The Last Boss's Tom Fronczak (a semester away from a degree in game design) profiles a VR studio at the University of Pittsburgh's Medical Virtual Reality Center, which he and a small team of classmates will use to develop an acrophobia (fear of heights) sim to be used during habitual therapy sessions. Tom's group will be using Unreal Engine (1) to design a level, ideally representing an unfinished skyscraper. Tom will continue to update The Last Boss readers on the status of his project during the coming weeks, and notes he's eager for feedback. Our advice: Don't look down!




















(Page 1) Reader Comments
Reply
I'm just glad to see gaming engines used in other fields. This news along with the story about surgeons having better precision if they play Monkey Ball, it's just awesome stuff.
Reply
Reply
Reply
no1 is going to be afraid walking along a girder where the pixels are visible
virtual boy is not what is wanted so surely 10 weeks is slightly tight
this is the only time i think graphics matter
Reply
Reply
Reply
With 3D videogames I find myself tricked a little by the 3D graphics. I'll sway when driving or twist my body when my onscreen character needs to peek around something. I believe a sophisticated VR environment with 3D effects can really work.
Reply
Reply
Reply
Reply
@ Rubang B - hahaha, that is a game I want no part of!
Reply
It actually does work for some people.
Reply
If anyone doubts the validity of using virtual reality to induce "fear of heights" or other such tricks of the mind, try it yourself. As JodyAnthony mentioned, you can get this feeling from playing Zelda Twilight Princess. Just get on top of a high building or cliff and take a good running jump. You will feel it in your gut. Its like the free-fall at Six Flags but not as much. This proves that the graphics need not be photo-realistic to trick the more primitive aspects of the mind.
Reply
The best way to over come a fear is to face it. Acrophobia is one of the more difficult to deal with since throwing yourself off a building, while doing wonders for your acrophobia, will probably teach you fear of the pavement in the process.
The most important factors in this treatment is to maintain a high framerate. Texture quality is of minimal importance.
The map should also involve some degree of parallax mapping in any environment the subject is intended to be in...no need to do anything to the street-level textures if they won't be down there long.
I'll bet that if the subject uses a control method they are unfamiliar with (like "normal", non-gamers might), it will occupy a part of their mind and force them to concentrate on a separate task, requiring them to unfreeze if they freeze up.
I expect this treatment, with the proper equipment, to be very successful. Good luck!
...and on the note of MY fears, ever since seeing Return of the Jedi, I had a fear of the sarlacc pit. So every time I play a Star Wars game and they have the standard cliche sarlacc pit......I stay the f*** away from it and go clean out my underwear.
Reply
There are only two real reasons to fear the Great Sarlacc: 1) If you are employed by Jabba the Hut or 2) if you have a jetpack with an easily accessible on/off switch and you spontaneously forget how to use it after years of flying around, hunting bounties.
Worst. Death. Ever.
Reply
Also the spiders in WOW scared the life out of me too, other than that... I don't have much
Reply
Reply
Reply
-DO-DO, DO-DO, DO YOU HAVE IT?
Reply