Patience key to beating arcade crane games
While the American arcade has been in a slow decline for years now, the allure of being able to some cheap knock-off stuffed animal for a mere 50 cents is still a reason to seek out the odd arcade prize grab machine. For those who want to up the odds in their favor a little bit, British science show Braniac (shown in the U.S. on G4) has the goods.
The key to beating the game is careful study. Apparently, these crane games are set up to only grip hard enough to win every so often, and at regular intervals. By standing nearby and counting out the number of losses between each success, you can determine just when to step in and go for the kill. Of course, you still have to have good aim and a steady hand to pick up the plush, but playing at the right time will maximize your chances and your payoff.
It's unclear whether this method will work on every variety crane game or if some with more randomized settings are impervious (any arcade insiders have the scoop? Leave a comment). Regardless, your father feels that if you spent less time watching crane games and more time going out and looking for a job instead, you wouldn't have to worry about saving a few dollars on a stupid plush toy. And call your mother! She worries about you!











Reader Comments (Page 1 of 1)
Ben Friesen @ Jan 4th 2007 11:04AM
Wow ... the gambler's fallacy of "this losing streak will be over soon" come to life. That's devious.
pete @ Jan 4th 2007 11:05AM
I saw this - besides the obvious annoyance (i.e., waiting for a while as people lose money), this isn't that efficient. For one, it assumes that all players are equally "skilled" (i.e., not stupid) - which just isn't true. What if the one time it "grips hard enough" it's being operated by a monkey, or like-minded homo sapien? In any event, having mastered these things in my youth, I have to say it's more about placement - of the crane AND the stuffed animals - than anything else. Some folks really cram the hell out of the animals, so it takes multiple attempts just to kinda dislodge one. Others haphazardly toss all the toys inside - you just have to look closely, from the front and the side, then drop your quarters and say a prayer!
KaosDG @ Jan 4th 2007 11:08AM
Cool... there's one in my laundromat that people are always playing.
Now I got something to do while my Spidey underoos dry.
darren @ Jan 4th 2007 11:12AM
Isnt Brainiac bril.I didnt know it was shown in america
Nick @ Jan 4th 2007 11:16AM
Actually, there is a setting inside the cabinet to adjust the "take" (how well the claw grabs things). Whoever services the machine can adjust the take from low, medium, or high while inside the cabinet.
I only know this because I worked in a shop that had a crane game. My friends and I were literally pulling toys out 80% of the time right after the machine was installed. We mentioned it to the guy who came and serviced the machine, and he said, "Well, the take is probably set to high." Which it was (accidentally) and he promptly set it to a lower level. After that, we could only pull toys about 40% of the time.
ihavenoideawhatisgoingon @ Jan 4th 2007 11:24AM
Ok, My father has been in the arcade industry for quite some time (near 30 years)....and i'm quite good with these machines (i've had a ton of practice... we even own a smaller one) And to the best of my knowledge there is no such setting that changes the tension on the claw. There is a tension setting that tightens and loosens a belt, which is constant on how hard the claw closes and remains shut, and that's all. You just need to know a few things about the machine. How loose is the claw, what can you win, and how should you grab it? You also need to watch how the claw falls, will it rotate when it drops, or will it drop straight? As a normal rule of thumb, don't even try to grab anything that has something on top of any part of it. It must be completely open. Some machines are packed so that it is near impossible to win anything, and others, you must clear space to win the more desired prizes.
MrTyzik @ Jan 4th 2007 11:23AM
I came across the same thing Nick. My friend worked at an arcade for many years and their crane games were adjusted daily.
ihavenoideawhatisgoingon @ Jan 4th 2007 11:26AM
I meant to say "randomly" changes the tension!!! You have to do it manually, like the other guys said!
Brian @ Jan 4th 2007 11:28AM
Yeah, that setting is probably important, but if you're a smart player you can boost your odds a bit:
1) Always go for the highest and loosest toy.
2) Don't play big claw games. Stick to the small-claw versions!!
3) Wait at least two or three seconds before dropping the claw (so it stops shaking).
4) Only play when there is a toy that's higher than all of the others.
In my experience, your best bet is to pick a toy that's high enough so when the claw drops, there ends up being slack on the cable. When the claw lifts (and does that irritating delay before closing), then it's still on your toy and you win. Most of the time people lose because the claw is already up before it closes, so making sure there's slack is the most important thing.
GloryFish @ Jan 4th 2007 11:31AM
#7 - It is possible that there are different types of machines.
Dansk @ Jan 4th 2007 11:33AM
I saw this japanese getting a plush FFXI Chocobo in Japan, it was insane. The guy knew exactly what to do. He used several coins, and seemd to be doing random stupid things at first, but what he was actually doing was setting a chocobo up for a perfect catch.
After spending like 600Yens there, he gives the chocobo to this dumb looking fat white kid...
Richard Mitchell @ Jan 4th 2007 11:44AM
The claw changes tension? Is that even legal?
DiRT @ Jan 4th 2007 11:43AM
Hey! I loved my free Japanese chocobo!
RamenJunkie @ Jan 4th 2007 12:03PM
My wife absolutely rules at these games. She used to come home from the Wal-Mart regularly with 2 or 3 new toys won from the machines they have there. And she wasn't playing 50 times to win them either.
Nycteris @ Jan 4th 2007 12:18PM
That's hard to believe. Whether it's true or not, I can't imagine that the "random super take grip action" would work when all the toys are shoved in so tight you couldn't get them out with a crowbar.
I have a garbage bag full of these toys, and I just don't put money in when it doesn't look winnable. Akso I think it hugely depends on the crane type.
Milquetoast @ Jan 4th 2007 1:26PM
Man, the ones they need to have hot tips on are those 'high return' skill games that have PSPs and Xbox 360s in them. I got ahold of the instruction manual for a stacker game (where you have to line up blocks on a light grid by hitting a big button), and those are designed to pay out the good stuff only once every 400-800 plays. But the fact that it's a **XBOX 360** keeps the idiots playing.
So I guess they actually don't need to do a report because I already know how the scam works...
ihavenoideawhatisgoingon @ Jan 4th 2007 12:59PM
#10.
I've seen (the inner workings of) a LOT of different types of these machines! :-) There's even one close to my house where you can win the Giant Plush that you win @ the carnivals for $5 a game!! that one is crazy!! The bin is as big as my bedroom!
javert01 @ Jan 4th 2007 1:24PM
I've been playing crane games fairly consistently for most of my life. As far as I can tell there really is no definite magic number as to when a crane pays out. I've been on machines that I can get 3 or 4 prizes out in a row to ones that I can drop $10 and not get a thing.
I agree with most of the posters that the biggest thing you need to look out for is an overstuffed machine. If there's no room to get the claw around the body of the prize, then odds are you're not getting it. As an addendum, I also focus on prizes that the claw can completely wrap around the main part of the body, usually wrapping around one arm and the lower torso of a prize.
justin @ Jan 4th 2007 1:19PM
this is so not true. It's a matter of how skilled you are, and how well packed the stuffed animals are in the machine.
joe smith @ Jan 4th 2007 1:25PM
My daughter is a wizard with these things. You can pretty much pick what you want and she can get it in one or two tries. It's a little eerie -- not sure how this translates in a career, but it is a definite talent.
Rich @ Jan 4th 2007 1:58PM
"My daughter is a wizard with these things. You can pretty much pick what you want and she can get it in one or two tries. It's a little eerie -- not sure how this translates in a career, but it is a definite talent."
joe--maybe she could eventually drive one of those shipyard cranes (like Tom Cruise's character in War of the Worlds) !
ihavenoideawhatisgoingon @ Jan 4th 2007 3:41PM
20. Man, the ones they need to have hot tips on are those 'high return' skill games that have PSPs and Xbox 360s in them. I got ahold of the instruction manual for a stacker game (where you have to line up blocks on a light grid by hitting a big button), and those are designed to pay out the good stuff only once every 400-800 plays. But the fact that it's a **XBOX 360** keeps the idiots playing.
So I guess they actually don't need to do a report because I already know how the scam works...
That Stacker game is awesome!!! I've played around with that one, and talked with my father about it too. To get to the top of it is skill. If you don't have the skill, you definately won't make it that high. But that last level. That one is programmed like you said, and it keeps people coming back thinking they can win!!!
Paul @ Jan 4th 2007 2:58PM
There is a level of skill still involved with these games, if the take is set at high and maybe its tension is strong enough 80% of the time to pick something up, you can still be missing because you arent going for the right toys. The key to remember is the tension is just strong "enough" to pick "something" up, that doesnt mean its going to pick up everything you go for. That being said, some people are better than others at this game because they know which ones to go for and get it whenever the tenstion IS strong enough. Im a vendor of a lot of video games and pinballs but Ive never owned a crane machine, but from what Ive been told there is a setting that adjusts how often a take is allowed. Whether you get one when it is allowed depends on your skill
Baby Jebus @ Jan 4th 2007 4:47PM
Cool
Devil's Advocate @ Jan 4th 2007 10:32PM
I've only played the crane game a handful of times, but I use to work for a company that distributed the toys to the people who own the crane games and I can assure you that regardless of how many times it takes to pull that thing out, you are not getting your money's worth. Unless you need a cheap stuffed animal to save someone's life, move on.
andrew @ Jan 4th 2007 6:08PM
20 and 23
I almost always get to the top with that game, but I always get screwed on the last block. I actually drew a crowd once and the security guards told me they saw a kid do it once.
Rich @ Jan 4th 2007 7:04PM
#25
It is impossible to win at those things, it is just play counts. If you are X number play that day you win. There is NO SKILL whatsoever in stacker games. It ALWAYS makes it get you to "the last block" so you think you can win and keep trying.
Yagami-Iori @ Jan 4th 2007 9:11PM
It's machine dependent. Some machines just always have that ultra loose grip, compared to anything else inside the crane, so that that slight loosened grip they all do will nearly ALWAYS result in a drop. But if you have a crane with some larger toys that aren't packed, you can do good. I once used 15 bux on a gf that loved stuffed animals... we walked away with 10 animals. Granted... not many machines like that.
Tarbox @ Feb 5th 2007 1:02PM
#25
It is impossible to win at those things, it is just play counts. If you are X number play that day you win. There is NO SKILL whatsoever in stacker games. It ALWAYS makes it get you to "the last block" so you think you can win and keep trying.
THAT IS NOT TRUE!!! the crane game has a play count as well, but when u have figured out when the winning play is, u still can lose. on the winning play, the crane's str is increased but not by much. so skill is somewhat needed in stacker. but i hear there is a .45sec delay on the last row
Ray @ Feb 6th 2007 10:49PM
I work at one of the Malls that just received 3 STACKER games. I work night shift and figured with no distractions I could have 3 or 4 XBOX 360's. Man was I wrong. It's all up to you to get the box all the way up to the MAJOR PRIZE but after that the computer takes over. I hit stop on the last box and every time the box jumps over one square causing me to lose. Those guys studying the claw machine would spend a month of Sundays in the Mall trying to figure the payout number for STACKER!!!
panas0nic @ Mar 9th 2007 3:19AM
Here's what LAI (the makers of Stacker) says to operators that purchase the game on their website http://www.laigames.com :
"If you follow LAI's suggestion on merchandising, your success with this Game is basically guaranteed.
LAI's designers are Pro's in the Coin-op business, they have a huge in-depth knowledge of what works and what turns players on.
The Stacker concept has even more player appeal than their last Hit Game Lighthouse.
Stacker's concept is simple, players have to stack moving blocks 11 levels high to reach the minor Prize level.
Players can then choose to collect a cheap Prize or risk it all and play on for something that's worth about 100 times the price per play - So guess what players will do?
This is a brilliant game concept, LAI understands player's emotions and exploits their greed that makes them try and try again.
Read the story and follow the simple steps on how to successfully merchandise Stacker for maximum results. Follow their lead and you won't be disappointed with what you find in the cashbox."
The comic-book style owner's merchandising guide can be found here: http://www.laigames.com/comic_panels_htm/page01.htm It explains just how their "greedy" customers will continue to fork over their cash, time and time again.
This game, in principal, is just like crane and other "skill" games, which are designed to rip people off - which is expected. And don't get me wrong; I like to play these games, and they're usually entertaining enough to offset the "wow-I-just-got-scammed" factor. However, Stacker is WAY better at getting your $$ than old-school crane games. At $1 per play, you're probably better off buying scratch-off lottery tickets. But, I'm not really the gambling type - I think that dollar goes much better in a stripper's thong. Just my opinion.
Happy "Stacking", suckers! Hehehe...
WP
zapjones @ Feb 16th 2007 10:05PM
I've been working in the coin-op amusement industry for over 15 years in florida. I have never seen a crane machine with a setting for how often it will payout. Most do have a strength setting but it is not adjustable to be stronger after a certain number of plays as shown in this video. I'm not familiar with the program this was taken from but guessing it wasn't in the United States. The people who said to watch what plush you are trying to get is correct. It should be as loose as possible and that is what you need to go after not the one that is in tight. The rest pretty much is determined by how the operator has the machine set and how much they stuff the toys in. It also depends on what type of crane you are playing. Most cranes in the usa drop, grab and then go back up. Elaut cranes manufactured in Belgium used by lots of theme parks drop and then grab as they go back up. Monster cranes actually have claws that work from air compressors. As the claw goes back up and heads to the home position, the strength gets weaker as the air bleeds from the line. On those cranes go for whatever is loose closest to the home position so the strength doesn't have as much time to weaken. We recently installed a brand new crane and it had 3 seperate strength settings. One for the grab, one as it raises and one during the travel back to the home position. Used properly the adjustments can make these games fun and winable. Unfortunately there are A LOT of operators who set their machines to hardly ever payout. A properly set machine will have a 25-30% payout. This does not mean it will payout 25-30% of the time but that the cost of the merchandise will be 25-30% of the machines revenue. The remainder of the revenue is split with the location. That means after merchandise, split and assorted taxes the owner of the machine generates about 20-35 dollars for every hundred that gets put in the machine. Out of that, they have to pay their employees and hope there's still some left to feed their families. Properly set these games are not a rip off, but there are a lot of operators who don't provide a fair chance to win. I've also seen employees who have reset the machines because they think it is paying out too much because they are lazy and tired of filling it. Guess what? If people cant win, the machines don't make much.
Stop the light games like stacker, light house, cyclone, whistlestop etc are really a whole different category of machine. They DO have settings to control how often they payout and some adjust themselves accordingly based on a % you set. If you can stop the light and actually see it jump a spot on a cyclone or stacker. NEVER play that machine again, it is set way way way too high and you will never ever win on that game unless it is set to payout after a set number of times. But if the operator has it set that high, he don't want you to win. One tip for games where you have to stop a light to win, most people involuntarily raise there hand slightly before pressing down on the button. You don't e ven realize your doing it, but that fraction of a second can make all the difference between winning once in awhile or never winning anything. Watch your friends hand when they play, you'll see what I mean.