Crush: Sega announces original PSP platform-puzzler
Sega has revealed it will publish UK-based Kuju Brighton's hybrid PSP puzzler Crush. With the push of a button, player's will "crush" (more like flatten) the game's 3D world, transforming the environment into a 2D platformer. This mechanic will be used to complete various puzzles that are otherwise unsolvable in a 3D world. Afterwards, players will "uncrush" the environment and proceed.Contrary to the implications of the image, Crush will have no affiliation with the soda brand (Sega's just being stingy -- or lazy -- with its screenshots). Instead, the game will tell the story of Dan, an insomniac who's chosen to undergo hypnosis. Crush (the game world and its puzzles) then would appear to be the manifestations of the "wreckage of his past." Let's just hope this seemingly convoluted story doesn't take away from an otherwise interesting gameplay dynamic. Crush is scheduled for release this summer.
[Via press release]










Reader Comments (Page 1 of 1)
JodyAnthony @ Jan 23rd 2007 5:36PM
so you are normally 3d but sometimes go into 2d, so its like the opposite of super paper mario where you are normally 2d and sometimes go into 3d?
sounds pretty cool. I love those interesting gameplay types o' games.
wompywomperson @ Jan 23rd 2007 5:51PM
Here is a link to the YouTube gameplay video:
http://www.youtube.com/watch?v=XfqrS-1kdEo&eurl=
Who needs screenshots when the gameplay video looks this awesome.
sheppy @ Jan 23rd 2007 6:12PM
It's like this, you'll find platforms far off in a distance that you need in order to pass an area. So you use the "crush" command to "flatten the world" so that those platforms are now in the current area. Likewise, there will be obstacles you cannot pass when the world is flattened so you'll need to uncrush the world to continue.
It will be interesting to see if this game can deliver beyond the gimmick (like LocoRoco) or if this will just become another title than the concept becomes stale after the first few levels (Exit).
Michael aka Randy @ Jan 23rd 2007 6:29PM
I am currently developing a game that takes place in 4D, though you can push a button to "crush" your preferred level of inwards/outwards into a 3D scene. The alpha test required a bajillion megabytes of RAM, but then I used procedural programming instead so it can run on a mobile phone.
Jim @ Jan 23rd 2007 6:36PM
Won't Sega hav problems with soda brand? Better they would change the title
X_Arre @ Jan 23rd 2007 7:16PM
*testing email/password system that has finally been implemented*
Phil @ Jan 23rd 2007 7:46PM
What #6 said but with twice the laughter.
Shane @ Jan 23rd 2007 8:58PM
The video looks nice. I don't know if I would like to play it but I like the look of it.
Spuky @ Jan 23rd 2007 9:33PM
this game sounds like Super Paper Mario, i hope that both games are good
Spuky @ Jan 23rd 2007 9:34PM
*testing the password thingy too
BPM @ Jan 23rd 2007 10:38PM
When I get a PSP (waiting for a price drop...), this is one title I look forward to.
thebackdrifter @ Jan 23rd 2007 10:40PM
i really hope that they port this cause it looks really cool! and i dont own a psp.. :) im a cheapo and DS is better! (in my opinion before you guys flame me)
Durg @ Jan 24th 2007 12:32PM
Why is this coming to the PSP? The DS is the king of puzzle games currently, and the install base is absolutely huge to sell this title for.
Does Sega not want to make money, or what?