Take a look at the finalists for the 2007 Slamdance Guerilla Gamemakers Competition and notice how only one game even remotely tackles a controversial subject, Super Columbine Massacre RPG. That game has subsequently been dropped from the running. And like that, we are reminded how video games are perceived.In a biting editorial, Newsweek's resident gamer N'Gai Croal condemns Slamdance President Peter Baxter's decision, noting the disparate treatment between games and cinema. Film festivals (of which Slamdance is a part) are notorious for showing pieces that tackle controversial topics that could make SCMRPG look like Mario Party. Our understanding is that the game's creator was simply trying to explore an issue, much like Gus Van Sant's film Elephant.
Though we agree with Croal's editorial, we do sympathize with Baxter's position, who was losing financial backers because of the game's inclusion. We are reminded that the game industry is still in an infant stage, and any controversial subject will have detractors. All we can do is stand up for what we believe in, and know someday the general consensus on gaming will expand into a larger age bracket.


















(Page 1) Reader Comments
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I'd like to find out which advertisers were threatening to pull out over the inclusion of the game and raise some hell. I'm guessing whichever company made the threat was not counting on, say, bad press from Slashdot and Penny Arcade.
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I would advise anyone to not promote getting rid of or restrict one amendment to protect another amendment, or to use guns (and other inanimate objects) as a scapegoat for a lot of things that get blamed on games.
Please live your lives and educate your children responsibly.
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Well designed can result in something other than being fun to play. There are plenty of important films that aren't fun to watch. Resnais' Night and Fog for one.
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I was unable to play the game due to the limitations of my operating system. I think the creator makes some valid points in defense of his creation.
In all honesty, I feel that the controversy around this game is not really about censorship.
The organizers of Slamdance had every right to pull this game from competition. In my opinion, true censorship would be any local, state and or federal authority taking down the creator's site and placing him in jail for the simple act of creating a piece of controversial art. The site is still up, the game is still receiving attention, it was simply pulled from a competition. This is not censorship, this was the exercise of a choice, not the etermination of a right.
In the end, I'm glad I wasn't able to play this game. I have enough memories from that day, private thoughts and emotions. I grew up in Littleton, still live in the area, and I can still recall the immeasurable amount of pain this tragedy caused my community.
I do not hail this game as revolutionary. It's yet another reminder of what was lost, just retold and regurgitated through a different medium. To this point as contained in the forums, the game creator references other games in the same vein such as Medal of Honor and Call of Duty.
I also wonder, for all of the staunch supporters of this work, would they have the same boldness to forward this game to the families, the survivors of this tragedy?
I feel, if there is such a need to reinvigorate dialogue on important issues that existed even prior to Columbine, I feel it is time to create something new, so that we can allow the departed and their loved ones a respectful measure of rest and reprieve.
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