Peter Cohen looks back on the year's Mac game releases and next year's schedule for his January Macworld
column. Cohen says that 2006 was a lean years for Mac games, but the drought has been building for a while; he doesn't pin the situation on the switch to Intel processors.
What's caused the receding numbers of Mac game releases -- and Mac game sales -- then? Cohen speculates that it could be any number of sources, like satisfaction with game consoles, users being unaware of Mac game choices, and Mac users being uninterested in games.
Many of us Joystiq writers have long -- or current -- histories as Mac gamers, but we're also stumped about the Mac games slump. Mac users, have any anecdotes about why you don't play as many Mac games anymore?