Joystiq hands-on: Elebits (Wii)
The world seems to have its eye on Elebits right now, hoping for another industry darling of the likes of Katamari Damacy. Sharing similar themes, Elebits is a fantasy story set in a mundane, domestic environment, collecting tiny electric creatures instead of junk-in-a-ball. It's the collecting that sets the games apart, with ball rolling replaced by shooting, only we're collecting the elebits instead of killing them.Using the Wii-mote as a capture gun (and Nunchuk for movement), the game is part hide and seek -- you see, those elebits like to hide in nooks and crannies -- and part light gun style shooter. The novelty comes in the fact that the capture gun has a furniture moving gravity beam, allowing you to truly rummage for the little tykes.
A sense of progress comes from the gravity beam starting out quite weak, getting stronger as you collect more elebits. A typical level starts out with you rummaging throughout the shelves and cupboards for elebits, ending with your powered up gun lifting up entire pieces of furniture effortlessly, as you trash the place looking the elusive creatures.
Not a million miles away from the N64's Pokemon Snap, the game provides the fun of shooting things, but with the threat of attack entirely absent. The only feeling of urgency comes from the increasingly stringent time limits the game enforces. This may sound boring to some, but exploring the game environments with an increasingly more powerful gun certainly entertains. This formula is changed somewhat for boss battles where the emphasis is squarely set on shooting over exploration. Very much like FPS bosses, but with no risk of dying, as you don't even have an energy bar! Still, the change of pace is so brisk that you can't help but feel excited anyway.
The game is not without its flaws though, and you do get the feeling that maybe it was rushed a little to reach the Wii's launch window. The game engine is juddery at times, despite the games relatively simple graphics. The control system also annoys when you've created a mess, and you get yourself stuck. On one hand, you could argue that a more skilled player might not have made the mess in the first place, but you often find yourself shouting at the screen "just step over the chair! It's not that big!". This is made all the more annoying when the blocking items are below your point of view, and you don't even know why you're stuck.
So far, these problems are not detracting enough to ruin the fun. If Elebits keeps throwing up new and interesting challenges, it could be a winner. We'll keep you informed.
Japanese offical site: here
The game is not without its flaws though, and you do get the feeling that maybe it was rushed a little to reach the Wii's launch window. The game engine is juddery at times, despite the games relatively simple graphics. The control system also annoys when you've created a mess, and you get yourself stuck. On one hand, you could argue that a more skilled player might not have made the mess in the first place, but you often find yourself shouting at the screen "just step over the chair! It's not that big!". This is made all the more annoying when the blocking items are below your point of view, and you don't even know why you're stuck.So far, these problems are not detracting enough to ruin the fun. If Elebits keeps throwing up new and interesting challenges, it could be a winner. We'll keep you informed.
Japanese offical site: here










Reader Comments (Page 1 of 1)
Zell @ Dec 7th 2006 4:44PM
Must. Buy. Can't wait.
Ripperrim @ Dec 7th 2006 4:48PM
revo4life gives Nintendo fanboys such a terrible name...
kokernutz @ Dec 7th 2006 5:08PM
Anxiously awaiting this game.
Community-Based Song Lyrics @ Dec 7th 2006 5:45PM
Don't you mean.... a WIINER! HAR HAR HAR!
_>
/me hides
Brett Martin @ Dec 7th 2006 5:47PM
Can't wait to get that plush for preordering!
shivr @ Dec 7th 2006 5:58PM
This was one of the games I was excited about for the wii, but the poor e3 showing and darkness that followed did worry me a lot. After looking at some of the retail videos posted earlier I decided to go ahead and get it (or at least ask for it for xmas ;). It seems a bit clunky still, and is boring to watch, but I think it will be fun to play and have enough 'wow' moments to keep me happy.
Great concept, rushed-looking execution. But I suspect Elebits 2 will be sort of like pikmin 2: same idea but vastly better and more in depth execution. But that doesn't mean pikmin 1 wasn't worth owning :)
otakucode @ Dec 7th 2006 7:16PM
I predict this will definitely be a success. Why? Well, I think it taps into the suppressed child in everyone. When I was a kid, one of my favorite daydreams was having a clone of my house that I could absolutely trash. If I'm not entirely unusual in that, it spells for a fun game! I was quite disappointed I couldn't get Elebits at launch!
Tyetheczar @ Dec 7th 2006 7:47PM
For some reason, the game's title reminds me of the manga Chobits oy.
mo @ Dec 8th 2006 3:01AM
THIS GAME LOOKS SO RETARDED
i love my wii and i love nintendo, but CMON are you people slowwwwwww
there is no reason to spedn 50 bucks on this, if i wantet to find things in a normal house i could look for enough change to buy a decent game
Fran @ Dec 17th 2006 4:33PM
OT: Hi Jools, so this is what you are up to these days.
I'm back in the Germanic lands, experimenting for a while on Germanic folk.