Joystiq review: Assault Heroes (XBLA)
It really is quite unnerving how rapidly a game like Assault Heroes can expose a terrifying desire, possibly even an instinct, amongst every single gamer alive. Perhaps it's just common sense, but when something moves, we absolutely have to kill it. Whether it's a tank, an alien, a robot or just a poorly constructed mass of pixels meant to represent evil, taking a step towards us is rarely interpreted as a welcoming gesture. No, sir. That step was your last.That isn't to say we're a naturally violent lot. Some games simply slip into that easily accessible groove where things come rushing at you and your brain automatically makes sure that a bullet's gone out to greet them. Assault Heroes taps into this familiar area with some precision, much like a group of miners donning helmets and heading into a nostalgia mineshaft. They'll come back with the shiny things you adore, but it's not like you haven't seen any of it before. Maybe you've witnessed it in a necklace or ... let's just forget this metaphor. It's crap.
Assault Heroes is not crap (don't leave yet!). In fact, it's well presented, challenging when it needs to be and, most importantly, a good deal of fun. Presented from an overhead perspective, the game has you steering an armored buggy (and sometimes a boat) into an onslaught of enemy units, almost all of them moving. Steering with the left directional stick and firing with the right, you'll quickly grow accustomed to avoiding rockets and returning fire, especially if you've played Geometry Wars recently. The weapons at your disposal comprise an all-purpose mini-gun, a flamethrower (for the suicidal infantry) and a slow but powerful flak cannon (which seems more like a Gauss rifle). Throw in some power-ups and score modifiers and it sounds like fun, right?
Well, of course it does. You've played this game before, in some form or other. That's why the game is easy to recommend, but also why there's a slight bit of hesitation in doing so. When playing Assault Heroes, not all of the conflict takes place on the screen -- some of it will be inside of you, as you attempt to decide whether or not the game has a retro feel about it ... or whether it has a generic feel about it. It probably has a little bit of both.

The graphics, for instance, are vivid and filled with neat little flourishes, such as trees toppling before tanks and stormy weather lighting up the landscape. But even when gigantic drilling machines are bursting out of the ground (you'll be continuously expecting Shredder to step out of them) and screaming kamikaze fellows come rushing at you, it becomes clear that the game lacks any sort of personality to call its own. It doesn't mean it's any less fun to play, just that you're much less likely to remember it a year from now.
The game's pace is pretty fast and if you're not paying attention, your precious vehicle is unlikely to last for very long. Luckily, you can continue fighting on foot -- a slightly more daunting option, but an option nonetheless. A new craft usually warps in at the last moment and you'll be very, very grateful for that during some of the boss battles. "Old-school" is the descriptor you'd want to apply, since it boils down to avoiding fire and shooting at curiously exposed weak points. And before you even think to ask -- yes, there's a giant enemy crab.

At this point, it seems like the game's greatest flaw is that it feels a little too familiar, a problem vanquished easily enough by the "I like this sort of game" argument. However, "this sort of game" is often dependant on the participation of another player. Indeed, multiplayer lends itself exceedingly well to "this sort of game," making the following observation all the more frustrating. Assault Heroes' multiplayer is, for all intents and purposes, broken.
It's not like it never works. That would at least have been predictable. Here, an online co-op session may, but probably won't occur, depending on factors invisible to the player. It could be poorly tested code, it could be planetary alignments or it could just be some sadistic person flipping a switch somewhere on the Live network. After entering a lobby, the two players are frequently faced with perhaps the most accurate status screen ever conceived. "Waiting..." Yes, that's what you'll be doing until you exit back to the dashboard. In one of our tests (with Richard over at Xbox 360 Fanboy), we got our first game to work, but upon exiting and restarting, it no longer allowed us to connect.

From recent memory, both Street Fighter II and UNO had multiplayer issues right off the bat. Why is it that an update needs to occur before we can enjoy the benefits of a Gold Xbox Live membership? More obscure bugs slipping through are understandable to a degree, but to have your entire multiplayer component hinge on the roll of the dice is not really acceptable. There's the local co-op to fall back on, but it lacks the convenience gamers have come to expect from Xbox Live (especially when their friends smell funny).
It's important to note that Assault Heroes is still worth an 800 MS point ($10) purchase. It may feel somewhat generic and lack any obvious innovation, but its core gameplay is about as much fun here as it is in any decent top-down shooter you might recall enjoying. It's simple, really. Things move and we like to shoot them.
As loathsome as they are, you'll still be wanting some sort of score. If it wasn't for the busted multiplayer, Assault Heroes would net a solid 7/10.
Final score: 5/10
[Note: We'll gladly revise the score when Wanako games decides to repair the multiplayer component.]










Reader Comments (Page 1 of 1)
Jeremy @ Dec 19th 2006 7:33PM
I haven't had any problems with Assault Heroes Multi. Maybe I'm just lucky.
Nate @ Dec 19th 2006 7:39PM
Easily one of the top 5 arcade games.
Someone @ Dec 19th 2006 7:39PM
You guys can't be serious... And since when do you guys review games, XBLA at that?
razer @ Dec 19th 2006 7:47PM
Yikes, thanks for the heads-up Joystiq. I almost bought this game but will wait. Why is it that it seems to take forever for a game to be tested/certified by MS and then it comes out completely broken? And not those little "bugs" but huge problems that make parts of the game unplayable. Do they think we won't notice? I'm am so happy to see XBLA releasing original games and not retro rehashes, but these games have to work. Especially if I'm paying $10 for the thing.
Styki @ Dec 19th 2006 7:52PM
I've never been able to get a multiplayer game past the "waiting" screen. Not in five or six tries.
Limey @ Dec 19th 2006 8:37PM
Yes, this is an extremly accurate review. I bought this game sorta... blindly, thinking I would love it... But honestly it's more of a chore to play than anything. You described it well and your rating is perfect. I would be much more inclined to like it if It was cheaper, so I wouldn't feel like I wasted money on it.
Blink @ Dec 19th 2006 9:26PM
Strange, I was hooked on the demo. I never bought any other dual-stick Arcade games though, so maybe it's just new to me? Haven't bought it yet, don't have Gold, so it'd be for the single player. Maybe I'll wait until tomorrow and see how it compares with that new game, the one involving metal, guns and cars...yeaaaah.
voiceofid @ Dec 19th 2006 9:44PM
great game, my fiancee and i played it all day and will probably play it over and over again, much like geometry wars!
guises @ Dec 19th 2006 9:54PM
This looks remarkably like Iron Squad:
[Insert link to website that is now gone... I tried to find something to link here, really I did.]
An excellent game that is tragically defunct. It looks similar graphically anyway (that shot with the overhead plane is what really does it), but Iron Squad was multi-player only.
rae @ Dec 19th 2006 10:00PM
No problems with coop multi player. Enjoy game very much. Do not buy many XBLA, but this one was an easy purchase.
Twenty5 @ Dec 19th 2006 10:45PM
joystiq doesn't do reviews so don't trust them!
Just download the demo and check it yourself!
nick @ Dec 19th 2006 10:47PM
This review is pure crap. Too familiar? Dropping TWO rating points because of multiplayer?
This is why I don't come to Joystiq for game reviews.
It feels as if there was more effort placed into the style of writing this piece than playing the game.
My advice, if you enjoy action arcade shooters, play the demo and draw your own conclusions. If you don't enjoy shooters, then this probably isn't the game for you.
From my own impressions, I was quite surprised at the production values for a XBLA game, costing $10, which is three to six times cheaper than most disc-based 360 games. It is what it is. Playing single player works well. The graphics are well done. The mix of action is interesting and there's enough variety to where it does not become repetitive. I'm enjoying what I've played thus far.
mastafool @ Dec 19th 2006 10:49PM
I'm not sure what the reviewers played, but this game F'N rocks. I reminds me of the old Ikari warriors game from yester year. Mindless shooting, requiring cat-like contra skills to dodge 100 bullets without getting hit. I'm in old school heaven. I haven't tried to play co-op over live, but offline co-op is great. It's pure fun for us old schoolers!
rdj75 @ Dec 19th 2006 11:14PM
TO: #13
Dude you are so friggin right. Granted I haven't tried playing multiplayer yet but the demo I thought was awesome. I don't even remember the last arcade game I bought but this one I just can't stop playing it(yes I just bought it). As a matter of fact the only reason why I am posting now is because I am taking a 5 minutes break to give my hands a rest.
Anyway breaks over
Ouch. @ Dec 19th 2006 11:15PM
I give it an 8.8 for being something new. D=
Spartan 1308 @ Dec 19th 2006 11:15PM
The coop was great. My brother and I played the game out in a couple of sessions over Live. Maybe you guys just have bad luck, because I haven't heard of this issue anywhere else. I'm not a fan of most of the XBLA games, but this is one of a handful of games(UMK, Uno, Cloning Clyde) on the arcade that I have purchased. I don't regret it. It deserves an 8. You're being ridiculous w/the 5. I'd also like to point out that you're giving this game a much lower rating than any official review thus far.
http://www.gamerankings.com/htmlpages2/935488.asp
If you're on the fence about the game, try the demo and check any of these other reviews.
Imadogg @ Dec 20th 2006 2:52AM
I played the trial and loved it. Might download in the future, maybe after an update if online is really a problem.
insane_cobra @ Dec 20th 2006 4:15AM
Wow, talk about overanalyzing an arcade game. We're unlikely to remember it a year from now? Of course we are, it's only supposed to be a quick distraction, not a friggin' ICO.
unimental @ Dec 20th 2006 6:25AM
My friend and I tried setting up a co-op match a few times over the past few days to no avail. I finally went over to his house today and we played through the full game on his console. Final impression = fun for 30 minutes and then a bit painful. I'll likely never boot this one up again. Ikari Warriors it ain't... good review, Stiq.
J.Goodwin @ Dec 20th 2006 7:06AM
Seriously, all you people who have "problems" with Xbox Live games and matchmaking NEED to fix your damn port forwarding on your routers.
You're screwing it up for the rest of us.
Xbox live needs TCP 88 and 3074 and UDP 3074 forwarded to your Xbox to work properly. If you don't have those ports forwarded, then you're going to be operating in a crappy, firewalled state that is a very very bad experience for you and for those playing with you.
Dave Smith @ Dec 20th 2006 7:52AM
I really enjoyed the demo, and grabbed the game. It is pretty much as described above: an old-school top-down shooter. If that's your thing, you'll love it. I really like to see new games on XBLA, even if they are somewhat simplistic and reminicent of older titles as this one is.
crunchymonkey @ Dec 20th 2006 7:53AM
Definitely one of my favorite arcade games. Good fast and furious fun and easy to play a quick game. I've really enjoyed playing it with my 5 year old son.
chris @ Dec 20th 2006 10:41AM
Make sure your router's firewall isn't interfering with Live. I forwarded the appropriate ports to my 360 and the NAT test went from Moderate to Open. I haven't had connection issues since.
Gigaflop @ Dec 20th 2006 11:21AM
*sigh* this is another case of people's routers not being friendly with XBL.
Are you guys forwarding your ports properly? This game (along with games like street fighter) and such, likely were not tested with people who haven't properly set up their routers to forward data out through the right ports.
You will have next to no multiplayer problems in ANY of those games if you all just took the little bit of effort required to make sure all of your ports are correctly forwarded. (well, not true, PSU and Gears of War will still have buggy chat problems)
I have emailed Microsoft a dozen times to at LEAST warn people if their settings don't say "open NAT" in the test screen, that they WILL have problems with a number of games.
Hell, I think MS shouldn't even allow you guys to get online, it should keep flashing "fix your damn routers you numbnuts" so that you don't mess up the game experience for the rest of us that have done it.
Should XBL even require this? Well, hey, you want ubiquitous voice WHILE playing? They're using different ports for the different servers. Can't be helped. So quit yer moaning, make sure your routers are set up properly. (As in, make sure when you test your connection, it says "NAT: OPEN")
Actually, joystiq, it would be nice if you could help the community out and provide this information for everyone.
I almost threw my xbox out the window with all the problems chromehounds had since I spent the better time of every night walking people through their router settings.
Does it suck? Yeah. But unfortunately, it's a necessary evil due to the way the service works. Ask Linksys to make it EASY for people to quickly make their router work on XBL. Their port forwarding page is still daunting for most users.
DDP @ Dec 20th 2006 11:45AM
Uno had no major multiplayer problems. Do your research.
Ludwig Kietzmann @ Dec 20th 2006 12:01PM
Ranked matches not working isn't a major problem? You know, the link to the article's right there.
Tucker @ Dec 20th 2006 12:43PM
First off, what is wrong with you people? Joystiq does quite a few reviews. Stop smoking crack.
Second, I'm tired of getting insulted by self-righteous nerds who just automatically assume everyone else on the planet is an idiot. I've worked in IT for years, and yes, my ports are forwarded just fine. My nat is as open as your mom's vag. This game has issues. You don't think the friendly folks in the joystiq network wouldn't TEST their connections before playing? Jesus, you must be thick.
Sure, I could see if the friend I was playing with was an idiot, but then explain why HE got a random connection but we still can't connect to each other. I repeat: this game is BROKEN. There are far, far too many people experiencing issues for this to be a simple "OPEN YOUR NAT DUMBASS" issue.
I have never experienced any problems with any other game. This is the only one. So do about two seconds reading and realize that this IS an issue before blindly responding. You're making yourselves look like morons, especially considering this is not only a widespread issue, but one that the DEVELOPER has RECOGNIZED.
http://forums.vugames.com/thread.jspa?threadID=38643&tstart=0
Arkon @ Dec 20th 2006 2:30PM
If I do recall, IGN rated this game an 8.7.
Perhaps your being a little too harsh even if it is IGN after all.
Thomas @ Dec 20th 2006 2:55PM
Normally I think Joystiq is right on the money. But this time they are clearly playing a different game than the Assault Heroes I've been playing. Like another commenter said, you guys are overanalyzing one of the greatest Xbox Live Arcade games so far. This was the best $10 I've spent on a game ever.
xpletiv @ Dec 20th 2006 3:54PM
Joystiq got the review right but the scores wrong. 8/10 (with corrected multi) and 7/10 (with broken multi).
Robotic House Plant @ Dec 20th 2006 4:33PM
This is certainly one of the better original games I've played on XBLA, and I'd probably rate it a 7 out of 10. When you lower the rating, you start entering good but not re-playable territory, and anything with a 5, to me at least, wouldn't be worth playing unless you're the dedicated fan. I don't believe that's the case Assault Heroes. This is a pretty good game.
Here are some other reviews
http://www.metacritic.com/games/platforms/xbox360/assaultheroes
Ludwig Kietzmann @ Dec 20th 2006 4:40PM
I understand where you're coming from, but honestly, a 5/10 means it's average. One of the reasons why I refer to as scores as being "loathsome" is that the full range has been chipped down to 7-10 by certain review sites. That and, as a few commenters here have demonstrated, people just look at the score without even reading the motivation behind it.
People see the 5, not "It's important to note that Assault Heroes is still worth an 800 MS point ($10) purchase." Words are much better at explaining why you'll like or dislike a game than numbers are.
HeistTheWorld @ Dec 21st 2006 3:57PM
I played the demo and basically breezed through it, having beaten Smash TV (not on XLBA, haven't bought it there yet, maybe I will though), no other game of this genre has yet to present such a challenge.
Geometry Wars doesn't count, different beast. This is a Smash TV clone really.
Brad Lee @ Dec 21st 2006 6:10PM
My brother and I are always on the look out for co-op games, and although I think 10 bucks is a bit much for a game like this, I think I'll get it for him anyway. I don't really care about the Live problems; it doesn't matter to me since we live in the same house anyway.
I still think games on XBLA and (especially) the Virtual Console are too expensive. I'd easily pay $5 for a game like this, hell I wouldn't even think twice about it. But $10 is really pushing it. And Nintendo is pushing it a lot for $5 NES games...
Though ultimately it's better than Yahoo! Games charging $25 for a game like "Diner Dash": http://get.games.yahoo.com/proddesc?gamekey=dinerdash3
vmcsilva @ Dec 21st 2006 11:56PM
To all the people saying "OPEN YOUR NAT", I have to say that, I HAVE the same issues with online co-op in this game and my NAT is open. My Xbox is on DMZ, but I still can't get it to work. I too agree that the multiplayer is important enough to lower the score by 2 points. We shouldn't have this problems when we're paying for the service and the game (I do enjoy Live, this is the first issue I'm having with it). My major complaint is for how long it's taking to fix this!