
While browsing Play-Asia recently, I stumbled upon the Japanese box art for Gunpey, the puzzle game that almost everyone forgot about. While the American box art hints at the gameplay in the background, the Japanese box simply shows off a girl's midriff. While I'm not complaining, it's interesting to note the differences in marketing approaches to the two markets. Will Japan prove that slightly scantily clad women sell more games than creepy high-contrast girls being bombarded by lines?

