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Reader Comments (9)

Posted: Jan 12th 2007 10:00AM (Unverified) said

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Thank goodness! Don't kill Gradius! IREM killed R-Type and I am still unhappy about it.
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Posted: Jan 12th 2007 10:14AM (Unverified) said

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They should make Gradius a downloadable game... no need for a side scrolling shooter to be on a BD nowadays.
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Posted: Jan 12th 2007 10:20AM Demaar said

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Thank Goodness! I'm hoping that either "New" Roleplaying Game (PS3) or Roleplaying Game (Wii) is a Suikoden title.
Considering one says new while the other doesn't, I'm leaning toward the one on Wii being Suikoden. Would kinda suck since I kinda want the series on one console, but Suikoden has never been cutting edge graphically, so I wouldn't mind THAT much picking it up on Wii.
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Posted: Jan 12th 2007 10:49AM (Unverified) said

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*
FANTASTIC NEWS! Always happy to hear when their ISN'T a cancellation. Whether the games are hot or not, giving us more choices is always great : )

Michael !
QUESTION of the DAY!
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Posted: Jan 12th 2007 12:09PM (Unverified) said

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uh, Coded Arms' cancellation is good news for FPS fans, having another FPS worse than Daikatana's never a good thing, and Coded Arms was one of the few and shameful
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Posted: Jan 12th 2007 12:33PM (Unverified) said

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Great! The original Action Adventure 1 was great, I've been looking forward to its sequel for years now. I was quite disappointed to hear it was canceled. Action Adventure 2 is still on track, so I hope it lives up to the hype!
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Posted: Jan 12th 2007 12:29PM (Unverified) said

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Is it at all possible that "Action Adventure 2" could be the sequel to Elebits? Publishers seem to be pushing follow-ups closer and closer togeather lately so it's not too much of a stretch.
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Posted: Jan 12th 2007 2:11PM (Unverified) said

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It's a shame.

Coded arms had promise. The PSP version was just a bit crippled by the PSP layout. I wanted to see what Konami could do with Coded Arms on a console. The premise of the game is solid, I just hope they take it back to the drawing board and put some serious effort into it. With a little extra originality and ingenuity, Coded Arms could make for a stand out FPS in the era of WWII games and Halos.
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Posted: Jan 12th 2007 8:16PM (Unverified) said

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the controls were fine, what wasn't was the fact that under the "infinite levels" guise was the fact that there were just 3 different levels in the game, irritating enemies, rediculous weapons, and annoyances numbering in the hundreds

you know what would really stand out in this era? a new TimeSplitters, a new Painkiller, hell, just look at The Darkness, which is by the same team that did the last great, new, and genre-busting FPS, Escape from Butcher Bay
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