Joystiq hands-on: SSX Blur (Wii)

The Wii Remote should be great for certain sports titles: tennis, golf, baseball, and other swinging games. But I've been skeptical about how the console will handle lower-body games, like soccer and snowboarding. Some recent play-time with Wii-only SSX Blur made me look forward to at least snowboarding; the controls felt more fluid than a gamepad. In my limited time with Blur, all of the movements -- even heart drawing and flicking up to jump -- added to the experience.

SSX Blur's look and style reminded me of SSX 3 in a good way. The 12 runs on the mountain are taken from previous SSX games, including that title, with a few new additions. 10 characters from the series are back, with two new snowboarders. EA says that many of the modes from SSX 3 that were absent from SSX On Tour, like tricks on half-pipes, also return.
One of my biggest reliefs about Blur, at least in my initial look, is that the colorful graphics look good on the Wii. The areas I saw mixed subtle effects -- like snow falling into view -- with an animated rider look; Blur chooses style over realism, which serves it well on the Wii. And the 480p widescreen setting kept things bright and big.
My other relief was that the controls felt natural and fun, making turns by gently rolling the Nunchuk in my left hand. I was supposed to push the analog stick for additional, subtle corrections, but it never seemed to do anything; EA said that it works best for correcting position on rails or other tiny changes. I thought I was too cool to twitch the Nunchuk up to jump -- I told myself that I would just push A -- but the Nunchuk jumps felt intuitive. I was a flailing Wii dork in moments.

The Wiimote handles tricks. After launching into the air, I flicked the Wiimote sideways to twist, or up or down to flip. Like previous SSX games, completing smaller tricks charges the "groove meter," so-named because, according to game designer Nicolas Guerin, Blur is a throwback to the trance-like sense of music and calm attitude from the earlier titles. He even compared this to Rez, but it was hard for me to judge the music in my short play session; I'll have to play more to see if it matches that goal.
When the groove meter was full enough, I executed even more complicated uber tricks. After a jump, I held A, and gestured half of a heart pattern with each hand to unhinge my boot from the snowboard and otherwise mock nature. I tried to slash the Z pattern into the air for a different trick -- note to developers: Make a Wii Zorro game -- but I gave up after a couple attempts. The heart worked at least, so the others may be easier to create after practice.
I had no expectations for SSX Blur before I tried it, because I didn't think that motion-sensitive controls for a snowboarding game would work better than a gamepad. But in my brief time with the title, the Wiimote and Nunchuk felt more fun and responsive than a traditional controller. Will SSX Blur hold up to hours of play, or is it just a quick novelty? I'm leaning towards the former, but we'll find out with the game's February 27 release.











Reader Comments (Page 1 of 1)
The Intangible Fact @ Jan 19th 2007 8:14AM
Wow! Top Notch Graphics, Move aside Gears, SSX will set a new graphics standard...................
Zoob @ Jan 19th 2007 8:15AM
Hooray! My desperate anticipation of this game's awesomeness has now been justified. Can't wait.
hegemonyhog @ Jan 19th 2007 8:24AM
#1, I certainly hope you YouTube your ritualistic burnings of every game you have that doesn't look as good as the best-looking game you own.
FSK405K @ Jan 19th 2007 8:31AM
"Best looking game [we] own?" Funny, I don't remember anyone bringing up Company of Heroes; I saw a reference to an okay game called Gears, though.
ChrisL @ Jan 19th 2007 8:33AM
February 27th sounds like a good time to pick up a Wii. Maybe I'll actually be able to find one in stock somewhere by then.
Fred T @ Jan 19th 2007 8:34AM
"SSX Blur's look and style reminded me of SSX 3 in a good way. The 12 runs on the mountain are taken from previous SSX games, including that title, with a few new additions. 10 characters from the series are back, with two new snowboarders."
Basically, you are saying that this is a re-release of a GC game with a few new courses/characters and tacked on wiimote controls.
EA is at it again.
fawazr @ Jan 19th 2007 8:54AM
Style always prevails over realism. Gears of War has tremendous style and art direction while Resistance forgoes style for realism and has less visual impact as a result. That being said, this is still, as #6 said, a Gamecube title with added waggle.
benjy @ Jan 19th 2007 9:01AM
Snowboarding isn't necessarily a "lower body" sport, its good practice to use you whole body, if you don't you're probably either very good or very bad. ;)
The wiimote/nuncheck setup could be mapped to your backhand/fronthand. Im sure all of the basic snowboarding movements could be replicated literally.
This game looks good, but I think the Wii is capable of more.
is @ Jan 19th 2007 8:59AM
"That being said, this is still, as #6 said, a Gamecube title with added waggle."
Why is this being considered a bad thing? I hope that more games get the added waggle, its the waggle that makes the game 10x more fun.
Interesting point, better graphics only make a game 0.00010x more fun. Id rather have the added waggle than the added gloss.
Martin Austin @ Jan 19th 2007 9:24AM
#6: "Basically, you are saying that this is a re-release of a GC game with a few new courses/characters and tacked on wiimote controls."
The game is Wii exclusive, so what makes you think the controls are tacked on? I am happy to hear that it controls nicely, and will probably pick it up on or about launch day.
#6: "EA is at it again."
So are the trolls, it seems.
Paul P. @ Jan 19th 2007 9:28AM
If you liked it you should try the Tony Hawk Downhill Jam. It's great fun and in practice plays a lot like SSX.
mnugghuhx @ Jan 19th 2007 9:41AM
Company of heroes? I don't think so. Gears has much better graphics. Though Lost planet is up there and Bioshock might best them all. We shall see. Also, SSX for Wii has some pretty good gamecube graphics. I'm waiting for metroid for my graphic fix on the wii.
RUSKULL @ Jan 19th 2007 11:03AM
Looks pretty hot so far! Let's just hope they go back to their roots and bring back a more arcade like experience with outrageous environments and moves.
With the admittedly short supply of "must haves" for the Wii, blur looks to be a breath of fresh air.
(what's with the slow email's being sent by Joystiq for confirmation?)
Number One @ Jan 19th 2007 10:23AM
@ #6
Characters were rebuilt from the ground up. So basically YOU are saying that you know nothing and you dont mind talking out of your ass tu further prove that point.
@ #10 Hahahahah so true.
Why doesnt anyone call Gears of War a .Switch update with tacked on camera angles and worse A.I.?
AJC @ Jan 19th 2007 10:33AM
"If you liked it you should try the Tony Hawk Downhill Jam. It's great fun and in practice plays a lot like SSX."
No it doesn't. It's nothing like SSX, it's pretty crap.
SuperChuck @ Jan 19th 2007 10:47AM
Does anyone remember playing with "fingerboards" as a kid?
RUSKULL @ Jan 19th 2007 11:03AM
Damn, Feb 27?
Fred T @ Jan 19th 2007 10:41AM
lol @ nintendo fans.
If you cant see that this is SSX GC with tacked on wiimote controls, then nothing can save you. Have fun drawing hearts and triangles.. yea, thats sooo, immersive.. when was the last time you drew hearts and such while boarding?
None? Well, that means the wiimote controls are tacked on for the sake of having wiimote controls. Otherwise the fact that its just a GC is that much more obvious.
Pray that it isnt a laggy as RedSteel swordplay.
benjy @ Jan 19th 2007 11:05AM
The Whole Uber trick thing is absurd, but its meant to be!
Surely throwing random shapes with your hands is more like an outlandish snowboarding trick than pressing a random series of buttons is?
Shiro @ Jan 19th 2007 11:54AM
Please give me Garibaldi back... =(
I once got over 1,200,000 points with Eddie on Garibaldi's trick run. If you remember playing SSX Tricky, you know how uber 1337 that is.
Couldn't stand the fourth one though. in On Tour, I couldn't change my Z button back to a grab, I'd always go off a jump and reset myself onto the track. =(
whosmav @ Jan 19th 2007 11:46AM
Yeah, I'm getting more and more irritated with the graphics on the Wii. But DUH its still mad early. Although I haven't seen anything on the Wii that touches RE4. So whats the deal? Why are the developers slouching when its clear that better can be done?
Frosty22 @ Jan 19th 2007 11:18AM
If I was a developer... I would pretty much do the same thing. Rerelease some GC games with wiimote compatibility. Actually, that is probably a good portion of the appeal to Dev teams. I mean honestly, you have the infrastructure to a game on a similar system (GC)... here is a new system with the same build except for the wiimote... why not shine up the old game, put in wiimote functionality, add a couple of levels here and there... and wah lah!
matt @ Jan 19th 2007 11:44AM
ssx has been one of my favorite franchises, but "The 12 runs on the mountain are taken from previous SSX games" = a big WTF. sequels are one thing, but give us some credit here.
TheBrain @ Jan 19th 2007 11:49AM
Looks like a brand new game to me. Including the best tracks from previous games does not make it the same as the previous games. Well, unless we're talking Gran Turismo (I kid I kid).
I haven't played SSX from the original so its going to be all new from me. Also, the style is completely different from the other titles in the series so they would had to of altered some of the older tracks to get them to fall in line with the new look and feel of the game.
Darkness @ Jan 19th 2007 11:36AM
This game looks pretty cool. I liked SSX: On Tour, though I found SSX 3 to be better. If this game is anywhere near as good as SSX 3 with some freedom in moving around the map, then I'll be happy. Good controls is also a good thing. I'm looking forward to this game and The Godfather: Blackhand Edition. Let's hope that EA can pull through with a good product.
bm @ Jan 19th 2007 11:38AM
"yea, thats sooo, immersive.. when was the last time you drew hearts and such while boarding?"
lol
When was the last time you pressed a button to jump? Or tilted a joystick to run?
You fucking idiot.
Saneless @ Jan 19th 2007 12:58PM
"Interesting point, better graphics only make a game 0.00010x more fun. Id rather have the added waggle than the added gloss."
No kidding. To this day I don't know of many games that are as FUN as River City Ransom. By today's standards it looks like dogshit. By that day's standards it looked mediocre. FUN AS HELL though. That's all that matters.
Could it be that not only will I buy my first EA game in like 3 years, but an EA game will be a system seller? Holy poop! Can't wait for my bonus :)
dantebk @ Jan 19th 2007 12:39PM
I don't quite understand why people post on threads they have no interest in. For instance, Wii-haters posting on every Wii-related thread to say "Ha! This proves it sucks!"
Anyways. I'm posting because I AM interested. Though the review does not sell me on the game... I think the hyper-style of Amped 3 may have ruined me for other snowboarding games. Unless they add sock puppets or sled trauma I don't think I'll be picking this up.
Vorpyl @ Jan 19th 2007 2:56PM
We've reached a point in video games... ahem, I mean, "entertainment software" where sharper and clearer graphics aren't the real definition of "better graphics." I think we've finally reached a point where artistic design is more important to graphic quality than higher resolution or realism. This is one of many games that prove that point... along with many more games for the Wii. Nintendo has always ruled the artistic design category, with a few exceptions of course (see Okami).
This is my biggest complaint about the new arguments on better graphics. If someone wants to argue that this game has better graphics than Gears, I wouldn't say they are right, but I also wouldn't call them wrong.
page @ Jan 19th 2007 12:35PM
been there done that
http://media.psp.ign.com/media/740/740945/imgs_1.html
RUSKULL @ Jan 19th 2007 12:41PM
whosmav: "Yeah, I'm getting more and more irritated with the graphics on the Wii. But DUH its still mad early."
Didn't you get the memo? The one about it not being about the graphics? :P
Martin Austin @ Jan 19th 2007 1:21PM
lol @ Fred T.
If you cant see that you have a serious chip on your shoulder, then nothing can save you. Have fun watching talledega nights in 1080p. yea, thats sooo, immersive.. when was the last time you got a crappy movie packin with a game console?
DojoRacoon @ Jan 19th 2007 1:47PM
Fred T and Intangible Facts are tools. I think you guys should disclose the games you are playing so we can all make comments that are completely devoid of logic about your taste in video games.
I think EA is actually helping me see the wisdom in Nintendo choice to go with less power. Since EA doesn't have to worry about graphics their putting alot of energy into making the games play well. Hopefully they can come up with some new IPs that are even better.
manny @ Jan 19th 2007 1:55PM
Fred T., you're a dolt. I liked your post about the lack of online games on the wii in the "motorstorm delayed" thread. It was so.....non-sequitor.
Making shapes while boarding? Ive never done that, but if you correllate the absurd motion (drawing heart shapes) with the absurd tricks (Physically impossible uber tricks) it makes quite a bit of sense.
#26. Beat 2 mil on garibaldi, then call me. You've got a ways to go. And this franchised peaked with that course. It will never get better than that.
manny @ Jan 19th 2007 1:55PM
Posting comments on this blog is next to impossible when it takes so long to get an email to confirm your comments.
geostar @ Jan 19th 2007 2:08PM
If it's the best runs from previous games I'm in. I really liked SSX 3, but it was always only one or two runs that I always kept playing. Sunshine Jam over and over, plus maybe one or two other ones were the only ones worth playing. This looks like a must-have on the Wii.
Wonderwes @ Jan 19th 2007 2:18PM
I bought SSX 1 when the ps2 first came out. I have been hooked ever since. There have been a lot of snowboarding games but none have ever been designed so well like the SSX series. The best part is this series has high replay value.
This should be a must buy for any Wii owner.
Mr. Khan @ Jan 19th 2007 5:14PM
@ Vorpyl
You're almost right
I'd say at the next generation, we will have reached an area where pushing it any further graphically would set us into the uncanny valley
If you took the PS3 graphics engine (which is about 95% of 360's engine) and then made that engine 25% stronger, that is most likely the graphical optimum in any practical sense
The PS4, Xbox 1080, Nintendo On generation will see the peak in gfx
(although it doesn't change the fact that Wii should be a bit meatier, although my guess is that the next Nintendo will only be slightly better than the PS3 CPU wise, and 360 gfx wise)
ZaxCG2 @ Jan 19th 2007 11:04PM
Oh heck yeah. SSX has always been a favorite of mine... yet I never actually bought a game... just rented or borrowed. SSX3 has amazing style- the Wii just multiplies it. For example: They way they did the music was nice... a DJ host brings up a new track for each song, commenting on them; plus you got the music silence when up in the air then blast out again when you land a trick. Always loved it, yet the GC's smaller size didn't allow ALL tracks to be put in. The Wii should have no trouble at all!
The graphics are very beautiful. Not uber realistic as SSX does... just pretty. Animations look terrific too.
Sounds like it'll be yet another staple game for the Wii!
Zegim @ Jan 19th 2007 9:16PM
Looks sweet. I'm hoping Nintendo is planning a 1080° secuel.
Revo @ Jan 19th 2007 9:29PM
"15. If you cant see that this is SSX GC with tacked on wiimote controls, then nothing can save you."
Define "tacked on" for me, if you don't mind. That phrase implies that the controls are clunky and difficult, but almost the entire Joystiq post was about how natural and intuitive the controls are.
Rubang B @ Jan 19th 2007 10:38PM
Comments #30 and #37 nailed it.
River City Ransom is still one of the funnest games of all time. The graphics may have been surpassed, but it is still the only game where you can buy a free smile at Merv's. Running through that whole game 2-players is more fun than doing the same through Contra.
And #37's right about graphics. In any visual art class, you don't get graded on how many pixels are in your painting/photo/whatever, do you? When I look at a video game, I'm not counting the pixels. I'm looking at the scenery and going "Wow, that is one sexy item. I want to collect it," and "That monster looks badass. I want to defeat it."
Questworld @ Jan 26th 2007 2:37AM
Obviously some people are intentionally being stubborn just so they can point out how "right" they are against varying opinions over the same subject. The most annoying ones of course tend to be the most condescending. Funny, I didn't realise there was a race for boasting rights. I hate people like that. They're rude, foul-mouthed, and yet jump on the same reasonings they argue against when the shoe is on the other foot.
Whatever.
Anyway, I like what EA's done here with regards to the controls. I think game development, in order to encompass a larger margin of gamers and users, should focus on ease of use and adaptibility. This isn't like TV when you just sit and watch where the most interactive element involve is learning to switch or input channels. With videogames, things have to be easier to manipulate yet not drawing gamers away from the experience. SSX Blur seems to allow for the easier memorization of combos and uber tricks this time around. The Wii certainly allows for the ease in controlling FPS games (as oppose to dual analog control) and can, in the right developers and creative teams' hand, allow for an easier method in figuring out a combination than previous systems that had you inputting direction and button combinations. This would certainly make it easier to memorize such combinations. Sorry to anyone who finds "drawing" a heart less than masculating (yeah, condescending remark back at ya).
tom @ Jan 20th 2007 11:29AM
SSX 3 was probably my fave game on the Xbox.. not that I ever finished it.
Doom + Better Graphics = Halo = good.
SSX3 + better controls = SSX Blur = tacked on.
Ok, i think i see some logic in there somewhe.. no wait i don't.
Bummed about the repeated courses though.
PS/ Where the heck do i enter this darn password the emails keep mentioning?????
Glenn @ Jan 20th 2007 1:40PM
Doesn't look like it holds a candle to Amped 3. That was, IMHO, the best snowboarding game ever. And since indie is gone and SSX is just the same old EA bs, it will probably be a long time before someone does it better.
Oh, check out the giant 7 sided circle masquerading as a sun. Yes, thats called style right?
Scott @ Jan 20th 2007 2:19PM
"Company of heroes? I don't think so. Gears has much better graphics."
I nominate this quote for most clueless comment ever. Until Crysis is released, Company of Heroes is THE game for graphics.
Windmill @ Jan 20th 2007 4:04PM
As a left hander, this game looks horrible for me.
Obviously, gamers are having to use the numchuck in the left hand and the wiimote in the right. Thats fine for games that do not need precise movements (such as Zelda) but having to DRAW things? Good grief, writing is hard on paper, let alone in the air!
BritKey @ Jan 20th 2007 11:19PM
Don't worry Windmill, I'm left handed, it plays just as well the other way.
tom @ Jan 21st 2007 6:43AM
the 7 sided circle is called a lens effect.
Matthew @ Jan 23rd 2007 2:09PM
Wow, really can't wait for this! I've made a custom wallpaper for anyone who wants it! :) ssxblurwii.com