Now, the game's been out for a month, so it's a natural time to look back and reflect on things -- what worked? What didn't? No matter how many times you go back through something you work on, it will never be perfect or ready in your eyes. At one point, though, you just have to decide that it's "good enough" and let that baby bird fly. With that in mind, GamePro's Vicious Sid (oh, a Sex Pistols reference... that's so cool... because gaming news interviews are hardcore) sat down for a chat with Insomniac CEO, Ted Price. Highlights follow:- The game was built specifically for the PS3. With the multi-processor usage, translating it to another system would be difficult, but not impossible...
- The Cell has a pretty steep learning curve and Ted claims they've just begun to understand how to work the PS3. Scratch the surface or some such.
- 16GB was the final word on the game size and there are many reasons why: more character animations, more sound (7.1, etc), HD movie/cutscenes... but the cut back from 22GB came from switching the movies from PAL to NTSC for Europe. Which you can try to say that about 6GB of the game is cinematics, but would that be accurate? Hmm.
- The game could never fit on a DVD. It would have to have entire levels removed. So it seems that it's stuck on PS3 only, unless that HD-DVD add-on learns to play games... then maybe.
- 720p is smoother than 1080i, despite the larger number going towards the latter. I know, I know, a lot of you knew that, but there are others that weren't too sure. But Resistance went the 720p route for just that reason.
- They don't miss rumble (but some friends who played the game do... my hands have become pretty numb to that option, so I don't think I'd care).
Nothing groundbreaking, nothing really "oh, we shoulda done this", but still good to know the guy loves the game they made. A lot of the humor for me comes from the comments on the GamePro article. Wow. If any of you thought there were some "bad" comments here... we're all educated very highly in comparison. Take this opportunity to pat yourselves on the back, despite your, um, "console affiliation". Whatever that means. Also, let us know what you think worked best, or didn't work at all, in Resistance.
