Virtual reality student project aims to cure acrophobia

acrophobiaThe Last Boss's Tom Fronczak (a semester away from a degree in game design) profiles a VR studio at the University of Pittsburgh's Medical Virtual Reality Center, which he and a small team of classmates will use to develop an acrophobia (fear of heights) sim to be used during habitual therapy sessions. Tom's group will be using Unreal Engine (1) to design a level, ideally representing an unfinished skyscraper. Players Patients will slowly ascend the floors of the building, eventually emerging into the open air, where they'll have to navigate up scaffolding to reach the top, grab the flag, and sprint back to base. Development time has be limited to ten weeks.

Tom will continue to update The Last Boss readers on the status of his project during the coming weeks, and notes he's eager for feedback. Our advice: Don't look down!

Tags: Alienware, Unreal Engine, Unreal Tournament, UnrealEngine, UnrealTournament, Virtual Reality, VirtualReality, VR

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