How did Microsoft dodge the scaling issue that has plagued Sony since its launch? Maybe it was the timing -- an HD console in a Standard Def world -- or perhaps it was Ana, the affectionate title for Xbox 360's hardware scaler. Whereas the PlayStation 3 downscales to meet resolution, Ana upscales Xbox 360 titles to 1080p to impressive results, according to Ars Technica's Ben Kuchera. Speaking with Microsoft's Scott Henson, Kuchera learns that Ana was designed at the same time as Xenos, the console's GPU. Though the addition of a PS3 hardware scaler is possible in the future, Xbox Group Product Marketing Manager Aaron Greenberg opines that it would be difficult for Sony to fix the issue with software, leaving first-generation PS3 owners in the cold.
However, the truth is, as Kuchera notes, differences between the two console's graphics are minimal to nonexistent. "By [the time PS3 has second-generation titles] we'll have Halo 3," Henson said. "We'll be on the third–generation games. We hope to always be a little bit ahead." When will Sony pull ahead of the Xbox 360, graphically, and to what extent is Ana Microsoft's secret weapon in keeping up?
See Also:
The second Xbox 360 (with HDMI): introducing "Zephyr"
[Thanks, Theo1130; image inspiration]













(Page 1) Reader Comments
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I would think that if a game outputs at 720p, I want to see it at 720p. If it puts it out at 1080i, I want to see that. DOWNscaling is more important as not many of us have 1080p-capable HDTVs. (of course the PS3 doesn't go down to 720 from 1080, and thats a drag if you have one of those weird old sets).
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Just my .02
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you really dont think xbox games looked any better than ps2 games? youve got to be kidding- compare ninja gaiden to well, any ps2 game. Or better, compare games that hit the xbox and the ps2. i see a clear difference, in favor of xbox.
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You obviously didn't bother to read post #4
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Where is the dang edit option
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Think about an LCD that supports 1080p, that means its native resolution is 1920x1080. Displaying a 720p signal on that TV will actually look *worse* than on a TV that only supports 720p because 1280x720 doesn't scale evenly onto 1920x1080. The LCD will use its shitty built-in scaler to upsample the 720p signal to fill a 1920x1080 screen.
By including a really good hardware scaler, you don't have to use the built-in scaler on your LCD and you can display in whatever native resolution you have, the result is that the picture looks better.
Think about scaling an image on the web using width/height constraints in HTML versus actually resampling that image using photoshop. That's pretty much the same.. LCD scalers are that bad.
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I wasn't saying that the PS3 graphics will not get better because they will continue to improve. Just as the 360's graphics will continue to improve. The assertion that I am railing against is that at some point in time either the 360 graphics will stop or improving or that PS3 graphics will somehow improve at a faster pace than the 360's graphics. This is the argument that I believe is bunk. Throughout this generation each console's graphics will improve, but their position in relation to one another will not change (i.e. the 360 will alway be superior by the marginal amount that it currently is).
BTW - I still think that the graphics (especially the textures) from PDZ (a launch game) are very impressive.
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Who CARES!?
I don't understand why you all think graphics are going to decide the "winner" of this generation anyway.
I mean...the hottest seller (ATM) is the Wii!
The Gameboy obliterated Game Gear, Turbo Graphcis Express, and Wonderswan
The DS is DESTROYING PSP!
The PS2 TROUNCED Xbox and Gamecube!
The PS1 denied the N64!
History has shown time and time again that the guy with the bigger penis doesn't usually get the girl!
So put yours back in your pants and go back to enjoying the porn you like the best. There is CERTAINLY enough to go around.
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They are also praising the Sony BRAVIA; ROFLMAO!!!
The MS presentation was all smoke and mirrors to try and talk up a cheap feature to compete with the technically superior PS3.
If I remember correctly; it was almost a year before 1080 upscaling was possible; u had to wait for a firmware update. On top of that you had to pray your console wasn't one of the tens of thousands that got bricked and then had to pay 170.00 to repair and ship it to MS to get fixed before they put the extended one year warranty in place.
PS3 is only one month old and MS is doing the Shucky Duck shuffle to keep up with Sony!!!
Thousands of Fanboys are sitting in corners crying at all of todays bad news!!!!
What goes around comes around byotches!
Sony PS3PEAT
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Where the cell might show some benefit is in the AI/physics/interactivity department, but whether or not it will offer something that Microsoft's 3core system cannot remains to be seen.
As far as graphic quality goes, the games are only going to look as good as the generation of tools that are currently being used to produce them. Just because a system is capable of doing more, you still aren't going to see that MORE until the developers are creating art and models that are a step above what everone is doing today, and that hasn't happened yet (well, maybe on some upcoming pc games like crysis).
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I see what you are saying, except that the issue with the various HD resolutions is no longer really operative.
It was very old, first-gen (5 years ago) sets, and then only a subset of those, that only supported 1080i but not 720p. Every modern HDTV (last 3 years) supports at least 720p.
Now, as to 'LCD scalers suck' - this is not really true. It used to be so, but that went away quite some time ago. Now it really depends on the scaler hardware in your set, and it is possible to buy crap scalers with crap sets, but some are stunning - particular the LG ones, or Samsung's DNIe. They do a great job. Scalar chips don't cost a whole lot even for a decent one.
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Jason B -
The reason people keep talking about the possible 'advantage' the PS3 would have graphically a year down the line is just a function of the fact that it has a radical CPU design (Cell) and a blu-ray drive that holds, what, at least 3-7 times more than a DVD. There's going to be some things that the Xbox360 just won't be able to do. Don't get me wrong, its a beast as well - but you can't apply what we knew about games and game development in a linear fashion to such new tech. For instance, take a look at Spore. Huge amount of procedural rendering. This was simply too expensive to do before computationally, but is now coming to the fore. There are programming techniques only some math nerd has dreamed of, and that nerd will make the Cell scream, and it will be really impressive.
Now, as to whether the PS3 'screams' this way for a critical mass of games is a different question.
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HD-DVDs and Blu-Rays both look amazing in native 1080p, though!
JET
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The problem is, you seem to be complaining that the 360's scaler isn't "top of the line." Which is fine, but the point of the article is...one machine has it, the other does not. A good number of PS3 owners are hooking their PS3s up to their HDTVs, and they are NOT getting an HD picture due to the lack of a built-in scaler and a vast majority of games that only go up to 1280x720. I'm sure many of those would take a "cheap" scaler over no scaler any day of the week.
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Explain to me how the size of the storage medium has anything to do with the graphic capabilities of a system? As for the Cell those dreams you speak of have yet be be realized - the may come, but what have you done for me lately? On the procedural synthesis side, MS has been touting this for the 360 since launch. As a matter of fact I beleive portions of the Oblivion landscape (i.e. trees, etc.) use procedural synthesis to generate what you see.
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@ 3:
As several others have implied, Xbox PWNED the PS2 with graphics. EVERY multiplatform release looked somehow better on the Xbox.
I expected the tables to be turned this generation. I expected PS3 to be slightly better, but the difference is nonexistant. Look at any graphics comparison from sites like GameTrailers or 1up. NO difference! The only difference I notice is that PS3 versions are brighter...
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Gran Turismo and Genji on the PS3 are easily some of the best looking games out there aside from Gears of War.
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Everything that's rendered to the screen at a particular moment has to fit in the system's RAM - the textures, the 3D models, the character animations, etc. The 360 can render higher-detail textures than the PS3. The PS3's GPU can only access 256MB of its memory for textures, of which over 32MB is reserved by the operating system. However, all of the 360's 512MB is accessible by the GPU, and even when accounting for the game code and operating system, a game could still allocate upwards of 400MB of RAM for textures!
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Why would they improve at the same rate? That's like saying that the DS and PSP would improve at the same rate. Different beasts you know... Just look at the technicalities... (yeah, not a ps-fanby.....)
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I love the arguments from the SDF how the 360 was a rushed system LOL. No up scaling on the PS3 for PS2 games or standard DVDs.
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Visual quality will go up as they learn more tricks. I think its foolish to think that you can turn around in the game and in less than a few seconds see several gigs worth of textures(imagine the same analogy in a racing game) but I will say Im curious how fast they can stream the textures as that is part of the argument for Blu-Ray. Say they do a GTA on it that has a City that takes up 25gig would the city look better than say the 360 version or would if have to be so signifigantly larger to take advantage of the extra data for textures and such (not that it is neccessarly a bad thing) and that is assuming that both versions are using the same compression. The PS3 might possibly be able to pull ahead and show some muscle maybe in Physics and AI but I dont think we should underestimate the 360's 3 cores for doing some of this also. But really ony time will tell.
It is an unfortionate fact though most of the last generation the most popular system dictated the visual quality of the games due to the popularity of ports. The PS2 was inferior system graphics wise to the XBOX and even the GameCube in many areas though the PS2 had great lighting effects. I still dont know what Sony was thinking of with 4MB of texture memory we suffered muddy games and poor textures for years on the system because of this, I remember beating God of War (love the game)and in the extras they talk of having to make adjustments to the textures to make them work but imagine if they had more of a canvas to work with what magic they could have done.
Sorry for the rant :)
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See, there's the problem. This should have never been an issue from the day they released the ps3. Now consumers are having to find alternate methods to be happy with their purchase.
Oh yea.....@ the kid.......you're a fucking idiot.
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can't believe no one's mentioned the biggest consequence for the PS3 lacking a proper scaling chip.
it's the reason none of the PS2 games look BETTER on the PS2, and all your non-progressive scan PS2 games (obscure titles like METAL GEAR and FINAL FANTASY) look like utter shit on PS3.
360 upscales xbox1 games to high def and they fantastic. even PS2 improved the graphics on PS1 games.
so much for 'superior' hardware. i can't wait to hear The Kid Mendez tell us how blu-ray's half as slow as DVD data rate is going to decrease load times...yeah load times. that's next gen.
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“256 MB of RAM makes a huge difference. There is no way we could ever do Gears of War on 256, we had trouble fitting everything on 512MB. We pushed the 360 to the limits.” - Epic
The above quote was even blogged by Joystiq.
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"... but I will say Im curious how fast they can stream the textures as that is part of the argument for Blu-Ray. Say they do a GTA on it that has a City that takes up 25gig would the city look better than say the 360 version or would if have to be so signifigantly larger to take advantage of the extra data for textures and such (not that it is neccessarly a bad thing) and that is assuming that both versions are using the same compression."
1) About streaming...you know that the PS3's Blu-Ray drive is slower than the 360's 12x DVD, right? Even then, both drives are far too slow to be streaming textures on the fly. For pre-caching to avoid load screens is totally different though.
2) A city that's 25 GIGABYTES -- COMPRESSED??! That's pretty optimistic, but definitely not in this generation. It would be impractical to make textures that large and numerous, and map geometry that detailed to fill up 25 GB. The art asset costs alone would be tremendous. Also, the systems now won't be able to handle it (very limited memory vs data size), resulting in a lot of wasted potential.
"The PS3 might possibly be able to pull ahead and show some muscle maybe in Physics and AI but I dont think we should underestimate the 360's 3 cores for doing some of this also."
Wasn't there anecdotal evidence from the Assasin's Creed devs that the 360 handled the AI better because of the seperate cores?
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I was thinking that when Epic asked MS to put 512 in the system they meant total I could wrong. I was kinda taking this as MS was originally thinking of puting 256 unified memory in the 360 but I could be mistaken. Does anyone know off hand.
Regardless though this does mean the 360 can definatly have more texture memory so that could possibly cause difficulties to match texture quality. Of course there are other resources that need that memory too so it comes down to how efficiently the system runs.
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I do keep an open mind to the arguments that more space is better. But that was an analogy ment to question if more space is even a viable option based on the bandwidth to stream the data(that being the Blu-Ray Drive and the Bus) to system and graphical memory at a fast enough rate to exceed the quality we see now in games on DVD. And if not the only way it would be viable is if the games were signifigantly larger, but really that might make the game unviable from a development standpoint as you stated. I personally dont see Blu-Ray super viable except for extra content like movies and extra audio.
I really believe they will be able to do some wonderful things with the other cores on the 360, many 1st gen titles used a single thread on a single core for most of the game and were nice titles. And I remember them stating they were able to get some good AI on the 360 on Assasins Creed. Thats why I said not to discount the 360's cores. We will have to see what Sony is able to do with there extra SPU's and they might be able to pull out some magic but I do fear the learning curve is going to be steap and cause them to cheat alot at 1st and not really use them much.
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Really? Well let's see my Mitsubishi rear projection is less than a 2 year old model and supports 480i/480p and 1080i, not 720p. I have a family member with a larger model Mitsu that is less than 3 years old, same issue. I have multiple friends all with 2 year old or less rear projection CRT big screen HDTV's that do not support 720p from various manufacturers, yet all support 1080i.
The fact the 360 has a builtin scaler is obviously very important to me and those I know with similar tv's. At this point even if I wanted a PS3 (and so far I see no compelling games or reasons to get one) I would be stuck with playing most games in 480p which isn't even HD but ED. Gee thanks Sony. Isn't it ironic that the large electronics manufacturer didn't include an upscaling chip in its "4D" and "future proof" system when a company known mostly for its software got it right?
I guess Sony and their fan boys will argue that I should just toss out a perfectly working 2 year old TV and buy a new one that supports 720p to fix Sony's mistake. While I can afford to do that if needed, I don't see that happening. I'll just stick with my 360 and if/when Sony adds an upscaler and has some compelling exclusive game I want to play then maybe I will pick up the PS3.
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It affects a small number of people who have TVs that didn't implement the HDTV spec fully. For the vast majority of people, it affects their gameplay not at all.
Additionally, PS3 doesn't downscale. The PS3 does resolution matching. Since Resistance only supports 480i, 480p and 720p, if you put on a TV that only does 480i, 480p and 1080i, it selectes 480p as being the highest matching resolution.
Many games support 1080i. If you play Ridge Racer, it'll come out in 1080i on that very same TV.
As nerfgun points out, any scaling is not a good thing. It's better than a blank screen, that's sure, but really developers should support all resolutions.
Beast of a GPU, that's hilarious. The GPUs in the two machines are very comparable. One does some things better, the other does other things better.
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"I don't quite understand why upscaling is so great... I mean, its a nice wrinkle I suppose if your TV doesn't do 720 (not very many of those I gather)... but upscaling is generally BAD."
upscaling isn't ideal, but it's a necessary evil to enable full compatibility for all televisions. ideally, the console could produce all resolutions natively, but that requires extra programming time as well as extra testing. having this chip ensures that Xbox 360 game developers can target and test for one resolution and the chip can scale it to whatever you want. (i'm not saying 720p scaled to 1080p is going to look as good as native 1080p, but 95% of people will never be able to tell the difference)
the lack of a scaler is one of the big reasons I don't want the PS3 right now. I have 2 HD televisions, a 50" Samsung DLP 720p set and a 36" Toshiba CRT that only accepts 1080i. If I hook up a PS3 to the Toshiba, all games will be downgraded to 480p resolution. No good. If I hook the PS3 up to the Samsung, I can only watch Blu-ray movies at 1080i resolution (that's right, the PS3 can't even scale 1080p res down to 720p). The picture will still look basically as good, but forcing my TV to do the de-interlacing and re-scaling causes sync problems. this is something I never have to think about with the 360, just set the resolution in the dashboard and you're all set (it even remembers to keep it at 720p when I use the VGA connector and 1080i when I use the Component cables, no switching necessary)
so, from my perspective the PS3 is just plain broken right now. until they fix the scaling issues there is almost no chance I will buy one
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"14. LOL; READ THE ARTICLE!!! They admit that ANA is a cheap azz scaling chip; far from top of the line."
here's the quote he's referring to: "This isn't a $1,000 scaler," Henson says, "but it's a good one."
see what he does here? it's brilliant, he acts as if he doesn't understand what words mean and claims that "good one" means the same thing as "cheap ass"
clearly this guy is trying to parody those morons that believe every talking point Sony issues them (with an Andy Kaufman-esque level of commitment to playing this retarded character). either that or he has a very weak mind, incapable of self-examination, and completely unwilling to put his own assertions to any kind of test
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Are you actually arguing that less storage is better for games than more storage? Not sure what to do with that one...
Evan -
I am familiar with the technical vagaries of the two consoles in question, and I don't really feel like getting into a pissing match about it. The Cell chip has advantages in regards to accecssing memoryspace that affects performance on traditional multicore setups. Its not all about GPU. In fact I would disagree with your assertation that 'all assets must be in memory' - heck, Grand Theft Auto figured out how to cram a lot of stuff into 64 megs of RAM, eh? Or could it be that it was streamed...?
All I'm saying is that with a radical new proc and a huge optical storage system, we will see some new tricks that systems which don't have these things will not really be able to reproduce 100%. Its hardly a controversial statement.
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