GameSetWatch has singled out a tidbit about the PlayStation 3 version of Oblivion
that's sure to ignite fanboy ire. According to comments made by Bethesda's Todd Howard in the latest issue of EGM
, the development team is using extra space on the Blu-ray disc to duplicate crucial data and improve load times. "Drive speed matters more to me [than capacity], and Blu-ray is slower," Howard told EGM
This is a sketchy workaround, as it could be susceptible to issues caused by data irregularities; GSW notes, "What happens if you don't have your pieces of data correctly sync-ed and one of them is an old version of an object/piece of code and one is a newer version?" A better, albeit unpopular solution, is to include an option to install a chunk of a game directly onto the hard drive (Genji has this option
; so does Ridge Racer
). Bethesda's use of the extra Blu-ray disc capacity is clever, but hopefully won't become the standard.
Overall, we know that the Xbox 360 drive reads data faster than PS3's. While the Blu-ray drive might consistently read data at the same speed, the 360 drive is faster at reading data on the outer layers of the DVD disc; and that's were devs tend to put the biggest files.
makes no note of it, it's worth considering that drive speed concerns played into Oblivion's delay
. Will this become an issue for other cross-platform titles?