ Dec 1st 2006 10:14AM
FOR GOD'S SAKE!
Why do developer's exclude good old fashioned on-the-couh coop in favour of live?
Yes there may be some technical challenges to having splitscreen but for the love of god please put it in (vertical split). And if it does system link now, then do system link at launch! Quit dropping back on features we expect from our games.
8dot3 @ Dec 1st 2006 9:51AM
Pretty wierd that you can't even play over a system link either.
Anyway, this game is looking really cool and I am really looking forward to the coop.
Boss Tempo @ Dec 1st 2006 9:48AM
Cant wait for this game. Supposedly the co-op lets you "absorb" your buddies powers. That sounds so cool. Split screen? Ugh. XBLive has totally spoiled me - I just wont even look at games on split screen anymore. If I have friends over and they want to play, I tell them to go home and log in. If they have a PS3 or a Wii instead, I usually just point and laugh.
Xiath @ Dec 1st 2006 5:06PM
@6 I know what you are talking about but some people either A) Don't have the money/connection needed for live, or B) they don't play live games or games at all that much for live to be a good investment. I'm with the latter, I would love to play online every now and then but I don't have the time to play video games as much as I'd like and if I pay $50 for somthing I want to use it as much as possible, not once or twice a month.
Spilt_Milk @ Dec 1st 2006 10:08AM
Violence is never too mandatory or too realistic...
...unless your name is Nancy.
czechm8 @ Dec 2nd 2006 3:16AM
Awesome, more multi co-op the better. Split-screen is ok, but nothing beats ganging up on enemy AI with the buds.
Banners @ Dec 1st 2006 10:17AM
It's "Judge DREDD"...
M@
HappyJack @ Dec 1st 2006 11:48AM
Kinda looks creepy.
BenW @ Dec 1st 2006 11:17AM
I'm not a game developer, but I'm guessing split screen would be difficult without requiring close proximity. Sandbox worlds can be huge compared to first person shooter maps. The dvd drive is likely maxed out streaming a single view of the game world.
Not sure why they would drop system link if they are using it for internal development -- besides MS wanting to sell more gold memberships.
jaysins @ Dec 4th 2006 4:45PM
I agree with above commenter's that xbox live has spoiled me. I have a big tv and all but I don't want to share any of my 42" high def rel estate :(
fjr @ Dec 1st 2006 11:58AM
It's Judge Dredd, actually..............
Zack Stern @ Dec 1st 2006 12:09PM
Thanks Banners, fjr, and others for pointing out "Dread/Dredd."
Zack
The TiaMaster @ Dec 1st 2006 1:02PM
A tad bit squeamish are we Zack? Is this the first "violent" game you've previewed/reviewed? Seriously - I dont know...and if this is your first, perhaps other game previews would better suit you? Like Viva Pinata? (now that part was a joke. ;)
White Rabbit @ Dec 1st 2006 1:16PM
BOOOOO!
This game fails for not having split screen!
My friends and I have been waiting for this game for a VERY long time cause we couldn't wait to tear up the city together, but with no split screen, thats not going to happen unless we buy a second 360 and do it over live, which is retarded
You fail, Crackdown
flyguy @ Dec 2nd 2006 12:47AM
What's with ya'll? My god, this game looks to be eons better than it was earlier this year...but all of you wanted to bitch about no split-screen. Oh sure, split-screen on a detailed, open-ended world (sarcasm). How about you get your cheap-ass friends to buy their own 360 to play with you.
If you don't have a broadband connection, too bad. I suffered when I lived in the country but I knew better days were ahead.