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Reader Comments (14)

Posted: Dec 11th 2006 2:25PM (Unverified) said

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Unbelievably cool, I fully expect people to slam the "creator's club" idea and say Microsoft is just milking you.

I just want to clarify before any of this nonsense is spoken: Not only do you get access to the tools/documentation/dev. community but it turns your 360 into a DEV KIT.

It's not just a fancy subscription
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Posted: Dec 11th 2006 2:44PM (Unverified) said

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this is pretty cool!

theyr basically taking what turned into a disaster for sony with the psp and using it to their advantage!

the user generated content for the psp has been more impressive than the official games and i cant wait to see what people do with the 360!

goo wii60 lol! :)
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Posted: Dec 11th 2006 2:59PM (Unverified) said

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"When it comes to encouraging development on XNA Game Studio Express and through the XNA Creators Club, the limits are truly endless."

Endless limits? Sign me up!
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Posted: Dec 11th 2006 3:05PM (Unverified) said

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This is very exciting. My job is programming business applications all day. When I get home I like to do less "serious" programming for fun and to get creative.

I've done some DS homebrew stuff which was really cool but also very challenging. It took a lot of work to get it all up and running. In just a few days, with the beta release of XNA, I've been able to reproduce what took me a few weeks to do on the DS.

XNA lowers the barrier of entry for people to make games. Now, I probably won't be the one revolutionizing things with anything I produce. But think of all of the good game ideas that will see the light of day because of XNA.

What should be stated again is that all of the tools to do this are entirely free. You don't even need to own a 360.
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Posted: Dec 11th 2006 3:21PM (Unverified) said

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I'd also like to add that I have a site, http://www.threesixbox.com, devoted to user-submitted XNA projects. There's already a pretty good collection, many of which have source code that you can study and learn from.
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Posted: Dec 11th 2006 3:25PM (Unverified) said

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when did microsoft go from being the Evil Empire of OS to being this awesome company for gamers? i think it's best not to view corporations as one large monolithic entity but rather a collection of groups.

or it could be the competition. here's hoping that the PS3 does well so as to keep the creative initiative in ms and nintendo alive.
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Posted: Dec 11th 2006 3:50PM Hoffer said

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I'm a lowly, old school COBOL programmer and have no idea how to even begin making a videogame. I'm still interested in the Creator's Club because I'd like to try games that others create. I look forward to some central website where people post maybe torrents of their game assests for people to download and play. If that happens, I'll pay the $99/year in a second.
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Posted: Dec 11th 2006 4:04PM (Unverified) said

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The Creator's Club does *NOT* bring the "community-powered arcade" into anyones reach. The Community Arcade does not exist, and is only a planned feature down the road. Anyone developing for the 360 right now will not be able to share their games with anyone unless they share the complete source code and all assets on the web, and others have to download that and compile it and deploy it to their own 360. Hopefully the contest is not Microsoft backing off of their idea of having an open place where people can submit things. I know they are concerned and want to control what is offered through the Marketplace as much as possible, making sure they don't end up with some multi-billion-dollar thing like YouTube (I have no idea why they're scared of this, but they are).

Now, time for me to get this Creators Club thing going on. It's a great thing, but there is a lot of misinformation going around about it. You might want to remove that lie about the community-driven arcade, Joystiq.
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Posted: Dec 11th 2006 5:56PM Ludwig Kietzmann said

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You subscribe to the service -- hence, you join the "club" and become part of a community. Derek posted a great link for club members to exchange code and ideas.

Next, you (a member of the community) make use of the tools to develop an arcade game. Microsoft calls it a "community-powered arcade" and that's hardly a lie. You can call them out on semantics, perhaps, but a lie? Sounds like drama to me.
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Posted: Dec 11th 2006 9:49PM (Unverified) said

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@8
--

I don't think they're afraid of becoming YouTube because the service was billed "The YOUTUBE OF GAMING!" by MS THEMSELVES!
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Posted: Dec 12th 2006 3:57PM (Unverified) said

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Ludwig Kietzmann: There is a specific thing called the Xbox Community Arcade that is in Microsofts future plans for this type of stuff. Claiming that this is it is completely untrue.

rrenna: Actions matter, words do not. Peter Moore did say that he wanted to create a "YouTube of gaming", however everything that Microsoft has announced they are going to do is specifically aimed at avoiding this. Joystiq posted an interview at the same time the first press release about the XNA Game Studio Express stuff came out, it was an interview with their portfolio management commitee and it explicitly laid out that they do not intend to open the arcade, even the community arcade, to anyone who wants to submit content. They put a $1000 barrier to entry right at the front gate, on top of the $100/yr subscription, and beyond that they also have this commitee which will make sure that you don't get anything as zany and stupid as the most successful things on YouTube are. They can claim they are opening up a YouTube of gaming until they are blue in the face, but their actions tell the truth.
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Posted: Dec 12th 2006 4:09PM Ludwig Kietzmann said

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Otakucode, where do you see me claiming that this is the Xbox Community Arcade?
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Posted: Dec 14th 2006 4:19PM (Unverified) said

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What MS is doing with XNA is revolutionary for console game development. It is going to allow small groups of developers (were talking 3-10 people teams) to actually produce a game in a reasonabl amount of time. This is a huge boon for the industry. I have been using XNA since the beta and it is a very good platform. While you still have to know how to code, it does simplify a lot. And it just came out, give the developers some time to build up some libraries.

To #11 and others who have balked at the cost, do you even know how much traditional devkits go for? Were talking in the $50,000 range depending on the console. With XNA you are talking about a $99 yearly fee for access to the tools to make a console game. Come on. A one year WoW subscription will cost you more. Think about it. This is ridiculously cheap.
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Posted: Jan 29th 2007 11:52PM (Unverified) said

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1) I am excited about the possibilities of this.

2) I want Nintendo to do the same thing with the Wii.
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